

Why Cap?!?!
#1
Posted 17 January 2013 - 06:50 PM
#2
Posted 17 January 2013 - 06:52 PM
#3
Posted 17 January 2013 - 06:55 PM
It's hard to blame people for the fact the game makes no sense. The fact the end game position no longer makes any sense is hardly the fault of people capping. And frankly, some people that know there is more potential cbills and XP in brawling, just cap to end a one sided @#$@#$ in action.
So frankly, hate the fact there is capping in a game, but no reason to do it, dont blame the people that cap, but the game for making no sense.
#4
Posted 17 January 2013 - 06:56 PM
-It's also pretty sad that both of your first post's are betch and complain posts.
Edited by Biglead, 17 January 2013 - 06:59 PM.
#5
Posted 17 January 2013 - 06:58 PM
#6
Posted 17 January 2013 - 07:00 PM
Tocryn, on 17 January 2013 - 06:50 PM, said:
Actually it is kinda fun.. right about 90% capped people on your team start typing in ALL CAPS!!!!!! with lots of punctuation. It's more fun if a single mech hasn't even died on either side yet.
Okay, I really never cap in Assault. No one buys that I'll actually go through with it unless there are only a couple mechs left on each side so it doesn't even pull people out of the main fight. Positively stupid they removed any legitimate reason to cap and made capping the ultimate grief tool.
#7
Posted 17 January 2013 - 07:00 PM
1. While capping doesn't have a C-bill bonus, it does have a fairly potent XP bonus (75 for every team member, 50 for those who assist in cap), which is far greater than a single kill.
2. Just because you may want to twiddle your thumbs if you reach a cap point without sighting the enemy, doesn't mean he will (just lost a game that way. 6 mechs doing nothing , as the enemy started capping. They went back, too late).
3. The mission is an assault. You go in expecting battle, but the ultimate goal is too win.
4. Mech size, Assault mechs hate caps in general, however lights lack the endurance and constitution for prolonged battle, and the cap is part of survival techniques for lights.
5 Capping makes you think about both offence and defence.
6. You want Death Match, ask for it.
#8
Posted 17 January 2013 - 07:01 PM
Edited by Mystere, 17 January 2013 - 07:06 PM.
#9
Posted 17 January 2013 - 07:02 PM
Levi Porphyrogenitus, on 17 January 2013 - 06:58 PM, said:
Unfortunately, not everyone cares about what you perceive to be an "Ideal" win. The "thieves" are just something that we all have to prepare for every match.
#10
Posted 17 January 2013 - 07:03 PM

#11
Posted 17 January 2013 - 07:04 PM
The real answer is that capping adds another interesting dynamic to the game. Sorry if you don't like it. In my opinion, variety is good.
#12
Posted 17 January 2013 - 07:04 PM

#13
Posted 17 January 2013 - 07:05 PM
#14
Posted 17 January 2013 - 07:07 PM
Helbourne, on 17 January 2013 - 07:03 PM, said:

If so they should increase the gain for a win.
#15
Posted 17 January 2013 - 07:07 PM
So matches don't end up as five minutes of seven members of a team being curbed-stomped and ten minutes of find the hiding, shut down Commando or Spider.
#17
Posted 17 January 2013 - 07:08 PM
1) end the match when you've killed 7 of the enemy team and the last guy is playing hide and seek.
2) enemy premade team is turtling and you're not going to make much more money getting rolled than capping.
3) failed attempt to get the enemy to split up to stop the cap.
4) spite when you're the last one alive.
#18
Posted 17 January 2013 - 07:08 PM
Voidsinger, on 17 January 2013 - 07:00 PM, said:
1. While capping doesn't have a C-bill bonus, it does have a fairly potent XP bonus (75 for every team member, 50 for those who assist in cap), which is far greater than a single kill.
2. Just because you may want to twiddle your thumbs if you reach a cap point without sighting the enemy, doesn't mean he will (just lost a game that way. 6 mechs doing nothing , as the enemy started capping. They went back, too late).
3. The mission is an assault. You go in expecting battle, but the ultimate goal is too win.
4. Mech size, Assault mechs hate caps in general, however lights lack the endurance and constitution for prolonged battle, and the cap is part of survival techniques for lights.
5 Capping makes you think about both offence and defence.
6. You want Death Match, ask for it.
Thats true maybe thats what they should add next.
#19
Posted 17 January 2013 - 07:09 PM
Tocryn, on 17 January 2013 - 07:07 PM, said:
Then the cheese-raven ECM mechs with cap module swarms come back.
The removal of cap bonus was an indirect response to the stupidity that is ECM... like many other decisions.
#20
Posted 17 January 2013 - 07:09 PM
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