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Why Cap?!?!


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#1 Tocryn

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Posted 17 January 2013 - 06:50 PM

If you cap your dumb ... really dumb. The only time suitable for capping is if your the last mech left alive. You get more exp for killing and destroying components. Nothing more frustrating then a game that ends quick from a cap i mean why are you even playing. Sure if they add planet capture or increase benifits for it sure but as it stands right now step up and play. Sorry had to vent you can go back to the rest of the herd you sheep.

#2 Mujinn

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Posted 17 January 2013 - 06:52 PM

sheep want the easy win, and unskilled players like easy wins.

#3 Serapth

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Posted 17 January 2013 - 06:55 PM

Not to be that guy, but if you are going to call people dumb, get your grammar right.


It's hard to blame people for the fact the game makes no sense. The fact the end game position no longer makes any sense is hardly the fault of people capping. And frankly, some people that know there is more potential cbills and XP in brawling, just cap to end a one sided @#$@#$ in action.

So frankly, hate the fact there is capping in a game, but no reason to do it, dont blame the people that cap, but the game for making no sense.

#4 Biglead

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Posted 17 January 2013 - 06:56 PM

Win/Loss.





-It's also pretty sad that both of your first post's are betch and complain posts.

Edited by Biglead, 17 January 2013 - 06:59 PM.


#5 Levi Porphyrogenitus

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Posted 17 January 2013 - 06:58 PM

The ideal win involves killing seven hostiles, and legging/disarming the last before moving on to capture their base. Yet, of all the times I've tried to get my team to follow through with this, they insist on finishing off that last enemy. The one time it was going to be different, the enemy had ammo in the leg that got blown off and he died from the legging attempt.

#6 Mercules

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Posted 17 January 2013 - 07:00 PM

View PostTocryn, on 17 January 2013 - 06:50 PM, said:

If you cap your dumb ... really dumb. The only time suitable for capping is if your the last mech left alive. You get more exp for killing and destroying components. Nothing more frustrating then a game that ends quick from a cap i mean why are you even playing. Sure if they add planet capture or increase benifits for it sure but as it stands right now step up and play. Sorry had to vent you can go back to the rest of the herd you sheep.


Actually it is kinda fun.. right about 90% capped people on your team start typing in ALL CAPS!!!!!! with lots of punctuation. It's more fun if a single mech hasn't even died on either side yet.

Okay, I really never cap in Assault. No one buys that I'll actually go through with it unless there are only a couple mechs left on each side so it doesn't even pull people out of the main fight. Positively stupid they removed any legitimate reason to cap and made capping the ultimate grief tool.

#7 Voidsinger

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Posted 17 January 2013 - 07:00 PM

Okay, enough of the no capping rubbish.

1. While capping doesn't have a C-bill bonus, it does have a fairly potent XP bonus (75 for every team member, 50 for those who assist in cap), which is far greater than a single kill.

2. Just because you may want to twiddle your thumbs if you reach a cap point without sighting the enemy, doesn't mean he will (just lost a game that way. 6 mechs doing nothing , as the enemy started capping. They went back, too late).

3. The mission is an assault. You go in expecting battle, but the ultimate goal is too win.

4. Mech size, Assault mechs hate caps in general, however lights lack the endurance and constitution for prolonged battle, and the cap is part of survival techniques for lights.

5 Capping makes you think about both offence and defence.

6. You want Death Match, ask for it.

#8 Mystere

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Posted 17 January 2013 - 07:01 PM

I cap to win ***and*** pi$$ people off. Based on all these redundant threads, it looks like it's working very well.

Edited by Mystere, 17 January 2013 - 07:06 PM.


#9 Biglead

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Posted 17 January 2013 - 07:02 PM

View PostLevi Porphyrogenitus, on 17 January 2013 - 06:58 PM, said:

The ideal win involves killing seven hostiles, and legging/disarming the last before moving on to capture their base. Yet, of all the times I've tried to get my team to follow through with this, they insist on finishing off that last enemy. The one time it was going to be different, the enemy had ammo in the leg that got blown off and he died from the legging attempt.


Unfortunately, not everyone cares about what you perceive to be an "Ideal" win. The "thieves" are just something that we all have to prepare for every match.

#10 Helbourne

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Posted 17 January 2013 - 07:03 PM

Why cap you ask, because its part of the game. Its one of the mission goals. Heck you could think of it this way, your team caps the enemy base after you defeat all the enemies. No one is left to defend their base. So ha, you cap every time, your just not in the game to see it every time. :)

#11 JeepStuff

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Posted 17 January 2013 - 07:04 PM

Lots of reasons. To split the enemy team. To win when you're behind. To force or end the action when there's only one enemy left and he powers down in BFE. Someone else in a thread just like this (and there are MANY just like this) said that even if the XP is greater for killing and destroying components, it takes longer. So if you're a farmer (I'm not a farmer and don't condone it) then quick wins by capping actually net you more XP per hour than brawling it out.

The real answer is that capping adds another interesting dynamic to the game. Sorry if you don't like it. In my opinion, variety is good.

#12 Tocryn

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Posted 17 January 2013 - 07:04 PM

Yeah im complaining have you read most posts in here :) its the nature. Just wondering how other people sit with it. Quick cap games dont realy benifit you much. Get alittle xp sure but you dont improve your pilot skill at all and believe me people need the practice. I guess i find the battle to be more fun and the reason people play the game. Maybe im in the minority.

#13 Qeysadilla

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Posted 17 January 2013 - 07:05 PM

Most of the pugs i've been in head for a cap just because we missed the other team; both teams headed right and never ran into each other.

#14 Tocryn

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Posted 17 January 2013 - 07:07 PM

View PostHelbourne, on 17 January 2013 - 07:03 PM, said:

Why cap you ask, because its part of the game. Its one of the mission goals. Heck you could think of it this way, your team caps the enemy base after you defeat all the enemies. No one is left to defend their base. So ha, you cap every time, your just not in the game to see it every time. :)

If so they should increase the gain for a win.

#15 Anyone00

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Posted 17 January 2013 - 07:07 PM

Why cap?
So matches don't end up as five minutes of seven members of a team being curbed-stomped and ten minutes of find the hiding, shut down Commando or Spider.

#16 Mujinn

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Posted 17 January 2013 - 07:07 PM

View PostQeysadilla, on 17 January 2013 - 07:05 PM, said:

Most of the pugs i've been in head for a cap just because we missed the other team; both teams headed right and never ran into each other.


then turn left sometimes :).

#17 Ricama

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Posted 17 January 2013 - 07:08 PM

Reasons to cap:
1) end the match when you've killed 7 of the enemy team and the last guy is playing hide and seek.

2) enemy premade team is turtling and you're not going to make much more money getting rolled than capping.

3) failed attempt to get the enemy to split up to stop the cap.

4) spite when you're the last one alive.

#18 Tocryn

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Posted 17 January 2013 - 07:08 PM

View PostVoidsinger, on 17 January 2013 - 07:00 PM, said:

Okay, enough of the no capping rubbish.

1. While capping doesn't have a C-bill bonus, it does have a fairly potent XP bonus (75 for every team member, 50 for those who assist in cap), which is far greater than a single kill.

2. Just because you may want to twiddle your thumbs if you reach a cap point without sighting the enemy, doesn't mean he will (just lost a game that way. 6 mechs doing nothing , as the enemy started capping. They went back, too late).

3. The mission is an assault. You go in expecting battle, but the ultimate goal is too win.

4. Mech size, Assault mechs hate caps in general, however lights lack the endurance and constitution for prolonged battle, and the cap is part of survival techniques for lights.

5 Capping makes you think about both offence and defence.

6. You want Death Match, ask for it.

Thats true maybe thats what they should add next.

#19 Serapth

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Posted 17 January 2013 - 07:09 PM

View PostTocryn, on 17 January 2013 - 07:07 PM, said:

If so they should increase the gain for a win.



Then the cheese-raven ECM mechs with cap module swarms come back.

The removal of cap bonus was an indirect response to the stupidity that is ECM... like many other decisions.

#20 hammerreborn

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Posted 17 January 2013 - 07:09 PM

OH LOOK ITS THIS THREAD AGAIN!





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