The Spider King!
#21
Posted 19 January 2013 - 12:28 AM
*Clap *Clap
WTB a net code fix, and a full on stop to releasing light mechs, hero or otherwise, until said net code is replaced.
Congrats on your apparent 'skill'.
#22
Posted 19 January 2013 - 06:49 AM
Maleficent, on 19 January 2013 - 12:28 AM, said:
*Clap *Clap
WTB a net code fix, and a full on stop to releasing light mechs, hero or otherwise, until said net code is replaced.
Congrats on your apparent 'skill'.
It's not about skill, it's about fun. It's a fun little mech! You can say all you want about lag shields and net code, and I completely agree, but if you'd read the other posts you'd know this is just a mech for fun. Not meant to be competitive.
#23
Posted 19 January 2013 - 07:06 AM
#26
Posted 19 January 2013 - 08:25 AM
Denno, on 18 January 2013 - 05:31 PM, said:
...can't remember if that's coming before, after or at the same time as improved net-code, but they're somehow tied, and yeah I can't wait either. Its also a big reason why I don't use lights very often.
In the past couple days I must have blown at least a dozen legs out from under 130khp+ mechs, but the swarms are extremely difficult to deal with solo.
#27
Posted 19 January 2013 - 08:27 AM
Also, what kind of heavy pilot chases Spiders around in circles... out in the open? Heres a tip for all the heavy and assault pilots who find themselves in the middle of a light mech circle j***: Walk over to a wall, cram your back side up against it. Make them stay in your front arc, make them target your heavy armor. Your movement speed isn't going to change targeting for something moving twice as fast, so change the game to something you can do better.
#30
Posted 19 January 2013 - 09:21 AM
#31
Posted 19 January 2013 - 09:29 AM
XWorldEaterX, on 19 January 2013 - 09:21 AM, said:
Send me a message whenever you are going to do that and we can try to drop together. If we are lucky we might face off against each other. 4 lights vs. 4 lights, battle royal!
#32
Posted 19 January 2013 - 09:37 AM
Your video is shows that teamwork is massively powerful, that netcode is very bad, and that ECM lights (being immune to lockon weapons) are currently much better than non-ecm lights.
It does not, however, change the fact that the Spider is one of the worst Mechs in the game.
#33
Posted 19 January 2013 - 09:39 AM
A pack of Raven 3Ls would have ended you quite quickly though.
#34
Posted 19 January 2013 - 09:42 AM
80Bit, on 19 January 2013 - 09:37 AM, said:
Your video is shows that teamwork is massively powerful, that netcode is very bad, and that ECM lights (being immune to lockon weapons) are currently much better than non-ecm lights.
It does not, however, change the fact that the Spider is one of the worst Mechs in the game.
I'm just curious but why is the spider considered to be such a terrible mech? I don't play lights at all but I have been seeing a few threads about the new hero com and he seems very similar to the spider (lots of lasers, maybe some JJ's?) but he also might not have ecm yet some people want one. Are arm mounted lasers that much of an advantage for a light?
#35
Posted 19 January 2013 - 09:49 AM
Ravens eats Insects.
#36
Posted 19 January 2013 - 09:53 AM
XWorldEaterX, on 19 January 2013 - 09:42 AM, said:
I'm just curious but why is the spider considered to be such a terrible mech? I don't play lights at all but I have been seeing a few threads about the new hero com and he seems very similar to the spider (lots of lasers, maybe some JJ's?) but he also might not have ecm yet some people want one. Are arm mounted lasers that much of an advantage for a light?
The spider is terrible because compared to all the other light mechs, it has less weapon hard points in exchange for more jump jets. But jump jets as they are currently implemented are not very useful. As you can see from this video, they had 0 impact on the game play of the mech. Any other light mech is going to out perform the spider at a respective play style.
The new Commando Hero mech will not have ECM or jump jets. It has 4 energy hard points, two on each arm. Like other non-ECM lights, it will be destroyed by ECM lights with streak missiles. Just the state of the game at the moment, but it is looking like it will change in the future with ECM tweaks and netcode improvement.
#37
Posted 19 January 2013 - 10:28 AM
I have tried Spiders a bit so far because:
(1) In the board game, I would occasionally (but not usually) enjoy something like them as a break from my fast jump-capable medium mechs. More of a dedicated scout (or 'guerrilla' mech targeting enemy supply lines, infantry, soft targets and what not—if any were actually put in by whoever set up the board game for that day)... I wanted to see how they would feel to pilot in this, despite lacking those elements (except for maybe capping resources in conquest mode).
(2) I've loved jump jets in all previous incarnations of the IP I have ever tried, and the Spider has always been all about the jump jets.
Sadly, jump jets are still not where they ought to be performance-wise currently and still a big disappointment, so my experience of the Spider so far has been mostly, well... Sad.
It does handle nicely and turns really well. Still, I'm wondering if I'll try to play it much during this double XP weekend.
I don't enjoy feeling like Raven/streak bait, even with the ECM version. "I have ECM! Eh? Ah, the Raven is countering it and is now firing streaks. Well, I'm dead shortly no matter how well I play. Any cliffs to jump onto? Err, I mean face plant onto and slowly creep up? No...?"
With fixes and tweaks to things currently in the game, I think this mech has potential to be an awesome scout mech. Maybe it's just me, but I'm feeling like it's not there yet, though.
Oh, regarding the topic of a lance circling:
- I actually find it often gets in the way of the lance that is doing the circling. Yes, you want to get into an optimum firing position and avoid giving the enemy a chance to fire back effectively, but in a PUG match what often happens is that a fast lance circling an enemy will often block each other's shots or hit each other with friendly fire from time to time.
- With groups on Teamspeak or whatever, I'd like to see what kind of results could be had from them running in formation more. The leader could call out a regroup point and a turn direction and the lance could run by (rather than around) and strafe with focus fire. Post firing, use evasive manuvers, hit the nearby regroup point, turn in the called out direction together, and then make another run using whatever impulsive course deviations they need to to avoid fire.
I don't know if it would work well—it would certainly require teamwork and familiarity—but the circling and getting in each other's way seem less efficient for fast lights.
Especially, if/when collisions come back in...
Edited by Mel Mad Dog Winters, 19 January 2013 - 10:30 AM.
#38
Posted 19 January 2013 - 10:43 AM
#39
Posted 19 January 2013 - 10:47 AM
Maleficent, on 19 January 2013 - 12:28 AM, said:
*Clap *Clap
WTB a net code fix, and a full on stop to releasing light mechs, hero or otherwise, until said net code is replaced.
Congrats on your apparent 'skill'.
You mad bro!
#40
Posted 19 January 2013 - 12:02 PM
Elkarlo, on 19 January 2013 - 09:49 AM, said:
Ravens eats Insects.
BIRD SPIDERS EAT BIRDS!!!
Ursh, on 19 January 2013 - 09:39 AM, said:
A pack of Raven 3Ls would have ended you quite quickly though.
Absolutely. That's just the roll of the dice.
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