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Are The Devs In Over Their Heads?


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Poll: Are The Devs In Over Their Heads? (49 member(s) have cast votes)

should the timeline be stopped for the duration of the beta?

  1. yes (22 votes [44.90%])

    Percentage of vote: 44.90%

  2. no (27 votes [55.10%])

    Percentage of vote: 55.10%

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#1 Jackie Hawker

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Posted 24 January 2013 - 01:40 PM

I am aware that the dev team is actively working to bring us the best quality product possible, and that they wish to release content in the order it appearsi n the canon, but I've noticed that, well, they're falling behind. I've also heard talk that the sheer block of new content that the clan invasion represents compared to the current rate at which they are putting out content will most likely end in delays, and I wouldn't be surprised if even then we get clan mechs one at a time.
This is not a particularly efficient rate when there is plenty of work that still needs to be done and more piling on every week, I know people won't like it, but I would humbly advise that we halt the progression of the BT timeline so that the devs can focus on polishing the gameplay, getting us a more robust selection of mechs and maps, as well as establishing a head start on the bulk releases like the clan invasion, I feel this method will help the devs keep up a more efficient release schedule for content which stays in line with the canon they are trying to follow

Edited by Tecar, 24 January 2013 - 04:05 PM.


#2 Solis Obscuri

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Posted 24 January 2013 - 06:02 PM

Why is this in the Suggestion forum?

#3 SodaFizz

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Posted 24 January 2013 - 06:07 PM

Considering the resources and the magnitude of what they are trying to accomplish, I say shut up, last thing we need is another [REDACTED]. The last patch was amazing and fixed so much and added in new relevant content, the game is fun again and I for one paid cash for this game and I have earned every single penny back in glee.

****

Edited by Dakkath, 25 January 2013 - 08:16 AM.
keep it civil please.


#4 ManDaisy

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Posted 24 January 2013 - 06:12 PM

If they get more people like Thomas D. then I think they got a fighting chance.

#5 Bhael Fire

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Posted 24 January 2013 - 06:18 PM

The devs may be slow, but I think they've done a stellar job so far with what they have to work with.

EDIT: However, my opinion could change if they incorporate 3rd person camera in anything other than Training Mode. :(

Edited by Bhael Fire, 24 January 2013 - 06:20 PM.


#6 F0gh0rn Legh0rn

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Posted 24 January 2013 - 10:31 PM

I agree the game is getting much better. I do think the timeline mech/wpn productions should take a backseat to things like intergfrated VOIP so we can put PUGs behind us.... as well as whatever merc/clan/house battle matching/missions interface they come up with. You cant move the timeline up without some story and fight going on over the InnerSphere... eh?

#7 Critical Fumble

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Posted 24 January 2013 - 10:41 PM

I'm all but convinced that we will not be fighting the first wave of the Clans at all. Seeing as we're supposed to lose all those fights. So until the IS figures out how to start fighting the Clan forces (which is what, a year out?) they don't need to have any VS. Clan content. Even longer before any tech or gear starts seeping into the IS.

#8 blinkin

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Posted 24 January 2013 - 11:46 PM

View PostSodaFizz, on 24 January 2013 - 06:07 PM, said:

Considering the resources and the magnitude of what they are trying to accomplish, I say shut up, last thing we need is another whiny freebie playing little girl. The last patch was amazing and fixed so much and added in new relevant content, the game is fun again and I for one paid cash for this game and I have earned every single penny back in glee.

****

you should reread the OP.

he has made a well reasoned suggestion that the developers may have made promises that are unreasonable. i have to admit that i am more than a bit concerned about the several HUNDRED mechs that will be expected within the next TWO YEARS.

he is not acting entitled, in fact he is saying that maybe the developers should pull back a bit.

i will have to see how things play out in the next few months before i develope my own opinion.

#9 gilliam

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Posted 25 January 2013 - 12:50 AM

View Postblinkin, on 24 January 2013 - 11:46 PM, said:

you should reread the OP.

he has made a well reasoned suggestion that the developers may have made promises that are unreasonable. i have to admit that i am more than a bit concerned about the several HUNDRED mechs that will be expected within the next TWO YEARS.

he is not acting entitled, in fact he is saying that maybe the developers should pull back a bit.

i will have to see how things play out in the next few months before i develope my own opinion.
Do you seriously believe they are going to put every single mech from Battletech into this game

There would be too much overlap. If we had ever single mech available, we would end up with a bunch of mechs of the same tonnage, or at least withing 5 tons of each other, with basically the same hardpoints, and that sort of redundancy isn't necessary.

#10 blinkin

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Posted 25 January 2013 - 01:28 AM

View Postgilliam, on 25 January 2013 - 12:50 AM, said:

Do you seriously believe they are going to put every single mech from Battletech into this game

There would be too much overlap. If we had ever single mech available, we would end up with a bunch of mechs of the same tonnage, or at least withing 5 tons of each other, with basically the same hardpoints, and that sort of redundancy isn't necessary.

that is what many of the battletech fans will demand. many people have favorite mechs that they have grown attached to over the years. there are already several threads and many more posts about adding in the unseen mechs, and those have been left out of many games and books for purely legal reasons.

you are right there will be overlap. as it is with the variants we have right now we are already seeing some redundancy. it would be ignorant to expect every variant to be completely unique with the schedule they have set for themselves.

last i heard the developers were aiming for 2 new mech chassis per month and 1 new map. each mech chassis needs at least 3 variants for their skills tree to work in it's current form. this means they are creating at least 6 weapon loadouts per month. it is unreasonable to expect anything from here on to be completely unique.

#11 Solis Obscuri

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Posted 25 January 2013 - 02:31 AM

View Postblinkin, on 25 January 2013 - 01:28 AM, said:

that is what many of the battletech fans will demand.

By "many" I assume you mean "the ones who have been dropped on their heads too many times to realize that the Unseen are not going to make it into the game but yet still have a bizarre hard-on for every single ******* Clanner 'mech that can be crammed in balance be damned."

Which is to say, no single audience. Two outlier groups of MW video-game fans and CBT fans.

Which is to say, OP has no point and doesn't even know which forum to post in.

Edited by Solis Obscuri, 25 January 2013 - 02:31 AM.


#12 Thorn Hallis

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Posted 25 January 2013 - 02:38 AM

I smell a hidden "Clan" topic.

#13 Sid Vishus

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Posted 25 January 2013 - 05:28 AM

bieing able to play shuld be first priority the fps bug is herendus and the devs say nothing about the most serius problem the game has patch after patch
i am begining to think that cryengin 3 is not the right engin at all as it would seem they ither canot fix the FPS isue or they do not care about it at all whare is the devs info on whats bieing dun to adress the cronic FPS frame rate drops

#14 Ave Hax

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Posted 25 January 2013 - 06:00 AM

Well devs your doing great
in over your head nope were in beta = reset button lol (it would be painful)
sodaFizz stop picking on the freebies / they fill the gaps so i can kill you later
oh and were all mercks here at some level and will use anything to win (cough) clan tech
please stop about forbiddens pgi will not deal with the legal issues
see you on the field of combat

#15 Bobzilla

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Posted 25 January 2013 - 06:22 AM

First, he's suggesting the devlopers stop the timeline a bit. This is the Suggestion forum "Have a suggestion for the developers? Let them know about it here."

Second, I wouldn't want them to stop the timeline as added content keeps the game from becoming stale. That being said, if new features come out that cause the game problems because of exsisting problems (im thinking no knockdown/ECM/lagshield lights combo), it does seem that its sort of a one step forward, two steps back thing. Then again, how would they know the full impact of an item unless they unleash it to the drones to test.

As I don't know their method of developing, I would be ok with them stopping to get the core items in the game working, mostly knockdowns and lagshield, if it would make things smoother/faster in the long run.

#16 Malorin John

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Posted 25 January 2013 - 07:00 AM

Sounds like a rant thread & hope it gets moved out of the Suggestion forum.

#17 KylleX

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Posted 25 January 2013 - 07:20 AM

View PostSodaFizz, on 24 January 2013 - 06:07 PM, said:

Considering the resources and the magnitude of what they are trying to accomplish, I say shut up, last thing we need is another whiny freebie playing little girl. The last patch was amazing and fixed so much and added in new relevant content, the game is fun again and I for one paid cash for this game and I have earned every single penny back in glee.

****


You are an ignorant twit. You need to realize just because you paid $30 or so for this game does not entitle you to any more of an opinion than it does a non-founder. Notice I said NON-FOUNDER, not freebie little girl, as you so eloquently put it. By your logic my Legendary Founder means I am 3x more entitled to awesome stuff and opinions than you are...

The OP may have missed the Founder opportunity or may not have had a lot of money at the time, IDK it is HIS life. This does not mean he will NEVER spend money on the game, and in fact he might have already done just that. being that he only has 9 posts, since august I am betting he is enjoying the game a lot and not bothering with the forums. The exact example of the best kind of beta test player, in PGI's opinion.

TLDR: You are a twit, stop harassing non-founders, you have no more rights to this game than he does. the IDEA is sound and makes sense.

#18 Runenstahl

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Posted 25 January 2013 - 08:11 AM

I didn't vote for "stop" because I guess we all want the game to move forward. To my knowledge it actually helps to have some sort of deadline to get people to move... unless it an unreasonable deadline.

My suggestion: don't stop it altogether, just slow down progress for a while (maybe have it running at half speed or something).

I'm surprised about the reactions this vote is getting. Tecar didn't criticize, he suggested something to make the devs feel maybe a little less "under pressure". He's not saying the devs didn't do a good job. He's just worried that they have set themselves a too narrow timeframe to accomplish it.

#19 davidflb

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Posted 25 January 2013 - 09:51 AM

the devs are doing a good job and if you arent happy with the timeline testing guess what this is a beta so restart and wipes are very possible personally i think that it should be reset for live once beta is over. now i also think that some sort of compensation to everyone who played the beta is a good idea but a more leveled playing field for live play is a good idea.

#20 Sen

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Posted 25 January 2013 - 10:21 AM

I work for a company that develops its own software, and I get to watch them first hand since I support the hardware that runs it [the whole system is still in testing]

In my observation, writing ANY software is a lot like being "in over your head" in that you start at the bottom of the ocean. Your goal is to see the light of day and be able to breathe. You know that you only have so much time in front of you to make it to the surface, but along the way, no matter how hard you fight upwards, you're invariably drug back down from time to time by bugs, changes, adjustments, additions. . and the longer it goes on the more you fight, the harder and longer you work. Fatigue starts to set in as you're trying to move 10-16 hours a day to reach the surface, causing even more issues that need to be sorted out. Eventually they'll make it to the surface [ver 2.0, minimum]. That may be in 6 weeks, 6 months, or 6 years. Occasionally it's a little bit longer [think Duke Nuke 'Em] and entire teams die and pass their legacy on. Once in a great while, a team dies and nobody is there to pick up the code.

Now the next time you wanna give the developers a hard time over bugs, balancing issues, design decisions. . you just think about what I wrote, and realize that the reality of it is probably a thousand times worse. They're the professionals, give them some time to work :angry:

Edited by Sen, 25 January 2013 - 10:23 AM.






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