

Gravity Impact
#1
Posted 08 February 2013 - 12:05 AM
#2
Posted 08 February 2013 - 12:25 AM
Edit: Well, I spose it's a game, so it doesn't matter too much. Those things don't seem to behave differently on different planets.
Edited by Moromillas, 08 February 2013 - 12:27 AM.
#3
Posted 08 February 2013 - 12:37 AM
After all it is sic-fi, expect the unreal.
Edited by Assegia, 08 February 2013 - 12:38 AM.
#4
Posted 08 February 2013 - 12:40 AM
#5
Posted 08 February 2013 - 12:41 AM
#6
Posted 08 February 2013 - 12:53 AM
Moromillas, on 08 February 2013 - 12:25 AM, said:
Huh? It's different on all of them:




Was wondering the same as the OP though, didn't get a chance to test it yet, however. Would need to group up with someone having jump jets, stand always at the same distance from each other and then record him flying as high as he can and later compare the videos I guess.
#10
Posted 08 February 2013 - 03:00 AM
Is English your second language?
See, it seems like a bit of a **** move to question someone's use / understanding of language - though in this case it made you look way worse than he.
Btw just to check , do you even speak more than 1 language? It's been my experiance that most English speakers will criticise polylingual people for their use of a second or 3rd language when they can only barely speak English as a first language.
#11
Posted 08 February 2013 - 03:10 AM
"The gravity appears to be the same on each planet. Not sure why this is." can mean both as how the mechanics are in the game, and the details listed on each map. I'm guessing he first meant the former, while it was intepreted as the latter. Which is understandable, you don't have to have english as a secondary language to make that mistake.
As to the topic, I hope we'll get functional gravity in the game at some point, would love to get flattened ballistic trajectory and debris flying really high in the air on low gravity battlefields..
#12
Posted 08 February 2013 - 03:18 AM
#13
Posted 08 February 2013 - 03:24 AM
Guess that effects like gravity and water drag are features that may be implemented in the future.
#14
Posted 08 February 2013 - 03:40 AM
#15
Posted 08 February 2013 - 03:40 AM
Souds good.Rolling on the surface of an asteroid with 0.3 grav we will be able to shoot with AC/20 at 1000 m

And if there is no atmosphere, and nothing to scatter the laser beam, we could shoot all the way to the horison..
Edited by Diversant509, 08 February 2013 - 03:46 AM.
#16
Posted 08 February 2013 - 03:51 AM
Assegia, on 08 February 2013 - 12:37 AM, said:
Scyfy tend to stick to all the laws of physics and reality as much as possible and what ever diviates have a scientific explanation.
This game moves slightly towards fanatasy because of things not possible withtin the reality of the game it self
Regards Ephreal
#17
Posted 08 February 2013 - 04:05 AM
Diversant509, on 08 February 2013 - 03:40 AM, said:
Souds good.Rolling on the surface of an asteroid with 0.3 grav we will be able to shoot with AC/20 at 1000 m

And if there is no atmosphere, and nothing to scatter the laser beam, we could shoot all the way to the horison..
(Un-)Fortunately the horizon is quite close on a typical asteroid

#18
Posted 08 February 2013 - 04:12 AM
Naja, on 08 February 2013 - 03:40 AM, said:
yes
1G = terra gravity
on topic: i think that +/- 0.2G don´t make a very noticable difference...at least not enough to take it into account in this game
or maybe they just are preparing it and implement it "further down the road"
Edited by Adrienne Vorton, 08 February 2013 - 04:15 AM.
#19
Posted 08 February 2013 - 04:31 AM
Moromillas, on 08 February 2013 - 02:10 AM, said:
While I am grateful for your concern about my language skills, there really is no reason to. I speak five languages, and while I am not a native English speaker I am perfectly fluent, so do not hold back.
Now on to logical thinking: I posted the maps to shows that surface gravity is in fact (meant to be) different on every map/planet that we currently have in game. As I further pointed out in my post I have not undertaken any tests to verify the impact said difference in surface gravity has on game mechanics. Should you have something constructive to add, e.g. proof acquired through testing of your own, I would be happy to discuss.
#20
Posted 08 February 2013 - 05:36 AM
Triggerhippy, on 08 February 2013 - 03:00 AM, said:
Is English your second language?
See, it seems like a bit of a **** move to question someone's use / understanding of language - though in this case it made you look way worse than he.
Btw just to check , do you even speak more than 1 language? It's been my experiance that most English speakers will criticise polylingual people for their use of a second or 3rd language when they can only barely speak English as a first language.
No, it's not condescending or trollish, this is based on pure insinuation. Not the same as someone you know asking you. If you're around a lot of multinational people, are you telling me you would get pissy at them for it, automatically assuming they're criticizing you. Surely you don't warp everything everyone says into aberrant guttersniping, I cannot rate that highly.
'Appears' is not the same as fact. E.g: The Sun appears to rise above the horizon in the morning. It does not actually rise above the horizon, it just appears to do that. If I really meant, that I've looked at the data values for gravity in the game, and they're the same, why would I not have said "Well, I've looked at the data values for gravity in the game and they're the same on each map."
Edited by Moromillas, 08 February 2013 - 05:42 AM.
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