

Matches: Give Us Control Please
#1
Posted 20 February 2013 - 10:47 AM
Even do it so that you don't earn cash or xp on it, Call it Unranked. Give us the option
It would add a lot of fun to the game, not to mention make true competitive play possible.
These things would only bring in more subscribers, so other then not having the ability to do it, there is no reason not to. These are features that have been in hundreds of games in the past and it blows my mind they are not in this one.
Let me pick my team and who I play against.
- I want to scrimmage with my group of friends/clan. (trolls: don't bother with the sync drop reply)
- This would mean that I could pick what map
- This would mean I could pick what game type
- This means I can pick group sizes and make up
Drop the Nanny state and let US balance the groups. If I want to run an 8v8, 4vs4 or a 1 atlas vs 8 Comandos all with 1 small laser. I CAN
The current system is choking out and killing your customers.
Let us play this game because we love it. Were on PC's not Xbox for a reason.
If you think we are going to be satisfiied with 1 mech a month, paint schemes and cockpit items forever, your wrong. Announce something or let us know your not going to do it so we can move on.
LET US PLAY MECHWARRIOR PLEASE!
#2
Posted 20 February 2013 - 10:54 AM
By keeping the cash making and xp in the random matchmaker your not effecting the economy. So PGI can get the money they need still with upgrades and mc. They need it to keep the game going.
Your making it so people can practice without flooding matches with people unable to play, throwing off balance and causing customer diasapoints.
Your making it so people can play competitively, start ladders etc. That will get the word out on the game, and get a lot more people involved, and playing. More people, more cash, more game.
Not to mention how fun it would be to have that 1 atlas vs 8 1 small laser Com's match!
Can't see a negative here. Why don't we have this?
#3
Posted 20 February 2013 - 11:33 AM
I could not find any post saying such a thing.
Is this true? Could someone link it?
If so it would solve a LOT of problems like Red's suggestion above.
PGI?
#4
Posted 20 February 2013 - 11:35 AM
It's about a year overdue in my opinion, and would stop a lot of the flame wars going on between Solo/casual players and clan/competitve players.
#5
Posted 20 February 2013 - 11:37 AM
#6
Posted 20 February 2013 - 11:39 AM
Quote
][15:21] <[PGI]Paul_Inouye> private matches are a no
post is in http://mwomercs.com/...ion-and-answer/
Blows my mind why they wouldn't want to fix all the problems they have, and get more people playing with a private match system. Even one for no xp/cash.
But there is the answer.
Guess its time to start hoping for a different mechwarrior game in the future
Edited by Redmace, 20 February 2013 - 11:40 AM.
#7
Posted 20 February 2013 - 12:34 PM
#8
Posted 20 February 2013 - 12:37 PM
Redmace, on 20 February 2013 - 11:39 AM, said:
post is in http://mwomercs.com/...ion-and-answer/
Blows my mind why they wouldn't want to fix all the problems they have, and get more people playing with a private match system. Even one for no xp/cash.
But there is the answer.
Guess its time to start hoping for a different mechwarrior game in the future
if you look down farther he clarifies for now, which means they may be in later.
#9
Posted 20 February 2013 - 12:51 PM
I personally am no longer supporting this game monetarily until this issue, the core issue that has most of these boards in full flame mode repeatedly, is addressed satisfactorily one way or the other. I say this not as a threat, but just to point out a sad truth. The majority of us did not invest in this game for cockpit items and paint schemes. We want Mechwarrior. We want fun, fair competition, ways to practice test and improve, and feel we are investing our time and money into a game wisely. I am no longer certain of this. The current path of using and tweaking the random "pugstomer" is not working. It doesn't have to be my suggestion, but custom matchmaking of any kind needs to happen.
#10
Posted 20 February 2013 - 02:22 PM
MWO: Forums - Custom Matches Plz - MechWarrior Online
[color=#2495F3]
http://mwomercs.com/...om-matches-plz/[/color]
Hello and Hi all sorry for my typos ahead of Time I will try my best. Ok I really want
to have CUSTOM MATCHES so we can pick what map and ...
[/color]
[color=#EEEEEE]
MWO: Forums - Allow Custom Matches - MechWarrior Online
[color=#2495F3]
http://mwomercs.com/...custom-matches/[/color]
For me the biggest deal breaker for this game is currently its auto MATCH making
system. I understand its still early and raw but to only have one ...
[/color]
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[Suggestion] Custom Match Making - MechWarrior Online
[color=#2495F3]
http://mwomercs.com/...m-match-making/[/color]
21 Nov 2012 ... Ability to join/create a lobby and launch with 16, with the ability to choose teams
and have an overall team mech tonnage allotment, such as ...
[/color]
[color=#EEEEEE]
Matchmaker, matchmaker.... make me a...custom... match...?
[color=#2495F3]
http://mwomercs.com/...-acustom-match/[/color]
2 Jul 2012 ... So i brought this up in the suggestions forum but it doesn't seem as active as
general discussion so here goes... will matchmaking have the opti.
[/color]
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MWO: Forums - [Idea] Custom Matchmaking - MechWarrior Online
[/color]
[color=#2495F3]
http://mwomercs.com/...om-matchmaking/[/color]
[color=#EEEEEE]
I propose a CUSTOM matchmaking system, where players are allowed ... This
CUSTOM MATCH might occur on a preset map, or it might not be an 8 ...[/color]
[color=#EEEEEE]
Matchmaking System Structure.
http://mwomercs.com/...stem-structure/[/color]
[color=#A4A4A4]Started by ExTraCe, Today, [/color]
There are hundreds more. This is just what I could find with a quick search
Please respond, and give us a when or a never happening PGI
Edited by Redmace, 20 February 2013 - 02:24 PM.
#11
Posted 20 February 2013 - 03:10 PM
#12
Posted 20 February 2013 - 03:26 PM
YOU are Exactly the reason PGI stopped reading posts.
Stop trolling.
Your snide little post contributed nothing and is just trying to starting a fight.
Everyone please report posts like his for violating posting etiquette so we can have real discussions.
Please remember to think before you post, if you disagree. fine. State your argument against my point of view or for yours.
Stop wasting the Moderators, the Dev's, and everyone else's time by filling the boards with your juvenile hate.
#13
Posted 20 February 2013 - 05:19 PM
However, if you are asking for a lobby now to cater to those who are just interested in private match ups for private reasons, I doubt you are going to get it any sooner than what is already planned. It is far far easier to cater to a relatively small group that need match ups for tournaments / events that attract interest in MWO than the broader player base.
Having said that, an indicative date / roadmap would be good but in view of the fact that the last roadmaps provided in Nov 2012 only extended to March 2013, I suspect PGI is leery of committing to anything that is more than 3 months out or so. Can't say I blame them given all the aspects of development that they are juggling with.
Edited by p4r4g0n, 20 February 2013 - 05:20 PM.
#14
Posted 20 February 2013 - 05:51 PM
Overall, what your asking is will they be making it so you can have a training room where you can select the map and set up the teams. I really hope they do for when the "Community Warfare" comes into play because teams really like to test and learn their strategies while not in the eyes of the public till they have it perfected.
#15
Posted 20 February 2013 - 06:03 PM
http://mwomercs.com/...-high-priority/
#16
Posted 20 February 2013 - 06:16 PM
We want additional arenas freely adjustable X vs. X and who is against whom.
We want a great training map without enemies so that we can educate members.
p.s. We want a free viewing mode for non-combatants (referee), for watching games and be able to make free-sight-battle-videos.
Edited by Frater Interitum, 20 February 2013 - 06:37 PM.
#17
Posted 20 February 2013 - 07:01 PM
#18
Posted 20 February 2013 - 07:58 PM
Redmace, on 20 February 2013 - 10:47 AM, said:
Even do it so that you don't earn cash or xp on it, Call it Unranked. Give us the option
It would add a lot of fun to the game, not to mention make true competitive play possible.
These things would only bring in more subscribers, so other then not having the ability to do it, there is no reason not to. These are features that have been in hundreds of games in the past and it blows my mind they are not in this one.
Let me pick my team and who I play against.
- I want to scrimmage with my group of friends/clan. (trolls: don't bother with the sync drop reply)
- This would mean that I could pick what map
- This would mean I could pick what game type
- This means I can pick group sizes and make up
Drop the Nanny state and let US balance the groups. If I want to run an 8v8, 4vs4 or a 1 atlas vs 8 Comandos all with 1 small laser. I CAN
The current system is choking out and killing your customers.
Let us play this game because we love it. Were on PC's not Xbox for a reason.
If you think we are going to be satisfiied with 1 mech a month, paint schemes and cockpit items forever, your wrong. Announce something or let us know your not going to do it so we can move on.
LET US PLAY MECHWARRIOR PLEASE!
THANK YOU.
I agree with every fiber of my being.
#19
Posted 20 February 2013 - 08:35 PM
With the exception of one dumb troll. Nice to see.
So much hate and anger flying around the forum from pugs who just want a fair game, and competitive players that want to compete.So much effort with this three phase matchmaking thing, that has done so little.
Just some kind of answer where the game as a whole is going in regards to this.
The frustration level has peaked with the failed matchmaking ELO, and the lack of any kind of community tools.
I'm worried that people will start leaving and not coming back. So many F2P games out there now. Competition is gonna be stiff.
I want to see this game do well. I love Mechwarrior =(
#20
Posted 21 February 2013 - 01:03 PM
As for training rooms, again, I would go with the WoT set up as it is a separate thing on its own. You can select the map, game type, and if its a public or private training session. Then from there, you can select who is on what team and how many, so you could drop 1 vs 1 or up to 12 vs 12 once that gets in. I don't see how they expect to do the community warfare with out a setup where players can go in and train, test their tactics with their team mates or alliances, scrim, check out new maps and investigate them...
Overall, I don't see a need for them to scrap their matchmaking system as is, maybe make some sort of function where you can be more selective of what maps you do or don't want to play, and maybe set a limiter on it so you can only select up to X amount of maps that you don't want to play on.
And with the whole thing about getting in with the groups and some people not liking that, when the game finally goes 12 vs 12, I have a feeling that the games may be a bit more balanced with having the 4 man lances spread out a bit more.
As for all the pubs that complain, there is nothing stopping them from joining onto any of the public TS3 servers and meeting up with others playing the game or finding a clan that is using some sort of VOIP system. They are the only ones to blame for that. Overall, fairness I do see coming with the 12 vs 12, or a bit more balanced of a system.
For now, I would like to see them come out with less mech's, and produce more maps and enlarge the maps we currently have to match that of Alpine Peaks while working on this training room/12vs12 system and get the net coding fix with direct X 11 working. Seems like they have their priorities mixed matched. because once they come out with the 12 vs 12 system, we can say if the matchmaking system is truly messed up or not.
Some may agree with me and others may not, I really don't care, but the lack of response from PGI and the cryptic answers they like to give that lack any kinds of details on what they are thinking or what they are doing is what i think has allot of people upset.
What i do find most annoying is the lack of looking for community support to help them make this the best game. I bet we have many talented people with in the community, like mappers that could DL the CryEngine3 SDK tools and create maps meeting PGI's critera, or at least get the basics of terrain and maybe some prefabs in it, then PGI can get the source files and then fill in the rest. and set it up with the bases and what not where they thing will make it the most balanced. I am sure that can be done, but they seem very uninteristed and that I personally think may be a fault with them.
Now I am ranting, I will shut up now...
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