Patch Notes November 18th, 2014

PATCH #34

Upcoming Patch - Tuesday, November 18th @ 10AM – 1PM PDT

Patch Number:  1.3.350.0

Change Log

Greetings Mechfans!

Today we visit a bold new world, previously referred to as the "Swamp" map, the Viridian Bog map is now available for players to explore and conquer.

Of all maps released, this is the most alien yet; with the battlefield containing life forms such as bugs, eels and the remains of a giant arthropod offering a different kind of cover to combatants.

Joining on this new adventure is the Mist Lynx. This 25 ton Clan 'Mech and all three of its variants are only available at this time to those who order them through Clan Wave II Collections and A-La-Carte.

A two-hit combo of Hero 'Mechs also hits the scene with this patch, available in-game for [MC]:

Out on the Periphery, there aren't always Atlas scout lances to protect you. The Pirates' Bane Locust fields small lasers and machine guns to cut down the scurvy curs who mean to plunder you!

For those who seek a 'Mech with a legacy, the Gray Death has also crept onto our battlefield. This multi-role Shadow Hawk was once piloted by the renowned Grayson Carlyle of the Gray Death Legion, as well as his father, Durant Carlyle of Carlyle's Commandos.

The store has also had a new Atlas bundle added, as well as a number of cockpit items. We highly recommend the strawberry waffles!

We have expanded our Trial 'Mech library to a total of 16 'Mechs: 2 'Mechs per Weight Class for both the Inner Sphere and Clans.

A number of bug fixes have also made it in; one of these includes a reset to weapon groups. Please check out the notes below for more details on these as well as the new 'Mechs!

Content

New Map

Viridian Bog
	
	On back-water planets, taxes alone usually are not enough to pay for the armour, ammo, and repairs, let alone food and equipment for the soldiers they employ. In the midst of war and its mounting costs many local governments have begun to look to more creative means of securing their much needed funding.
	
	A solid allelochemical compound is found in the storage sacks along the malpighian tubule system within the giant arthropods native to this region of the planet.  Easily harvested and cheaply refined, this substance makes for a particularly potent form of drug that has a very high return on the black market. As an invaluable source of income for its neighbouring worlds, the bog has become a common battleground for competing mercenary groups looking for their share of the profits.
	
	The terrain and dense foliage within the sinkhole provide natural defenses that make identifying and dislodging enemy elements particularly difficult. The travertine terrace formations however, provide ideal positions for scouts to gain insight on enemy movements. Below the forest canopy, offworld invaders can easily hide from view and shelter themselves using the massive trees or even the immense molted carapaces of the valuable invertebrates.
	
	Stepping out of or ejecting from a ‘Mech in this environment is not recommended as the swamp itself teems with swarms of bugs and predators big or voracious enough to view anything as vulnerable as a pilot, as edible.

New 'Mechs

Mist Lynx

Base:
	- Tonnage: 25
	- Engine: 175 XL
		- Top Speed: 113.4 kph
	- Armor Type: Ferro-Fibrous
	- Internal Structure: Endo-Steel
	- Fixed Weapons & Equipment:
		- Head: Active Probe
		- Left Arm: Fixed Structure Slot, Fixed Armor Slot
		- Left Torso: Double Heat Sink x2, Jump Jet x3, Fixed Structure Slot, Fixed Armor Slot x2
		- Center Torso: Engine, Fixed Structure Slot, Fixed Armor Slot
		- Right Torso: Double Heat Sink, Jump Jet x3, Fixed Structure Slot, Fixed Armor Slot x2
		- Right Arm: Fixed Structure Slot, Fixed Armor Slot
		- Left Leg: Fixed Structure Slot
		- Right Leg: Fixed Structure Slot
	- Heat Sinks: 10 Double
	- Jump Jets: 6 (6 Max)
	- Movement Archetype: Tiny
	
MLX-Prime(I):

	- Torso Movement:
		- 120 degrees to each side.
		- 30 degrees up and down.
	- Arm Movement:
		- 20 degrees to each side.
		- 30 degrees up and down.
	- Armor: 134
	- Weapons & Equipment:
		- Left Arm: LRM 10, LRM Ammo
		- Right Arm: Streak SRM 4, Machine Gun x2, Streak SRM Ammo, Machine Gun Ammo (1/2 ton)
	- OmniPod Hardpoints:
		- Left Arm: 1 Missile
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
		- Right Arm: 2 Ballistic, 1 Missile
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
	- Heat Sinks: +0 Double
	- Jump Jets: +0 (6 Max)
	- ECM Capable?: No
	- Module Slots:
		- Mech: 1
		- Consumable: 2
		- Weapon: 2
	- OmniPod Quirks (not reflected in above values):
		- Set Bonus: +2.5% XP Bonus
		- Left Arm: +5% Missile Cooldown
		- Left Torso: +10% Torso Turn Rate (Yaw)
		- Right Torso: +10% Torso Turn Rate (Yaw)
		- Left Leg: +0.6 Additional Structure (LL)
		- Right Leg: +0.6 Additional Structure (RL)
	- 30% C-Bill Bonus
	
MLX-Prime:

	- Torso Movement:
		- 120 degrees to each side.
		- 30 degrees up and down.
	- Arm Movement:
		- 20 degrees to each side.
		- 30 degrees up and down.
	- Armor: 134
	- Weapons & Equipment:
		- Left Arm: LRM 10, LRM Ammo
		- Right Arm: Streak SRM 4, Machine Gun x2, Streak SRM Ammo, Machine Gun Ammo (1/2 ton)
	- OmniPod Hardpoints:
		- Left Arm: 1 Missile
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
		- Right Arm: 2 Ballistic, 1 Missile
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
	- Heat Sinks: +0 Double
	- Jump Jets: +0 (6 Max)
	- ECM Capable?: No
	- Module Slots:
		- Mech: 1
		- Consumable: 2
		- Weapon: 2
	- OmniPod Quirks (not reflected in above values):
		- Set Bonus: +2.5% XP Bonus
		- Left Arm: +5% Missile Cooldown
		- Left Torso: +10% Torso Turn Rate (Yaw)
		- Right Torso: +10% Torso Turn Rate (Yaw)
		- Left Leg: +0.6 Additional Structure (LL)
		- Right Leg: +0.6 Additional Structure (RL)

MLX-B:

	- Torso Movement:
		- 120 degrees to each side.
		- 30 degrees up and down.
	- Arm Movement:
		- 20 degrees to each side.
		- 30 degrees up and down.
	- Armor: 134
	- Weapons & Equipment:
		- Left Arm: ER Medium Laser x2
		- Right Arm: SRM 6 x2, ER Small Laser, SRM Ammo x2
	- OmniPod Hardpoints:
		- Left Arm: 2 Energy
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
		- Right Arm: 2 Missile, 1 Energy
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
	- Heat Sinks: +0 Double
	- Jump Jets: +0 (6 Max)
	- ECM Capable?: No
	- Module Slots:
		- Mech: 1
		- Consumable: 2
		- Weapon: 2
	- OmniPod Quirks (not reflected in above values):
		- Set Bonus: +2.5% XP Bonus
		- Left Torso: +20% Armor Strength (LT)
		- Right Torso: +20% Armor Strength (RT)
		- Left Leg: +0.6 Additional Structure (LL)
		- Right Leg: +0.6 Additional Structure (RL)

MLX-C:

	- Torso Movement:
		- 120 degrees to each side.
		- 30 degrees up and down.
	- Arm Movement:
		- 20 degrees to each side.
		- 30 degrees up and down.
	- Armor: 134
	- Weapons & Equipment:
		- Left Arm: AMS, ECM Suite, AMS Ammo
		- Right Arm: ER Large Laser, ER Medium Laser
	- OmniPod Hardpoints:
		- Left Arm: 1 AMS, 1 ECM
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
		- Right Arm: 2 Energy
			- Lower Arm Actuator: Allowed
			- Hand Actuator: Allowed
	- Heat Sinks: +0 Double
	- Jump Jets: +0 (6 Max)
	- ECM Capable?: No
	- Module Slots:
		- Mech: 1
		- Consumable: 2
		- Weapon: 2
	- OmniPod Quirks (not reflected in above values):
		- Set Bonus: +2.5% XP Bonus
		- Left Torso: +7.5 Torso Turn Angle (Yaw)
		- Right Torso: +7.5 Torso Turn Angle (Yaw)
		- Right Arm: -5% Energy Heat Generation
		- Left Leg: +0.6 Additional Structure (LL)
		- Right Leg: +0.6 Additional Structure (RL)
	
New Hero 'Mechs

"Pirates' Bane" LCT-PB

	- Tonnage: 20
	- Engine: 190 XL
		- Top Speed: 153.9 kph
		- Max Engine Rating: 190
	- Torso Movement:
		- 120 degrees to each side.
		- 20 degrees up and down.
	- Arm Movement:
		- 0 degrees to each side.
		- 60 degrees up and down.
	- Armor: 128(Standard)
	- Internal Structure: Endo-Steel
	- Weapons & Equipment:
		- Left Torso: Small Laser x2, Guardian ECM Suite, Double Heat Sink, Machine Gun Ammo (1/2 ton)
		- Center Torso: Engine, Machine Gun x2
		- Right Torso: Small Laser x2, Double Heat Sink x2, Machine Gun Ammo
	- Hardpoints:
		- Left Torso: 2 Energy, 1 ECM
		- Center Torso: 2 Ballistic
		- Right Torso: 2 Energy, 1 AMS
	- Heat Sinks: 10 Double
	- Jump Jets: 0 (0 Max)
	- ECM Capable?: Yes
	- Module Slots:
		- Mech: 2
		- Consumable: 2
		- Weapon: 3
	- Movement Archetype: Tiny
	- Quirks:
		- Acceleration Rate +25%
		- Deceleration Rate +50%
		- Armor Strength (LA) +50%
		- Armor Strength (RA) +50%
		- Additional Structure (LL) +8
		- Additional Structure (RL) +8
		- Ballistic Range +10%
		- Energy Range +10%
		- Energy Cooldown +10%
		- Machine Gun Range +10%
		- Small Laser Range +10%
		- Small Laser Cooldown +10%
	- 30% C-Bill Bonus
	
"The Gray Death" SHD-GD

	- Tonnage: 55
	- Engine: 275 XL
		- Top Speed: 81 kph
		- Max Engine Rating: 360
	- Torso Movement:
		- 90 degrees to each side.
		- 30 degrees up and down.
	- Arm Movement:
		- 35 degrees to each side.
		- 30 degrees up and down.
	- Armor: 336 (Standard)
	- Internal Structure: Endo-Steel
	- Weapons & Equipment:
		- Head: SRM 2
		- Left Arm: Medium Laser x2
		- Left Torso: AC/10, Jump Jet, AC/10 Ammo
		- Center Torso: Engine, Jump Jet, SRM Ammo
		- Right Torso: LRM 5, Double Heat Sink, Jump Jet, LRM Ammo, AC/10 Ammo
		- Right Arm: Medium Laser x2, Double Heat Sink
	- Hardpoints:
		- Head: 1 Missile
		- Left Arm: 2 Energy
		- Left Torso: 1 Ballistic, 1 AMS
		- Right Torso: 1 Missile
		- Right Arm: 2 Energy
	- Heat Sinks: 13 Double
	- Jump Jets: 3 (4 Max)
	- ECM Capable?: No
	- Module Slots:
		- Mech: 1
		- Consumable: 2
		- Weapon: 2
	- Movement Archetype: Medium
	- Quirks:
		- Turn Rate +5%
		- Torso Turn Rate (Yaw) +25%
		- Laser Duration -7.5%
	- 30% C-Bill Bonus
 
New Atlas Mastery Bundle added to the Store
 
New Cockpit Items

Hanging:

	- Parking Permit Sign

Standing:

	- Sparkling Wine bottle
	- Lucky Cat
	- Luminglass
	- Strawberry Waffles

Trial 'Mechs

	- Added additional Trial 'Mechs to bring the total to 16:
		- 8 Inner Sphere Champions 'Mechs (Two per weight class)
		- 8 Clan 'Mechs (Two per weight class)
 
Bug Fixes

	- Fixed the issue where the Heat Management meter will display incorrect data in MechLab when a weapon module was equipped.
	- Fixed the issue where the client will display an incorrect range for the Master slotted weapon module if a 'Mech has more than 6 module slots.
	- The social icon will no longer flash when a group/unit member joins/leaves.
	- Weapon groups should no longer be shared between 'Mechs.
	- Tag Kill, Tag Damage and Narc Kill rewards will now apply to streak weapons too.
	- Ultra AC/5s equipped to the SHD-2H (including Champion and Phoenix versions) will now always display the proper weapon model.
	- Fixed the shape of the footprints of the Mad Dog.

We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team