Doing Your Part
This is a juicy month. We’re diving into one of the largest design pillars, Role Warfare. There’s so much content, we have two developer blogs. February is a special month for PGI, as we charge towards GDC and some really exciting announcements.
Developer Blog 3
This month features a two part blog. The first part, released today, covers a general overview of Role Warfare. On Friday, we delve deeper into the Pilot Tree, Modules, and BattleMech XP system.
Developer Interview 4 – Omid Kiarostami, Thad Jantzi, and Kevin Meek
This month continues the trifecta trend, as we discuss what Role Warfare means to the various departments within the studio. From the engineering department, Omid steps up to the plate. From the level designers, Thad Jantzi takes the reigns, and finally from the art department we have Kevin Meek.
Developer Q&A 4
We’ll open up questions today (the topic should be open by the time you're reading this.)
Wednesday Surprise
Does anyone else think BattleMech 7 is coming?
Extra Wednesday
Let’s just say something pretty freaking awesome. This is going to be a big one. No it’s not BETA. But we we’re getting close to that announcement.