Darkblood, on 25 July 2013 - 10:27 AM, said:
Done!
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I agree and I disagree. I don´t like this "fix" because people will just move o combination of weapons with similar damage/range and continue to do pinpoint big alphas (Gauss+PPC+AC/10 or 6Md Lasers+ AC20) completely circumventing the fix. So I agree with you in that.
Now, the point of "breaking" stock builds is moot. Because those builds are stock in tabletop. And in tabletop none of these weapons where ever intended to hit the same place at the same time. So you can still fire the 3 PPCs in your Awesome, and do 30 damage in the space of 1 second (1.5 seconds if you use chain fire instead of a Macro), they just won´t all hit the same spot. I just wish the fixed it in the simplest way, by giving Cone of Fires to these weapons (which is sort of what you have in TT) instead of trying to fix it with heat. Because heat is so easy to avoid
(I´ve already seem people in TS relating how their 4 PPCs stalkers are working just fine with two groups of 2 PPCs macroed to fire with a .5 second delay. On average/slow moving targets the end result is actually hitting the same place twice, so no fix there).
Shar Wolf, on 25 July 2013 - 06:12 PM, said:
Doesn't fix the direct fire issue no, but short of throwing player skill a gut-punch by adding RNG to our accuracy what would?
I'm not saying there is no answer to that, but rather the only suggestions I've been seeing are RNG which I have very mixed feelings about....
It does do something to alpha striking without -overly- hurting boaters though, ever hear of chainfire?
I am looking forward to the charts though, will be interesting (for me at least) to see how they do it - good or bad.
As for breaking the stock builds, consider the Nova carries 12 ER Medium Lasers, 6 in each arm.
(Nowhere near enough heatsinks on that thing to alpha more than once... EVER. Key word being alpha though)
Edited cause it somehow messed up the quote >.>
My complaint about the breaking of stock builds is for two reasons - firstly it's an emotional reaction to another kick to the shins of the awesome, since it is a mech with 3 ppcs stock that is in no danger of being considered OP due to its massive silhouette making it hard to miss. The second is just the conceptual complaint that big changes like this are being made that punish/make unviable builds that weren't amazing to begin with while only slightly altering the builds that people use to instagib enemies.
I have seen many more Gauss rifles mixed in with the PPCs, including many more dual gauss Jagermechs, so the long range pinpoint damage game is alive and well :/ (SRMs are more common on the field which is nice, but we will see if that persists or if its just people trying them out now that they got a 33% damage buff to offset dodgy hit detection).
The longer term efficacy of the heat scale approach punishing copies of the same weapon is also dubious> When clan mechs come along it will be possible to build mechs with 2 gauss 2 errppc. Since clan ERPPCs do 15 damage each this will be right back to 60 damage on a pinpoint, but at less heat and on a faster moving platform. Also, if clan ultra AC's work the way inner sphere ones do, the clan ultra 20 will be one hell of a double/triple tap that will wreck up heavy/assault mechs if all those shells can go to the centre.
I understand the aversion to RNG but the world is full of it too - wind, vibration on a vehicle, wear in the weapon, temperature from -60 c to +90c all serve to change where the bullet will go from a real barrel. Arguments for/against immersion aside I honestly think it would be better for game play to enforce some randomization of damage allocation to let big mechs last a little longer.
For example I think if a target takes hits from multiple weapons within 0.5 seconds, only the first should go exactly where it hit the model and the others should be spread - other games like MPBT just auto spread your damage if you did an alpha strike, so this isn't too radical a departure from what has been done before.
It would still require skill to put your shots on target and in 1:1 combat it would still let you go for a damaged location on an enemy, but it would make it much less suicidal to crest a ridge in anything slower than 80 kph.
edit> sorry, kinda off topic from OP's post which is a great PSA about how much heat one generates when firing n copies of a weapon.
Edited by Tolkien, 26 July 2013 - 12:59 AM.