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Should You Get More Points For Killing And Damaging Assaults And Heavies?


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Poll: Should you get more points for killing and damaging assaults and heavies? (9 member(s) have cast votes)

Should you get more points for killing and damaging assaults and heavies?

  1. Yes and also… (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  2. Yes a victory point’s boost but no more (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Maybe, I notice there are a lot of assault mechs but… (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  4. No an assault should be the same kill value as any other mech (6 votes [66.67%] - View)

    Percentage of vote: 66.67%

  5. No this IS assault mech online, if you don’t drive one you deserve to die (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. I’m a banana, I’m a banana, watch me move… (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

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#1 Stardancer01

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Posted 26 February 2014 - 09:02 AM

Should you get more points for killing and damaging assaults and heavies?

Yes and also…
Yes a victory point’s boost but no more
Maybe, I notice there are a lot of assault mechs but…
No an assault should be the same kill value as any other mech
No this is assault mech online, if you don’t drive one you deserve to die
I’m a banana, I’m a banana, watch me move…

The damage or loss of an assault mech can result in years of repairs and custom spare parts, not to mention the shame to the regiment and disgrace to your house, for losing such a key military asset. The enemy propaganda value from their gun cam footage of your houses best mech kissing dirt, is reason enough to grant this bonus.

As opposed to a medium mech that can be completely rebuilt within a week and be back on the battle line.

This bonus will help address the enamoured allure for taking Heavies and Assaults, as they become high value targets, as they should be.

Edited by Stardancer01, 27 February 2014 - 09:49 AM.


#2 Roadbeer

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Posted 26 February 2014 - 09:03 AM

Bad, biased poll is bad.

Damage is damage.

#3 LordSkippy

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Posted 26 February 2014 - 11:35 AM

Yeah, let's give people an incentive to ignore the light and medium 'Mech shooting their team mates in the back, and instead award tunnel vision on the heavies and assaults.

That was sarcasm, btw.

#4 Stingray Productions

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Posted 26 February 2014 - 11:36 AM

I almost feel if you were to get a bonus for killing, it would be for killing a light. I don't know about you, but I struggle way more with killing a light than any other mech.

#5 Dirus Nigh

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Posted 26 February 2014 - 11:44 AM

You already do get more points for damaging an assault mech. Assaults have more armor, internal structure, and components. By simply having more to damage you get more points by destroying the mech.

Edited by Dirus Nigh, 26 February 2014 - 11:44 AM.


#6 PhoenixFire55

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Posted 26 February 2014 - 11:44 AM

Much easier to kill assaults, why give extra for them of all classes? Nope.

#7 Stingray Productions

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Posted 26 February 2014 - 01:18 PM

View PostDirus Nigh, on 26 February 2014 - 11:44 AM, said:

You already do get more points for damaging an assault mech. Assaults have more armor, internal structure, and components. By simply having more to damage you get more points by destroying the mech.

a ha, that's a good way of looking at it. Looks like this thread is complete. ;)

#8 Supersmacky

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Posted 26 February 2014 - 01:26 PM

Again, using another game I used to play as a base line, if you were in a low perk aircraft and you shot down/damaged a higher perk aircraft, you got more points. The alternate was if you were in a high perk aircraft and show down a low perk aircraft you got points, just fewer. Getting extra rewards for killing/damaging a bigger threat just makes sense tactically and in game terms.

That said, I think you should always get a baseline of points (C-Bills/XP) for damage and kills., but the bonus amount should vary based on the 'value' of the firing unit to the 'value' of the target.

By the way, if you're not killing the big threats first, you're doing it wrong.

#9 Levi Porphyrogenitus

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Posted 26 February 2014 - 01:50 PM

Assaults reward you more already in one of two ways.

First, efficient kills get you more salvage (headshot that tricked-out Highlander and you get a ton for your team).

Second, inefficient kills get you more damage (more armor/internals/components to destroy, for more total rewards per mech).

Nothing else is needed in that regard.

What we really need are alternative objectives that actually pay competitively with damage, kills, and assists (for instance, a total rework of Conquest Capture Assist credits).





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