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Overheating Damage Too Much?


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#1 Yanlowen Cage

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Posted 12 November 2014 - 03:39 PM

Ran a kit fox earlier. Got into a fight and got hot, well I was around 94% so I overrode and gave them one more good blast. Ok so now above 100%. so I stopped and waited to cool down. Instead boom, ct destroyed from overheating. So I thought "well maybe I was hotter than I thought." So I went into the testing grounds and carefully pushed my heat up to 100%. First time I barely peaked 100% for less then a second and took major damage. One more try and barely over 100% for less then a second and boom! I exploded.
Is overheating penalized that heavily in such a short period of time? I run hot alot. (run hot or die) I have died from over heating a few times. But what I noticed this last game was how quickly I exploded from an overheat. So is overheating damage that massive even for a tiny infraction into the 100% range?

#2 Walluh

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Posted 12 November 2014 - 03:41 PM

..I think that's a bug

#3 Captain Stiffy

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Posted 12 November 2014 - 03:55 PM

I think they have some table they roll on for override damage. I too have experienced instantly dying for firing a single laser at 99% heat while on override.

#4 Mcgral18

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Posted 12 November 2014 - 03:57 PM

Damage is high, something like 400% increase in internal damage when you override and go above 100%.

Shut down after you kill the other person to not take 400% damage.


Damage is also randomly assigned. So, GGclose if it rolls your head, instead of your arms, legs or STs.

Edited by Mcgral18, 12 November 2014 - 05:10 PM.


#5 Brody319

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Posted 12 November 2014 - 03:57 PM

That might explain some problems I've had. I've seen enemy mechs just explode during a fire fight. Like orange CTs, 2 seconds of machine gun fire and suddenly they explode. I haven't overheated recently because I have been playing my Ravens and overheating is death a lot of the time anyway.

#6 POOTYTANGASAUR

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Posted 12 November 2014 - 03:59 PM

I almost never override unless I know I am going to die. But if I do kill them I shut down as fast as possible after to min damage.

#7 Walluh

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Posted 12 November 2014 - 04:02 PM

Ohh, override, whoops. Ignore my comment, then

#8 KamikazeRat

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Posted 12 November 2014 - 04:08 PM

problem solved, don't override....at minimum only use override to get out of sticky situations, not "one more shot" unless you accept that its probably literally "one more shot"

wish it were like TT where about halfway up that bar you start getting worried that your ammo might cook off....

Edited by KamikazeRat, 12 November 2014 - 04:09 PM.


#9 Impyrium

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Posted 12 November 2014 - 04:16 PM

Override is more for the last-chance shot or anything. I wouldn't use it for what you did, because overheating a 'Mech is very bad for its internals. The penalty has to be high, otherwise it would be abused a bit too much, I think.

#10 R Razor

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Posted 12 November 2014 - 04:17 PM

Nope, in fact overheating penalties should be MUCH higher than they are now.

#11 Mcgral18

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Posted 12 November 2014 - 04:23 PM

View PostR Razor, on 12 November 2014 - 04:17 PM, said:

Nope, in fact overheating penalties should be MUCH higher than they are now.


It's hard to get much worse than instantly popping your head.

#12 Kain Demos

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Posted 12 November 2014 - 04:27 PM

View PostKamikazeRat, on 12 November 2014 - 04:08 PM, said:

problem solved, don't override....at minimum only use override to get out of sticky situations, not "one more shot" unless you accept that its probably literally "one more shot"

wish it were like TT where about halfway up that bar you start getting worried that your ammo might cook off....


I remember when I finally had the guts to try it.......fired both of my PPCs and exploded.

Never again.

#13 R Razor

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Posted 12 November 2014 - 04:53 PM

View PostMcgral18, on 12 November 2014 - 04:23 PM, said:


It's hard to get much worse than instantly popping your head.



Except in 1.5 years of playing this game I've never had my head explode from overheating, hyperbole much?

Overheating is supposed to be a bad thing, not a "let me do it so I can score another quick kill" thing.

It's like stupidity, it should be painful, then there'd be less of it.

#14 Captain Stiffy

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Posted 12 November 2014 - 04:57 PM

I do know that it's worth it money wise to override and alpha spam when you know you're going to die lol.

#15 Mcgral18

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Posted 12 November 2014 - 05:01 PM

View PostR Razor, on 12 November 2014 - 04:53 PM, said:



Except in 1.5 years of playing this game I've never had my head explode from overheating, hyperbole much?

Overheating is supposed to be a bad thing, not a "let me do it so I can score another quick kill" thing.

It's like stupidity, it should be painful, then there'd be less of it.


You've never used override?

It happens pretty often, actually. The penalties are there, they're just binary.

Nothing to dead, for the most part.

#16 Bishop Steiner

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Posted 12 November 2014 - 05:02 PM

View PostMcgral18, on 12 November 2014 - 04:23 PM, said:


It's hard to get much worse than instantly popping your head.

then don't use override to compensate for poor fire control, but as a last ditch thing, as intended?

#17 CDLord HHGD

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Posted 12 November 2014 - 05:04 PM

PFFT! You have no idea what REAL heat penalties and damage is like....

#tabletop

#18 Mcgral18

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Posted 12 November 2014 - 05:04 PM

View PostBishop Steiner, on 12 November 2014 - 05:02 PM, said:

then don't use override to compensate for poor fire control, but as a last ditch thing, as intended?


The same penalty for 105% and 400% seems pretty silly, though.

And doesn't the DireStar break the damage formula for being so far out of the damage/heat scale?

#19 Bishop Steiner

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Posted 12 November 2014 - 05:13 PM

View PostMcgral18, on 12 November 2014 - 05:04 PM, said:


The same penalty for 105% and 400% seems pretty silly, though.

And doesn't the DireStar break the damage formula for being so far out of the damage/heat scale?

I've used override a handful of times. Only time I have ever popped was by doing it in a Nova Prime. Damage, to best of my knowledge has always been to my CT.

Here's the deal, you are OVERRIDING your safety containment. Don't matter if it redlining a car, or anything else, you do that, you risk destroying it. The further past redline you push it, the more you guarantee it. But it's not just reving past an artificial safety point, but essentially you are removing the governors. If you alpha above your capacity, the reactor goes into lockdown to avoid containment loss, hence your shutdown. If you "override" that, you risk losing contain. (Battletech physic, so hey, it is what it is)

It's pretty simple, you flip your safety measures off, you roll the dice. If it's such a part of your manual of arms that you are dying regularly from it, that's your own fault for doing it.

Edited by Bishop Steiner, 12 November 2014 - 05:14 PM.


#20 LT. HARDCASE

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Posted 12 November 2014 - 05:15 PM

Power down your mech as soon as you fire the shot, and you'll take minimal internal damage. But this is why you only do an override for a desperation kill shot.





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