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Hot-Fix Scheduled For July 9Th At 3Pm Pdt/10Pm Utc


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#1 InnerSphereNews

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Posted 09 July 2015 - 10:31 AM

Greetings MechWarriors,

We will be rolling out a hot-fix today (Thursday July 9th) tentatively scheduled for 3:00 PM PDT (10:00PM UTC), with the following changes:
  • Fixing an issue where the targeting reticle would sometimes not re-flash upon striking a target with a quick follow-up hit, most noticeably when the initial flash is fading out
  • Fixing performance issues for 32-bit clients resulting from the July 7th patch
  • Fixing an issue where components could still function despite appearing to be destroyed
The estimated downtime required for this hot-fix will be approximately 30 minutes.
When services are restored you will be required to apply a small patch.

UPDATE: The map selection weight for River City will be increased once services are restored. It will have a 25% chance of being selected (up from a 16% chance).


#2 Deathlike

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Posted 09 July 2015 - 10:58 AM

I'm getting a little hotfixed out.

Gotta hotfix that hotfix because we all want to hotfix.

#3 QueenBlade

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Posted 09 July 2015 - 11:02 AM

better a hotfix than the previous let it sit for two weeks until next patch, or worse months...

#4 TANTE EMMA

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Posted 09 July 2015 - 11:09 AM

Even though one wonders, if there is any tests going on before a patch rolls out....ah, damn I forgot, we are the testers it is still BETA !!! :D

Anyways, thanks for hotfixing.

#5 Deathlike

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Posted 09 July 2015 - 11:20 AM

View PostQueenBlade, on 09 July 2015 - 11:02 AM, said:

better a hotfix than the previous let it sit for two weeks until next patch, or worse months...


Well, considering that the Gargoyle has been camo-limited for 6+ months now, I think this is progress!

#6 Jarren MKoll

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Posted 09 July 2015 - 11:46 AM

Since the end of May / start of June, I have only been able to log into one match...the rest of the time it was freezing, horrendously lagging and just saying disconnect from server" in the mech bay.
I really hope that the latest hotfix, patch, or whatever you call it actually allows me to play this game :(

#7 Deathlike

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Posted 09 July 2015 - 12:46 PM

While you're bored, people can update their PTS client as there's some new data there now (although, I think they are only preparing, and not a complete/finished product of what's to come).

#8 Kiiyor

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Posted 09 July 2015 - 01:46 PM

Extra info from reddit:

Alex G said:

Okay, so we have a hot-fix going out at 3PM PDT today to resolve performance issues that were effecting 32-bit clients.

Reports of issues under 64-bit are more perplexing, as no code changes should be causing this kind of performance drop under 64-bit and we aren't seeing these kinds of issues in-house.

Just in case, can everyone here who's running the 64-bit client double-check for me when you get a moment that the client is indeed set to use 64-bit through the gear icon in the top-right of the launcher?


#9 Alexander Garden

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Posted 09 July 2015 - 01:48 PM

Update to the original post: we are also going to be increasing the selection chance for River City from 16% to 25% once this hot-fix goes live.

#10 Alexander Garden

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Posted 09 July 2015 - 01:53 PM

View PostDeathlike, on 09 July 2015 - 11:20 AM, said:

Well, considering that the Gargoyle has been camo-limited for 6+ months now, I think this is progress!

Gargoyle should be getting pattern support on August 4th.

#11 Deathlike

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Posted 09 July 2015 - 01:55 PM

View PostAlexander Garden, on 09 July 2015 - 01:53 PM, said:

Gargoyle should be getting pattern support on August 4th.


That's good to know.

However, that doesn't explain the extended delay, given that it was released in Dec 2014.

#12 o0Marduk0o

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Posted 09 July 2015 - 01:57 PM

View PostDeathlike, on 09 July 2015 - 11:20 AM, said:


Well, considering that the Gargoyle has been camo-limited for 6+ months now, I think this is progress!

A minor issue as nobody plays this mech.

#13 Deathlike

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Posted 09 July 2015 - 01:59 PM

View Posto0Marduk0o, on 09 July 2015 - 01:57 PM, said:

A minor issue as nobody plays this mech.


Thus, the Gargles-Prime(I) is sad.

#14 Voivode

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Posted 09 July 2015 - 02:11 PM

Psh...the rescaling of the Awesome is like 2 years overdue, so pipe down there gargles :P

#15 -Ramrod-

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Posted 09 July 2015 - 02:19 PM

Who cares about the Gargoyle. It's one of those mechs that very few can actually do consistently well in. I love my Panthers but I don't see too many in game honestly. Comparatively anyways.

#16 Luscious Dan

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Posted 09 July 2015 - 02:33 PM

View PostDeathlike, on 09 July 2015 - 11:20 AM, said:


Well, considering that the Gargoyle has been camo-limited for 6+ months now, I think this is progress!


My Zeus variants need some camo too :D

#17 Timicon

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Posted 09 July 2015 - 02:48 PM

To be honest, I never even noticed the problem with it, but like the others said, I am glad that bugs these days in the game are getting fixed a lot faster than what they used to.

#18 MW Chrisgio

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Posted 09 July 2015 - 03:11 PM

nice nice ... now we got an hotfix .. and now i can´t get into game ... thx.

i have tryed to used repair tool .. ... --> not working .. now i try to re- install MWO again .
if that also not working, i donst know

#19 AMDFX8150

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Posted 09 July 2015 - 03:18 PM

Cool but my Clan ERSL cool down module is still only working in testing grounds only.

#20 Alexander Garden

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Posted 09 July 2015 - 03:59 PM

View PostChris Gio, on 09 July 2015 - 03:11 PM, said:

nice nice ... now we got an hotfix .. and now i can´t get into game ... thx. i have tryed to used repair tool .. ... --> not working .. now i try to re- install MWO again . if that also not working, i donst know

What kind of behavior or errors are/were you seeing when attempting to launch?

View PostAMDFX8150, on 09 July 2015 - 03:18 PM, said:

Cool but my Clan ERSL cool down module is still only working in testing grounds only.

Hmm, we're not able to replicate this issue. Can you confirm with a screenshot that you have the proper Cooldown Module installed?





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