Victors?
#1
Posted 11 February 2016 - 05:54 AM
#2
Posted 11 February 2016 - 06:07 AM
Maybe a shrinking due to rescale might help them a little - and some mobility improvements.
I would steer clear for now. Banshees still put up a good show....
#3
Posted 11 February 2016 - 12:02 PM
the mechs that need to be fixed cause their state is terrible include vindicator, trebuchet and yes victor.
however, people more often than not build it wrong. - your best bet is not to take the poptart approach because that was nerfed and does not work in the game anymore.
build it like this guy
using the jumpjets to brawl more effectively, turning with them and avoiding deadly shots that way then on your way down you can hit em hard
#4
Posted 11 February 2016 - 12:36 PM
#5
Posted 11 February 2016 - 01:26 PM
For the record I would do this:
http://mwo.smurfy-ne...751e577e05b4d9b
Keep it real mobile, relatively cool and with a big short range punch.
EDIT: This can also hit pretty hard if you trade a bit of speed
http://mwo.smurfy-ne...241e921fbc2e185
Edited by N a p e s, 11 February 2016 - 01:28 PM.
#6
Posted 11 February 2016 - 06:52 PM
#7
Posted 11 February 2016 - 07:12 PM
Now they have fallen, and JJ couldnt soften the landing.
#8
Posted 12 February 2016 - 12:19 AM
Let's take some time to remember the days where a premade of Highlanders, Victors, and Cataphracts could smack you with 120 points of concentrated damage and then instantly disappear behind a hill. Great times!
Victors used to be great when Jump Jets were more like Flight Jets, and PPCs/AC5s/Gauss synced extremely well. Now with JJ nerfs, PPC heat/speed nerfs, AC5 speed nerfs, Gauss charge, all that jazz, the Victor's shortcomings are on display.
-Missile tube limitation (seriously, 10-5-2? wtf)
-It's an 80 ton assault, but the health quirks are only on the legs!
-Only 2-3 energy hardpoints, cannot boat lasers, low in the arms
-Low arm ballistics, only two variants can fit an AC20.
-DPS ballistic/laser Victor isn't very good. Low slow arms + only 80 tons with no useful armor/structure quirks
-AC20/SRM/ML like you would in that Atlas is probably the best bet, but it's a super downgraded version of that.
I have a mastered Victor champion I got in an event (after the poptart nerfs), I can barely keep the W/L and K/D in the green. [Maybe I'm just crap, but you won't find too many people making the "there are no bad mechs, just bad pilots" argument for the Victor nowadays]
Edited by Takashi Uchida, 12 February 2016 - 12:20 AM.
#9
Posted 12 February 2016 - 08:47 AM
- Overload on ballistics weapons in one location to the point where they often can't effectively use all their hardpoints.
- Terrible lack of backup weapons: A pair of lasers and a messed up mix of missiles is about all they offer
- Horrible hitboxes: They are honestly almost as bad as the Awesome with their height and huge side torsos
- Lousy twist range: They also can't roll damage well
- Low, wide hardpoints: Most of your weapons are in your low, wide arms, so you'll be missing - a lot - and having to full expose your mech to get hits. Again, much like the Awesome... heck, even the Awesomes have an energy hardpoint in the head!
- Messed up missile tubes: they aren't the only mechs to suffer from PGI's utter inability to code missile hardpoint size limitations logically, but their tiny, random tube counts are both useless for LRM's and mostly useless for SRM's
- Poor jump jets: One of the Victor's strengths is jump-jets, but they are now "Hover Jets" and only useful for slowly flying over small obstacles if you're in a mech any heavier than a light mech.
In short, they are trash, and I sold mine month ago and have never regretted it, unlike some my Awesomes, that I miss now and then until I remember how bad they were, even if they were fun to play when they worked. The Victor, however, felt like a dismal, sluggish target - no fun at all.
If you like ballistics in that tonnage range, both the Zeus and Battlemaster offer ballistics options, but with far more backup weapons, better hard-point placement, and better hitboxes
If you like missiles and energy, almost any other mech in the 80 to 85 tonnage range will perform better than the Victor. Heck, I'd even say Awesomes can hold their own against them in their nerfed state.
If you like Jump Jet mobility, stick with lighter mechs until jumpjets on heavies and assaults are useful again in combat.
Edited by oldradagast, 12 February 2016 - 08:49 AM.
#11
Posted 24 February 2016 - 04:46 AM
I've got a Dragon Slayer built roughly like this: 2 LPL, 2 AC5, 3? JJs, XL330. I love it, it's fast and mobile, doesn't overheat and behaves like a Centurion on steroids, with jump jets. My average match damage is 350, not the biggest in my stable by any stretch, but it's still a fun mech to play. The thing is that you need to adapt your playstyle to it, think more like a second line heavy than a first line assault - you need to poke a lot with the LPLs and open up the AC5s on big targets when they're not focusing you. I also have the Champion built pretty much the same, but with UAC5's instead of regular ACs.
Edited by aaykeem, 24 February 2016 - 04:48 AM.
#12
Posted 24 February 2016 - 05:22 AM
If it was the size of the Zeus, then it would function a hell of a lot better.
#13
Posted 24 February 2016 - 08:09 AM
http://mwomercs.com/...ost__p__3409698
The Victor tanks as well as any other 80 ton mech, it's not supposed to brawl as well as a 100 ton assault.
EDIT: Actually, looking at hitboxes, it seems better than the Zeus:
http://mwomercs.com/...ost__p__3605656
Bigger arm hitboxes, bigger leg hitboxes, smaller torso hitboxes.
Edited by aaykeem, 24 February 2016 - 08:16 AM.
#14
Posted 24 February 2016 - 08:55 AM
aaykeem, on 24 February 2016 - 08:09 AM, said:
http://mwomercs.com/...ost__p__3409698
The Victor tanks as well as any other 80 ton mech, it's not supposed to brawl as well as a 100 ton assault.
EDIT: Actually, looking at hitboxes, it seems better than the Zeus:
http://mwomercs.com/...ost__p__3605656
Bigger arm hitboxes, bigger leg hitboxes, smaller torso hitboxes.
The Zeus is one of the tankies assaults.....The Victor isnt even on the same level as the Zeus.
and yes the Victor is only about a head shorter than the Atlas but is just as wide.
Edited by mogs01gt, 24 February 2016 - 08:55 AM.
#15
Posted 24 February 2016 - 09:29 AM
But the nerf hammer hit them HARD and they've never recovered.
As an 80 ton Assault with next to no structure quirks (legs), they're extremely squishy. Lore-wise, this would be balanced off by being very agile, but the Victor is the opposite of that, having "hoverjets" that barely get it off the ground. It's in about the same place as the Highlander right now, and it needs a lot of Help.
I'd get a Zeus instead.
#16
Posted 25 February 2016 - 12:25 PM
#18
Posted 29 February 2016 - 08:07 AM
#20
Posted 01 March 2016 - 12:48 AM
Dawnstealer, on 29 February 2016 - 09:08 AM, said:
Are you activelly running this build? Seems a bit hot. I'd drop to a 390XL and shave some armor off the arms/legs to put some DHS into that engine.
It's very close to what I'm experimenting with right now, just that I've got a smaller engine and fitted a third LPL in the arm (not perfectly satisfied with how it handles when trading, because the third LPL is useless when peeking, but in an all-out brawl it helps get the damage in).
Edited by aaykeem, 01 March 2016 - 12:51 AM.
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