Thanks to PGI for trying something I've wanted to try for ages. Decoupling mobility from engine size will have the potential to improve both faction balance (Clans vs IS) and weight class balance (heavies vs lights and 75 tonners vs 60 tonners, for example). I'm not sure it will work as well as I am hoping, but I'm glad they're going to try it out.
Beyond that, I also want to give a preliminary thumbs up for the changes they've making to the PTS. I don't agree with everything. I'm worried that randomly scattering the valuable skills on bigger skill branches is a very poor method of making people invest sufficiently in a skill branch. I would prefer something like this:
But I'm happy they're at least trying to dampen the advantages of boating, I'm happy they're improving jump jet skills and I'm obviously happy that they reduced the cost of the skill tree by about half of their original price. Some people seemed to say that it was the community's fault that the Skill tree got pushed back. I would say that it's thanks to the community that the Skill tree will now be infinitely better than what we would have gotten otherwise. Though I can't really take a lot of credit for that, since I didn't really participate in the feedback process this time.
Maybe I'm wrong, maybe it's all a big disaster. But then I will at least be content that PGI finally tried out some things I (and others) desperately wanted to see, and if it all goes south, I will accept that I'm not as smart as I thought I was.