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Oculus Rift Support?


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Poll: Should MWO have Oculus Rift support? (88 member(s) have cast votes)

Should MWO have Oculus Rift support?

  1. Yes, VR is the future of video games, cant be that hard to implement. (73 votes [82.95%])

    Percentage of vote: 82.95%

  2. No, I prefer to be safely outside of my video games, also i don't like fun. (15 votes [17.05%])

    Percentage of vote: 17.05%

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#1 Salient

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Posted 10 September 2012 - 03:08 PM

Please... PLEASE!... come on... do it

#2 Lin Shai

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Posted 10 September 2012 - 03:08 PM

::sigh:: This thread again?

No, they're not going to support a niche market product that currently doesn't exist.

#3 Salient

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Posted 10 September 2012 - 03:10 PM

View PostLin Shai, on 10 September 2012 - 03:08 PM, said:

::sigh:: This thread again?

No, they're not going to support a niche market product that currently doesn't exist.


HAWKEN is gonna support it... HAWKEN must be better than MWO...

#4 Lightdragon

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Posted 10 September 2012 - 03:11 PM

if you like hawken so much then go play it, mechwarrior will be better without that gimmick and without disloyal players

#5 Lin Shai

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Posted 10 September 2012 - 03:14 PM

View PostSalient, on 10 September 2012 - 03:10 PM, said:


HAWKEN is gonna support it... HAWKEN must be better than MWO...


http://pc.gamespy.co.../1225952p1.html

Quote

"We're really excited about it but we want to get the hardware first," explains Wagner. "We've got designs and plans on how we would do it, like enabling people to look around inside the cockpit while still being able to move forward and control the mech. But it's super early to be talking about it right now."

Wagner also admits that it's hard for them to give specifics on how long it will take for them to implement the downloadable patch that would enable Rift support. "Right now we have a huge focus on hitting our December 12th release date so it's hard to say right now. We want to get the hardware and we want to make the experience as great as we can for our customers and make sure it fits within the game."


Yeah, not so much. Perhaps once it actually exists they will.

If it ever exists, of course.

So, we're done here, I think.

Edited by Lin Shai, 10 September 2012 - 03:27 PM.


#6 LaznAzn

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Posted 10 September 2012 - 03:14 PM

Yawn~
I'll stick to my monitors. Teamspeak on one side, real-time map run by a commander on the other.

#7 Aurien Titus

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Posted 10 September 2012 - 03:15 PM

Hawken is adding support to grab headlines nothing else. The Oculus isn't a retail product or close to a retail product. It's for people to work on solving the problems that exist with current VR tech. It's several years from being ready. Don't believe me, listen to John Carmack talk about it.



#8 Lin Shai

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Posted 10 September 2012 - 03:20 PM

View PostAurien Titus, on 10 September 2012 - 03:15 PM, said:

Hawken is adding support to grab headlines nothing else.


And they're even backtracking on that now (see the article I linked to from Sept 2 above).

#9 Viper69

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Posted 10 September 2012 - 03:24 PM

Yay another plug for lung jelly. Guys like the op are just plants from that other game is all.

#10 Tetatae Squawkins

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Posted 10 September 2012 - 03:25 PM

Hi Troll Thread. How are you today?

#11 GnawTsatyr

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Posted 10 September 2012 - 03:27 PM

I voted No because I don't like fun nor the OP for posting this.

#12 Accelerator Prime

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Posted 10 September 2012 - 03:27 PM

Voted on 2nd option because you're hilariously arrogant. Couldn't care less if either MWO or Hawken gets OR support, i'll be playing them both anyways :) .

#13 ThinkTank

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Posted 10 September 2012 - 03:28 PM

Even if it only takes 3 or 4 years for them to get the Oculus up and running, it will likely lead to the next version that will actually see a mass release. I really doubt any game that jumps on it now will actually be using it or even existing on its own by then.

#14 MechTinker

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Posted 10 September 2012 - 03:32 PM

Head tracking software already exists and I want that too. Supporting the head tracking from the oculus rift surely can't be more convulted than triangulating 3 LEDs.

#15 Lin Shai

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Posted 10 September 2012 - 03:36 PM

View PostMechTinker, on 10 September 2012 - 03:32 PM, said:

Head tracking software already exists and I want that too. Supporting the head tracking from the oculus rift surely can't be more convulted than triangulating 3 LEDs.


It probably wouldn't be, if the oculus rift existed.

It doesn't. It's probably not going to for years, if at all. No one is currently supporting it because it doesn't exist; see above posts. Id has publicly said it's not there yet and won't be for a while after looking at the prototype, and Hawken is now backpedaling on it as well after using it as a PR splash.

Edited by Lin Shai, 10 September 2012 - 03:38 PM.


#16 Shiney

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Posted 10 September 2012 - 03:46 PM

Geek as I am, keen as I am of Oculus becoming normal for games, let's wait till it's on the market, you know, "build it and they will come". Oh and .. keen as I am to troll this in a smack down style, it's good form to attach your support and wishes to the other billion threads just like this, feeding your ego with bias polls just makes you look like a fool.

#17 LadyBrecky

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Posted 10 September 2012 - 04:17 PM

Yes after the game has been fully released, not until then.

#18 Josef Nader

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Posted 10 September 2012 - 04:26 PM

It's a gimmick. It'll die out quick.

#19 metro

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Posted 10 September 2012 - 04:45 PM

moving to offtopic.

does not pertain to BETA for MWO

#20 Psifour

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Posted 10 September 2012 - 04:53 PM

Umm, the CryEngine already has support for VR devices if they conform to the practice that all motion data is sent to the game as mouse movement. Unless the OR people are complete idiots you will be able to map those controls as if they are a mouse and the VR effect is nothing more then a 3d output that can be generated by a simple dual-render from two points.

Also if they follow the standard distance from the right to left eye then the 3d will lack the depth that so many think is "Good 3d". This is due to the fact that the scale of the game is at mechs and a pilots eyes are a minor variation in position when compared to that.





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