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How To Get Ecm In A State Where Everyone Can Live With It


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#61 Xenosphobatic

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Posted 21 February 2013 - 10:47 AM

View PostOrzorn, on 21 February 2013 - 10:40 AM, said:

I never used them anyways.

But if SSRMs are "horrifically broken previously", how is that any good now that ECM users are the only ones able to effectively carry them?

Answer: Its not good.

Edit: Misread one quote.


There's only two light chassis that can carry ECM and missles. Both, IMO, should not be able to fire missles unless on counter mode, at an increased lock on time.

If ECM is such a godmode, why does no one complain about Cicadas and Spiders?

#62 DocBach

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Posted 21 February 2013 - 10:49 AM

View PostVassago Rain, on 21 February 2013 - 10:47 AM, said:


I'm not here to impress you, but make you mad and reactive. Which I do with every single post I make.


You must have a pretty empty life.

#63 Lukoi Banacek

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Posted 21 February 2013 - 10:51 AM

Fergrim honestly has the right of all of this so far and I believe his theory regarding the Devs and their behavior regarding ECM is absolutely the best assessment I've seen. Adapt or die/quit. Simple enough.

So many people have figured out how to deal with ECM (whether they think it's OP or not) without the constant crying, finger pointing and ad hominem attacks that when people start a new rant about them, going over the same opinions, pointing out the same facts and less importantly (but more tellingly) biased anecdotal stories, it really just falls on more and more deaf ears.

#64 Orzorn

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Posted 21 February 2013 - 10:51 AM

View PostXenosphobatic, on 21 February 2013 - 10:47 AM, said:


There's only two light chassis that can carry ECM and missles. Both, IMO, should not be able to fire missles unless on counter mode, at an increased lock on time.

If ECM is such a godmode, why does no one complain about Cicadas and Spiders?

Because ECM combined with streaks is the real problem. If ECM didn't block streaks, the Jenner would see a lot more play (and the Raven would still be useful with non-streak blocking ECM because ECM could still be used to disrupt enemy BAP, NARC, and hell, even TAG if they kept that).

At the very least, even if ECM stays as it is, I'd like to see something happen to Streaks. A "lock box" reduction would be nice, or perhaps a MW4-like system when you have to actually have your cursor over the enemy.

ECM's effects on non-boated LRMs are still terrible. If you aren't using a lot of LRM systems with a TAG, then you might as well drop your LRMs. A single LRM 10 or 15 just isn't worth if to for the "indirect fire support" when you'll never get indirect fire off, despite the fact that an LRM 15 does 27 damage in total (if all missiles land).

#65 Lukoi Banacek

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Posted 21 February 2013 - 10:52 AM

View PostXenosphobatic, on 21 February 2013 - 10:47 AM, said:


There's only two light chassis that can carry ECM and missles. Both, IMO, should not be able to fire missles unless on counter mode, at an increased lock on time.

If ECM is such a godmode, why does no one complain about Cicadas and Spiders?



point to Xeno.

#66 Abivard

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Posted 21 February 2013 - 10:52 AM

Nyet!

#67 shadevarr

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Posted 21 February 2013 - 10:53 AM

Personally, I find ECM is just right where it is. I considered actually removing it from my mechs last night due to its frailty making it useful only until the brawl starts.

#68 Rhent

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Posted 21 February 2013 - 10:54 AM

View PostFergrim, on 21 February 2013 - 10:32 AM, said:

Streaks, a weapon that automatically hits in any situation where it isn't hard countered, doesn't need help.

What I'm saying is that they've presented fixes and you've refused to accept them. You're entitled to think them insufficient, but the fact is that they've been presented.

This is a beta, you're supposed to report bugs, not gripes with design decisions.

ECM works, and some people like it and some people don't. PGI has announced no big plans for it because they have no big plans. Consider the fact that they simply don't agree with your position? They've obviously heard it a ton of times, as you've said, with no substantial response.

Obviously balance is ongoing, as shows with their recent PPC effect changes, but they've already moved firmly in the direction of using ECM as a cornerstone of game balance.

It's not going anywhere no matter how many hundred out of thousands upon thousands of players say they aren't fond of it. This isn't because I want it that way, it's because it IS that way. I like this game, so I adapt. My team takes counter ecm, ppc, tag.. or my LRM buddies just target mechs not covered by ECM.. Which happens frequently as light mechs move, atlases get hit with ppcs and ecm mechs generally die.

But seriously, all it does is stop you from using two types of weapons, SOME of the time. I'm not saying stop using these weapons, I'm saying use them in coordination with a team and it doesn't come up. Between your teams counter ecm, ppcs and direct fire weapons you will quickly remove the ecm from the game. Especially when it comes to Atlases now, which just eat up ppc all day, allowing for locks.

Now I can tell this matter means a lot to you and honestly, I just like enjoying to play, and I don't like complaining so I make things work (if I couldn't, I wouldn't play)

Unless, again, you're a 100% pug dropper and don't get the opportunity to communicate with your team pre / duringgame.. Then it must be very difficult to account for the many and varied ecm counters without proper communication with your team. In this case, I feel for you, and offer for you to join my lance for a few drops at

www.houseliao.com

ts3 houseliaovoice.com

Edit: I only fire my streaks at non-ecm'd mechs.. and I carry a large enough direct fire weapons bay to deal with those times when streaks can't fire. As they are generally a secondary weapon for finding holes in armor.

I can't speak for those who boat 6-8 of them as a primary.. I'd think it was a dumb idea because ECM could totally make your build irrelevant all match long.

Same reason I don't ever only load up PPCs.. because any mech hugging me makes my PPCs irrelevant due to minimum range and that doesn't even cost ONE ton. lol


When you are fighting a Hunchback AC/20, Atlas AC/20, Cat SRM6, Cat AC/20, all of which are high priority targets, you know where to hit them to reduce their efficiencies. Meanwhile with ECM, you have to core their CT to remove ECM. ECM in the game is every bit as important at that big ole AC/20 if not more.

Placing an ECM slot gives people a fighting chance against fast moving lights with ECM. If you are running a non-ECM light versus an equally fast/armored Streak ECM equipped mech, equally skilled and 1 on 1, the ECM mech wins 100% of the time. However in that scenario if the non-ECM light has a known area to hit, preferably ARM, then they know where to focus fire to remove ECM from the game.

Piranha is aware of the ECM value issue and have reduced its HP value. But again, ECM is always placed CT. You have a much better chance of getting a catastrophic engine failure blowing up the mech than removing ECM from game. The health fix is NO FIX at all.

#69 Tikkamasala

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Posted 21 February 2013 - 10:56 AM

View PostJoseph Mallan, on 21 February 2013 - 09:39 AM, said:

Ummm 546 No votes 390 yes 171 undecided 49% think ECM is not good. 35% think its good. Yeah that poll Sir.

Those 171 votes are not undecided, they are okay with ECM. 54.2% against ECM or 84 more votes out of 1008 votes against ECM (just as i said).

View PostDocBach, on 21 February 2013 - 10:27 AM, said:



Wow, are you intentionally dodging facts, or do you really don't know how to interpret polls?

People who find the game much less fun outnumber people who think it increased fun somewhat or very much combined.


see above

#70 Vassago Rain

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Posted 21 February 2013 - 10:56 AM

View PostDocBach, on 21 February 2013 - 10:49 AM, said:


You must have a pretty empty life.


Hardly. Are you through making worthless personal attacks on me, or is it something you plan on continuing?

#71 Orzorn

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Posted 21 February 2013 - 10:58 AM

View PostTikkamasala, on 21 February 2013 - 10:56 AM, said:

Those 171 votes are not undecided, they are okay with ECM. 54.2% against ECM or 84 more votes out of 1008 votes against ECM (just as i said).

Since when did indifference equate to support?

#72 DocBach

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Posted 21 February 2013 - 10:58 AM

View PostVassago Rain, on 21 February 2013 - 10:56 AM, said:


Hardly. Are you through making worthless personal attacks on me, or is it something you plan on continuing?




No personal attacks, just general concern. You just said everything you do is inspired by making other people angry. That's a sign and symptom of a sick psyche, and I hope you get help with it soon buddy. We're all rooting for you.

#73 Tikkamasala

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Posted 21 February 2013 - 11:00 AM

View PostOrzorn, on 21 February 2013 - 10:58 AM, said:

Since when did indifference equate to support?


That's not what i said. "They are okay with it"... Therefore they are apparently not against ECM.

#74 Orzorn

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Posted 21 February 2013 - 11:01 AM

View PostTikkamasala, on 21 February 2013 - 11:00 AM, said:


That's not what i said. "They are okay with it"... Therefore they are apparently not against ECM.

I guess, if you said "the top three don't believe ECM hurts their fun", I guess that would work.

Then again, it wouldn't be helping their fun, either.

Combining it with the other two seems a bit unwarranted to me, considering it was intended to be a neutral option.

Edited by Orzorn, 21 February 2013 - 11:03 AM.


#75 Trauglodyte

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Posted 21 February 2013 - 11:04 AM

Would it be so god awful to reduce the sensor block to 50% and then increase lock times by 100-150%? Then they could dial back the sensor module vs ECM buff that came out this past week and roll back the TAG buff as well. Seems like that still provides the bonus of limiting spotting information while also preventing the return of LRM Online. At that point, you could buff AMS a little and everyone would seemingly be happy cause nothing would really change that much from now other than not needing 7 other people to help you use missile systems or see people before you can reach out and touch their mechs.

#76 Joseph Mallan

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Posted 21 February 2013 - 11:07 AM

View PostFergrim, on 21 February 2013 - 10:08 AM, said:

It doesn't "screw over weapons" it counters TWO types of weapons from working as advertised.. two, as in the number...2. And it is countered by three different items... Line of sight, and any weapon that requires aim which is like 98% of the damn weapons. Or..all except for...2. Any of which can destroy the ECM subsystem, thus rendering it useless.

There are 26 weapon systems in MechWarrior. ECM affects all LRMs and SSRM. That's 5 weapon systems or 19.2% of all weapon systems. Which dramatically lowers your 98% to 78.8% of the weapons are unaffected. one fifth of the MWO weapons are affected by 1.5 tons of equipment. Would you like to compare the tonnage of equipment that is too?

#77 Sug

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Posted 21 February 2013 - 11:09 AM

View PostColonel Pada Vinson, on 21 February 2013 - 10:14 AM, said:

Fine and good, but will [collisions] bring back non-ECM lights? They will have just as many collision problems as ECM lights, except they wont have ECM.


It will 'bring back' other lights in the sense that now they will be viable. The overall population of light mechs WILL drop when they bring collisions back but the distribution of the different mechs will even out.

#78 Sug

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Posted 21 February 2013 - 11:13 AM

View PostFergrim, on 21 February 2013 - 10:08 AM, said:

Any of which can destroy the ECM subsystem, thus rendering it useless.


Let me continue my loling from the last patch that reduced the hitpoints of ECM...

It can be mounted almost anywhere!
It's not targetable!
If they're damaged to the point where you destroyed their ECM they've either lost a leg or a side torso and are dead anyways.

#79 DocBach

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Posted 21 February 2013 - 11:16 AM

View PostTikkamasala, on 21 February 2013 - 10:56 AM, said:

Those 171 votes are not undecided, they are okay with ECM. 54.2% against ECM or 84 more votes out of 1008 votes against ECM (just as i said).



see above



in·dif·fer·ent
/inˈdif(ə)rənt/
Adjective
Having no particular interest or sympathy; unconcerned: "indifferent to foreign affairs".
Neither good nor bad; mediocre: "attempts to distinguish between good, bad, and indifferent work".

ie, no opinion, or interest in the poll, ie not in support or opposition, ie you can't add them to the people who like ECM statistics anymore than I can add them to the people who have a negative response to ECM.

You must work on political campaigns, or for the main stream media.

#80 General Taskeen

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Posted 21 February 2013 - 11:19 AM

Pretty sure PGI said they want to include things in this game like TT. But what they programmed in contradicts that since its replica w/ features that it didn't have. It does more, and for people that like TT so much shouldn't they be advocating a closer representation of something like over half of the things in the game so far?

The ECM should itself be a soft item for its weight/crit space, with its stated bonuses. If people want an pseudo-SSRM counter, then ask for Angel ECM to put into the game, although it will probably be able to bounce back any weapon fired at it to the person who fired it as a "feature." (The hard counter to Angel ECM will be a Light Saber so you can bounce your returned shots back)

Bring ECM closer to its counter-part from TT, while also reducing 100% tracking of missile systems by some means (best by minimum traverse angles, like other Mech titles).

Edited by General Taskeen, 21 February 2013 - 11:24 AM.






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