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(Suggestion) Give Us A Pre Game Lobby And Let...


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#1 Joe Mallad

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Posted 21 February 2013 - 09:47 AM

I posted this Idea in another thread i created for something else so i decided it would make a good suggestion thread.


How about we get a pre-game lobby and let the March maker determine what number of mech types can be used for that one match?

Here is the Idea. What if you went into a pre-game lobby with your 2, 4, 8 man or 12 man when its allowed and once in, the match maker randomly picked how many of what class of mech for a team could be used for that match?

Example... Me and 7 of my unit go into the lobby. The match maker randomly picks for this match that each side has to take 4 assaults, 2 lights, 1 medium and 1 heavy. Then the 8 players decide who will go in what mech type that match. The enemy team also has to match. Then the next 8 man match we go into, it picks 2 assaults, 4 heavies and 2 mediums. Again both teams then decide who goes as what mech that match. Let the match maker pick randomly what weight classes and how many can be used for that one match. Still allows for randomness but still gets rid of always running into these pure one thing or another steam role teams. If the match maker randomly says 6 assaults and 2 lights are called for in that match, than so be it. You then have to run with it. But it will not be that way every match because that's all some want to run. This I think would work great.

This would make for a really fun game if you pick a conquest game and once in the lobby the match maker says you can take 7 assaults and 1 light lol or 8 mediums. It would force those in the 7 assault 1 light game to really think just how they are going to run those 7 (slow) assaults in a conquest game and what is that 1 light going to do? Will he run out and cap as many points as he can or will he try and go hunt down the enemy's 1 light and let the 7 Assaults move to cap at a slower rate but as a unit?

I think if the match maker picked randomly just what class types and how many can be used for that one mission, it would somewhat make it fun for most players as everyone would have to be more strategic with what that one match says you can use.

#2 Ehose Shadow

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Posted 21 February 2013 - 10:05 AM

I agree something needs to be done with some games having one team out-weightclass another team and causing (most of the time depending on the (people) the lower weight team losing the match.

Having the match-maker pick your weight classes for you might not be the best thing in the long run, cause not everyone likes some weight classes and that could force them to us it.

I personally believe that making a weight min and max limit would go farther then having the Match-maker pick the weight classes.

#3 ExTraCe

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Posted 21 February 2013 - 10:41 AM

Custom match making is a necessity in this game if it's going to stay fresh and relevant for long. Matching Mechs in games should have always been based on TONNAGE, and not how many A/H/M/L mechs are in the game! Easiest solution to the current problem ever.

Edited by ExTraCe, 21 February 2013 - 10:42 AM.


#4 Beeman

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Posted 21 February 2013 - 10:42 AM

I kinda like this idea. Though it limits your team's choices considerably, it still lets you choose who fills each role. It could also be dynamic in that the number of each class can vary so long as both teams are even.

Very interesting. Maybe have it as a game-mode. Sometimes instead of just loading into a match with your selected mech, you load into that lobby and have to fill out the roles like in a MOBA game. However, the only bad thing I can see coming from this would be the utter disappointment when maybe you don't have a mech fitting that class...and you'd be forced to play a trial mech or something.

It'd make people buy mechs of every class. While not bad, some people would just rather not have to deal with playing certain classes and this kinda forces them to.

#5 Joe Mallad

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Posted 21 February 2013 - 11:53 AM

View PostBeeman, on 21 February 2013 - 10:42 AM, said:

I kinda like this idea. Though it limits your team's choices considerably, it still lets you choose who fills each role. It could also be dynamic in that the number of each class can vary so long as both teams are even.

Very interesting. Maybe have it as a game-mode. Sometimes instead of just loading into a match with your selected mech, you load into that lobby and have to fill out the roles like in a MOBA game. However, the only bad thing I can see coming from this would be the utter disappointment when maybe you don't have a mech fitting that class...and you'd be forced to play a trial mech or something.

It'd make people buy mechs of every class. While not bad, some people would just rather not have to deal with playing certain classes and this kinda forces them to.
while i agree and the more i think about it, maybe it being a game mode type is better but in most units or clans... youll always have more than enough people that should be able to fit any weight class the match maker asks for in that match. In my unit alone, 90% of us have at least 1 mech from each class, light, medium, heavy, assault. And most of us do not have an issue playing in any weight class when needed.

Edited by Yoseful Mallad, 21 February 2013 - 11:54 AM.


#6 IceSerpent

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Posted 21 February 2013 - 12:07 PM

View PostExTraCe, on 21 February 2013 - 10:41 AM, said:

Custom match making is a necessity in this game if it's going to stay fresh and relevant for long. Matching Mechs in games should have always been based on TONNAGE, and not how many A/H/M/L mechs are in the game! Easiest solution to the current problem ever.


Every problem has at least one simple, easy to understand, incorrect solution (c)

Unless you feel that 8 Ravens 3L vs 8 Ravens 4X is a perfetly balanced match...

#7 Visyac Cephias

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Posted 16 March 2013 - 02:25 PM

Something else that might be viable

Restrict mech selection to the four mechs each pilot has "checked off" as wanting to be available on the home screen,
In addition to requirements for a set number of A/H/M/Ls. Then have the pre-game screen display the map being used.
Then allow teammates to see eachother's immediately selected mech in the Pre-game screen.

This lets pilots coordinate their selections without being a preloaded team, allows for flexability in map response, and encourages teamwork by having puppets talk to one-another BEFORE they step behind the controls of a death machine

A missile boat can announce his profession, before discovering his peers are all laser boats
A Atlas can ask someone to be his meatshield, before being pared with a team of scouts
A newbie can ask questions, before being sent against Goons.

And if someone decides that they don't WANT to change mechs to form a balanced team, the computer can randomly assign one of the weight class that is over-filled, into the needed slot.

....what flaws are in this?


Any flaws?

#8 SgtKinCaiD

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Posted 16 March 2013 - 02:37 PM

While i do support the OP, we won't have a lobby anytime soon : since PGI take the decision to put in place the ELO ratings system, they will have to spend a lot of time to tune it and balance the game accordingly, time that will not be spent on any kind of lobby/CW.

#9 Joe Mallad

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Posted 16 March 2013 - 05:19 PM

View PostSgtKinCaiD, on 16 March 2013 - 02:37 PM, said:

While i do support the OP, we won't have a lobby anytime soon : since PGI take the decision to put in place the ELO ratings system, they will have to spend a lot of time to tune it and balance the game accordingly, time that will not be spent on any kind of lobby/CW.
youre probably right

#10 mLLw

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Posted 17 March 2013 - 01:19 AM

I like this idea but not for the normal matchmaking. I think this will be something good for competitive games when they come out. So sort of a tournament setup. The randomness in normal matches is something good I think, this because it is a random group just grapped together.

#11 Aurrous

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Posted 17 March 2013 - 11:00 AM

They are bringing most of this to the 12 man drops..

#12 Neolisk

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Posted 17 March 2013 - 11:58 AM

Rank all mechs/variants by score, which would be dynamically adjusted by how well people perform in them. Start capping matches by this score. This would make people explore the game and play whatever is less common.





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