

(Suggestion) Give Us A Pre Game Lobby And Let...
#1
Posted 21 February 2013 - 09:47 AM
How about we get a pre-game lobby and let the March maker determine what number of mech types can be used for that one match?
Here is the Idea. What if you went into a pre-game lobby with your 2, 4, 8 man or 12 man when its allowed and once in, the match maker randomly picked how many of what class of mech for a team could be used for that match?
Example... Me and 7 of my unit go into the lobby. The match maker randomly picks for this match that each side has to take 4 assaults, 2 lights, 1 medium and 1 heavy. Then the 8 players decide who will go in what mech type that match. The enemy team also has to match. Then the next 8 man match we go into, it picks 2 assaults, 4 heavies and 2 mediums. Again both teams then decide who goes as what mech that match. Let the match maker pick randomly what weight classes and how many can be used for that one match. Still allows for randomness but still gets rid of always running into these pure one thing or another steam role teams. If the match maker randomly says 6 assaults and 2 lights are called for in that match, than so be it. You then have to run with it. But it will not be that way every match because that's all some want to run. This I think would work great.
This would make for a really fun game if you pick a conquest game and once in the lobby the match maker says you can take 7 assaults and 1 light lol or 8 mediums. It would force those in the 7 assault 1 light game to really think just how they are going to run those 7 (slow) assaults in a conquest game and what is that 1 light going to do? Will he run out and cap as many points as he can or will he try and go hunt down the enemy's 1 light and let the 7 Assaults move to cap at a slower rate but as a unit?
I think if the match maker picked randomly just what class types and how many can be used for that one mission, it would somewhat make it fun for most players as everyone would have to be more strategic with what that one match says you can use.
#2
Posted 21 February 2013 - 10:05 AM
Having the match-maker pick your weight classes for you might not be the best thing in the long run, cause not everyone likes some weight classes and that could force them to us it.
I personally believe that making a weight min and max limit would go farther then having the Match-maker pick the weight classes.
#3
Posted 21 February 2013 - 10:41 AM
Edited by ExTraCe, 21 February 2013 - 10:42 AM.
#4
Posted 21 February 2013 - 10:42 AM
Very interesting. Maybe have it as a game-mode. Sometimes instead of just loading into a match with your selected mech, you load into that lobby and have to fill out the roles like in a MOBA game. However, the only bad thing I can see coming from this would be the utter disappointment when maybe you don't have a mech fitting that class...and you'd be forced to play a trial mech or something.
It'd make people buy mechs of every class. While not bad, some people would just rather not have to deal with playing certain classes and this kinda forces them to.
#5
Posted 21 February 2013 - 11:53 AM
Beeman, on 21 February 2013 - 10:42 AM, said:
Very interesting. Maybe have it as a game-mode. Sometimes instead of just loading into a match with your selected mech, you load into that lobby and have to fill out the roles like in a MOBA game. However, the only bad thing I can see coming from this would be the utter disappointment when maybe you don't have a mech fitting that class...and you'd be forced to play a trial mech or something.
It'd make people buy mechs of every class. While not bad, some people would just rather not have to deal with playing certain classes and this kinda forces them to.
Edited by Yoseful Mallad, 21 February 2013 - 11:54 AM.
#6
Posted 21 February 2013 - 12:07 PM
ExTraCe, on 21 February 2013 - 10:41 AM, said:
Every problem has at least one simple, easy to understand, incorrect solution (c)
Unless you feel that 8 Ravens 3L vs 8 Ravens 4X is a perfetly balanced match...
#7
Posted 16 March 2013 - 02:25 PM
Restrict mech selection to the four mechs each pilot has "checked off" as wanting to be available on the home screen,
In addition to requirements for a set number of A/H/M/Ls. Then have the pre-game screen display the map being used.
Then allow teammates to see eachother's immediately selected mech in the Pre-game screen.
This lets pilots coordinate their selections without being a preloaded team, allows for flexability in map response, and encourages teamwork by having puppets talk to one-another BEFORE they step behind the controls of a death machine
A missile boat can announce his profession, before discovering his peers are all laser boats
A Atlas can ask someone to be his meatshield, before being pared with a team of scouts
A newbie can ask questions, before being sent against Goons.
And if someone decides that they don't WANT to change mechs to form a balanced team, the computer can randomly assign one of the weight class that is over-filled, into the needed slot.
....what flaws are in this?
Any flaws?
#8
Posted 16 March 2013 - 02:37 PM
#9
Posted 16 March 2013 - 05:19 PM
SgtKinCaiD, on 16 March 2013 - 02:37 PM, said:
#10
Posted 17 March 2013 - 01:19 AM
#11
Posted 17 March 2013 - 11:00 AM
#12
Posted 17 March 2013 - 11:58 AM
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