

Is This A Bug Or Intented?
#1
Posted 22 February 2013 - 02:25 AM
The ammo in my lost leg explodet - leading to a chain reaction - my side torso got destroyed (no ammo was in it) and finally my reactor got blown up.
Dead by ammo exploding in my leg? o.O
#2
Posted 22 February 2013 - 02:27 AM
#3
Posted 22 February 2013 - 02:29 AM
Tombe0, on 22 February 2013 - 02:27 AM, said:
Nope, legs and arms both transfer damage to the side torsos first in this game.
#4
Posted 22 February 2013 - 02:29 AM
Putting ammo in the legs is risky business friend.
#5
Posted 22 February 2013 - 02:29 AM
#6
Posted 22 February 2013 - 02:31 AM
#7
Posted 22 February 2013 - 03:14 AM
#8
Posted 22 February 2013 - 03:17 AM
If there is sufficient damage leftover in the ammo explosion it will rip through your mech until it hits CT.
First it explodes the leg/arm, then the side torso, then the center torso. Then the mech is dead.
#9
Posted 22 February 2013 - 03:21 AM
Your name wouldn't happen to be Brian, would it?
#10
Posted 22 February 2013 - 03:28 AM

That'd be bad luck Brian right there.
#11
Posted 22 February 2013 - 03:37 AM
ForceUser, on 22 February 2013 - 03:28 AM, said:

That'd be bad luck Brian right there.
Though, most of the time gauss explosion isn't enough too blow up the side torso.
#12
Posted 22 February 2013 - 03:45 AM
But yea, it's only really an issue with XL's

#13
Posted 22 February 2013 - 04:07 AM
Tombe0, on 22 February 2013 - 02:27 AM, said:
Following Battletech TT rules, damage done to a destroyed leg is transferred to the respective side torso internal structure.


#14
Posted 22 February 2013 - 04:10 AM
I asked about this a while ago; and the answer was thus:
When ammo explodes, it does whatever damage was left in the stack. One full ton of srm ammo exploding means 2.5 * 100 for 250 damage.
So one ton of srm ammo in your leg explodes, takes off the leg, and transfers damage inwards to the side torso. Side torso gets destroyed because 250 damage, and the rest of the damage transfers in. And then you lose your ct.
And even more fun, all ammo in a component auto-explodes if you lose that component. So, if you're storing your ac5 ammo in your ac5 arm and lose the arm, whatever ammo is left all explodes and damages your side torso, despite the arm not even being attached anymore. And yeah, the damage will be enough to kill you.
Even in an atlas.
An explosion from a single ton of any kind of ammo (not counting ams or narc) placed anywhere on a mech basically does enough damage to kill any mech outright.
Well, unless you're running a standard engine and CASE, but who even does that.
It is pants-on-head garbage, but this is apparently working as intended.
#15
Posted 22 February 2013 - 04:12 AM
Not had this happen very often - tbh if your leg pops, you're pretty much done.
#16
Posted 22 February 2013 - 04:17 AM

#17
Posted 22 February 2013 - 04:21 AM
Polojilarious, on 22 February 2013 - 04:10 AM, said:
I asked about this a while ago; and the answer was thus:
When ammo explodes, it does whatever damage was left in the stack. One full ton of srm ammo exploding means 2.5 * 100 for 250 damage.
So one ton of srm ammo in your leg explodes, takes off the leg, and transfers damage inwards to the side torso. Side torso gets destroyed because 250 damage, and the rest of the damage transfers in. And then you lose your ct.
And even more fun, all ammo in a component auto-explodes if you lose that component. So, if you're storing your ac5 ammo in your ac5 arm and lose the arm, whatever ammo is left all explodes and damages your side torso, despite the arm not even being attached anymore. And yeah, the damage will be enough to kill you.
Even in an atlas.
An explosion from a single ton of any kind of ammo (not counting ams or narc) placed anywhere on a mech basically does enough damage to kill any mech outright.
Well, unless you're running a standard engine and CASE, but who even does that.
It is pants-on-head garbage, but this is apparently working as intended.
I'm not sure that the ammo will auto-explode if the component section is destroyed. I was under the impression that a critical hit on ammo was required to cause an ammo explosion.
#18
Posted 22 February 2013 - 04:48 AM
#19
Posted 22 February 2013 - 05:44 AM
TAsme, on 22 February 2013 - 03:14 AM, said:
If the ammo detonated dealt sufficient damage, the damage will go through the leg, through the side torso, and into the CT, resulting in a mech destruction. This is the risk you take putting ammo in your legs (or arms). Try torso-mounted ammo with a CASE.
#20
Posted 22 February 2013 - 08:16 AM
Brown Hornet, on 22 February 2013 - 02:31 AM, said:
I don't think blowing off legs is underrated, they're hard to hit reliably and typically have as much armor (each) as a side torso or even center torso. Unless you are trying to cripple a fast mover it's usually better to go for torso shots, all other things being equal. Obviously if someone's already stripped armor there you're going to go for the legs.
OP: Yeah ammo explosions hurt...a lot. They are also subject to chain reactions so if you have 2 tons in one leg and one of them gets hit, it can set the other one off, which just piles on more damage. Excess damage flows inwards towards your engine, so yeah, any ammo explosion has the potential to kill you, and often does.
Edited by pseudocoder, 22 February 2013 - 08:21 AM.
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