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Let's Predict The Metagame Winners Of The Future


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#41 Commander Kobold

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Posted 21 February 2013 - 05:05 PM

Whatever can boat the most efficiently

#42 Skadi

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Posted 21 February 2013 - 05:07 PM

View PostPhiladelphia Collins, on 21 February 2013 - 05:03 PM, said:

has anyone said ssrm6 boat?

ATM-12's > SSRM6's

#43 Roadkill

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Posted 21 February 2013 - 05:11 PM

View PostNorris J Packard, on 21 February 2013 - 03:15 PM, said:

Thus in all likelihood for IS players, an OmniMech will simply occupy two drop slots.

This.

The standard ratio for tabletop is 8 IS vs 5 Clan. Since you can actually aim in MWO instead of relying on a random hit table, increasing that ratio makes sense. Counting a Clan 'Mech as 2 IS Mechs of the same weight is probably about right. Or just count Clan 'Mechs as double their tonnage if/when they move to weight balanced matches instead of weight class balanced matches.

#44 Deathlike

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Posted 21 February 2013 - 06:09 PM

I can already see Clan DHS being between 1.2 and 1.3... in trading off for 2 slots instead of 3.

#45 SpiralRazor

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Posted 21 February 2013 - 06:12 PM

View PostRedshift2k5, on 21 February 2013 - 02:26 PM, said:

Triple Clan Ultra AC-20



No way bro!!! To short range.

Im thinking an Annihilator with X4 Ultra 10s. Longer range, faster firing rate.

View PostAdridos, on 21 February 2013 - 03:29 PM, said:

As a Clanner, though, all teamwork basically falls out of the window.

If you ever looked at PuGs and thought how stupid of them not to focus fire, coordinate, etc., then you've seen how a Clan warrior should actually behave, brave and powerful, but stupid and arrogant.



They were arrogant, but far from stupid...they are genetically bred to be smarter, faster and stronger. Hence starting stats for clan pilots were better then IS.

#46 BigMooingCow

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Posted 22 February 2013 - 04:40 AM

There's no way to balance a Clan mech vs an IS mech, so they'll have to do it outside the actual combat. A few possible routes:

* Stars vs Lances. More IS mechs against fewer Clan mechs
* ROE. Make the Clanners not get any payout if they break Clan ROE, like grouping fire
* Limit Clan builds. This would really blow, but they could cheat with mech loadouts and say Clan mechs can only use premade Omni loadouts (and then just don't include crazy builds like the Hunchie Doomcannon)
* Implement BV. Good luck soloing four Hunchies with your 3000BV munchkin!

It's impossible to predict the winners in-game (ie: Urbie IIC wastes Atlas D) when the metagame balance will determine what in-game engagements actually happen. In other words, if PGI says it's one clan mech vs eight IS mechs, nobody will be complaining about the Nova coring lights in one salvo.

As for in-game weapons, I think the Clan ERML is very overpowered. It's one damage off an IS LL but generates three heat less and only uses one ton and one slot. Figure a powerful IS energy fire support mech might mount four LL's and take 80 tons to mount all the heat sinks. You could do this with a 35 ton mech (with the attendent speed and agility) in a Clan design. The larger weapons like the lightweight LRMs and armor-piercing ERPPC might get all the press, but the ERML significantly increases the capabilities of all light and medium mechs to eclipse IS heavies.

It's gonna suck to have 30 ton light mechs running around that can pull off 42 damage alphas at 450M!

#47 BigMooingCow

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Posted 22 February 2013 - 04:43 AM

View PostSpiralRazor, on 21 February 2013 - 06:12 PM, said:



No way bro!!! To short range.

Im thinking an Annihilator with X4 Ultra 10s. Longer range, faster firing rate.




They were arrogant, but far from stupid...they are genetically bred to be smarter, faster and stronger. Hence starting stats for clan pilots were better then IS.


The minute we get that mech, someone will rip off the AC10's and mount four Gauss. And the forum will MELT with screams. Just watch. :P

#48 Critical Fumble

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Posted 22 February 2013 - 04:53 AM

I'm going to go with whatever can mount the most C-SSRM6 launchers and ECM or a TAG.

#49 xX_Nero_Xx

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Posted 22 February 2013 - 05:20 AM

3 clan guass and 4 er lrg

#50 Steinar Bergstol

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Posted 22 February 2013 - 05:23 AM

There's an easy way to solve all the problems the introduction of the clans would bring.

Change the setting to 3015 like MW5 was supposed to be. Problem solved. :P

Okay, ClanFans, you can put down the torches and pitchforks now. I was only half-serious. :D

Edited by Steinar Bergstol, 22 February 2013 - 05:24 AM.


#51 Adridos

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Posted 22 February 2013 - 07:08 AM

View PostSkadi, on 21 February 2013 - 04:59 PM, said:

Bane/Kraken?
10 Clan AC2's.


Wrong, it's 10 UAC/2s. :P


View PostSpiralRazor, on 21 February 2013 - 06:12 PM, said:

They were arrogant, but far from stupid...they are genetically bred to be smarter, faster and stronger.
Hence starting stats for clan pilots were better then IS.


Still, they don't fare well in actual war as the Tukayid had proven. Mostly because of gimping themselves, which is something millitary refers to as stupidity.

#52 Skadi

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Posted 22 February 2013 - 02:17 PM

View PostAdridos, on 22 February 2013 - 07:08 AM, said:


Wrong, it's 10 UAC/2s. :P




Still, they don't fare well in actual war as the Tukayid had proven. Mostly because of gimping themselves, which is something millitary refers to as stupidity.

I know its stock 10 UAC2's.
im gonna change it to 10 Clan AC2's
no jamming
more ammo
More weapons

#53 Kraven Kor

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Posted 22 February 2013 - 02:24 PM

View Postzverofaust, on 21 February 2013 - 02:28 PM, said:


O *** I didn't even think of that.

Hunchback IICs with dual UAC/20s four-shooting errthang.


Ah, the good ol' IIC.

Tech: "We didn't have room for the ejection system, so we removed it. Good luck."
Mechwarrior: oO

#54 Mechwarrior Buddah

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Posted 22 February 2013 - 02:39 PM

View PostNorris J Packard, on 21 February 2013 - 02:27 PM, said:


This.

There is going to be absolutely no way to counter that kind of raw power. Even with absolutely absurd CD's and extremely high jamming rates, all you need to do is get off one Alpha Strike and everything is dead.


That was basically what I loved using in solaris 7. That or LB-Xes. Running near someone and BOOM ALPHA was fun as hell

View PostAdridos, on 21 February 2013 - 03:22 PM, said:

IDK, they are pretty confident with making statements out pals from the other side will get to play as their precious Clans.


be funny if they a.) make em AI or b.) dev only or c.) SCRAP the clans entirely
epic trolls all there

#55 Kommisar

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Posted 22 February 2013 - 02:50 PM

It is just like the first Clan release for Table Top all over again.

The game is ruined.

#56 BigMooingCow

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Posted 23 February 2013 - 07:42 AM

View PostSteinar Bergstol, on 22 February 2013 - 05:23 AM, said:

There's an easy way to solve all the problems the introduction of the clans would bring.

Change the setting to 3015 like MW5 was supposed to be. Problem solved. :D

Okay, ClanFans, you can put down the torches and pitchforks now. I was only half-serious. :lol:


I'd LOVE to see that. The IS is well-balanced in 3015 and there's PLENTY of fun to be had without any silly Mad Cats.

View PostKommisar, on 22 February 2013 - 02:50 PM, said:

It is just like the first Clan release for Table Top all over again.

The game is ruined.



It's all a matter of perspective. If you didn't like the 3025 setting, the Clans made the game interesting.

Personally I think the game was better balanced before the Clans, and the Clan invasion in MWO is going to be EXTREMELY difficult to make fun for us to play. It's asymmetric in all the ways that is easy to represent in game (weapons, equipment, and Omnis), and the factors that make the IS have even a snowball's chance are VERY difficult to represent in a game like MWO (supply chain, ROE, batchalls, general Clan self-sapping stupidity).

Gold star if they can pull it off, but it's going to be an enormous task. Ima scared.

Edited by BigMooingCow, 23 February 2013 - 07:43 AM.


#57 Fooooo

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Posted 23 February 2013 - 08:04 AM

View Postzverofaust, on 21 February 2013 - 04:14 PM, said:


I never said there wouldn't be teams, but that there'd be no real physical distinction between any one team or another besides their Forum Avatar/Signature etc. A "Draconis Combine" team will have Dragons and Atlases and Madcats and Firemoths and blah blah; everyone will have the same Mechs.


I could accept that for just the random matches, but not for CW.

IMO CW will be IS is IS, clan is clan. (except mercs ofc, who would be able to use both......then again, over time the IS would have capped clan mechs as well, so maybe it wouldnt be so bad to mix eventually.....)

Non-CW matches will possibly be mixed exactly like you said if they don't require you to be a clanner to use them or something.

Either that or we will all get 2 mech hangers. One for clan mechs, one for IS mechs etc, with a timer on swapping between the hangers / teams.

Thats my prediction anyways... :D

Edited by Fooooo, 23 February 2013 - 08:10 AM.


#58 Nonsense

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Posted 23 February 2013 - 08:21 AM

View PostRoadkill, on 21 February 2013 - 05:11 PM, said:

This.

The standard ratio for tabletop is 8 IS vs 5 Clan. Since you can actually aim in MWO instead of relying on a random hit table, increasing that ratio makes sense. Counting a Clan 'Mech as 2 IS Mechs of the same weight is probably about right. Or just count Clan 'Mechs as double their tonnage if/when they move to weight balanced matches instead of weight class balanced matches.



Haha...so you get the complete noob dropping in a Daishi instead of an Atlas taking up 200t worth of drop space in your pug match instead of 100?

My god I hope you're wrong...

It'd be fine for organized drops or if there were a LoL-like lobby system where teams get to alternate pick mechs one by one and there can't be duplicates...but for random blind pug matches? Horrible!

#59 hashinshin

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Posted 23 February 2013 - 08:25 AM

The answer has always been there. 8v12, Clan gets 8, IS gets 12. Clan mechs are more expensive to discourage people only playing them.

#60 Steinar Bergstol

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Posted 23 February 2013 - 12:37 PM

View PostBigMooingCow, on 23 February 2013 - 07:42 AM, said:


I'd LOVE to see that. The IS is well-balanced in 3015 and there's PLENTY of fun to be had without any silly Mad Cats.


Oh, I'd love that myself, being a diehard fan of the 3025 era since that's the point of the timeline when I first got hooked on Battletech. It'd be fantastic to once again see a game focused on the dirty, gritty setting of that age with the whole "there are no real good guys, just different shades of *******" feeling the Successor States had at the time. I mean, sure, Hanse Davion and the Federated Suns may have been the designated "people to cheer for" in the books, but even Hanse was a bit of a ruthless ******* at the time.

Fast forward 25 years and you have SuperVictor the Dwarf, paragon of all that's White-Knighty and not half the interesting character his dad was in my opinion, not to mention a Big Bad in the Clans who, in classic supervillain style are a "threat to all of civilization".

I understand that many people do like and prefer the 3050 era, but for me the 3020's will always have my heart.

Thing is, PGI can't really do that, can they? The outcry from the fans of the clans would be enormouos and they'd risk losing everyone who just want to pilot their Mad Cat or Daishi. Better, I suppose, to leave this game in the 3050's, and maybe if the game is a success PGI will be encouraged to make a proper Mechwarrior 5 with a proper reset to 3015 like originally planned. Maybe, if we're real lucky the franchise will come fully back to life and we will get several more Mechwarrior games. Maybe if we're real lucky when community warfare and all is in place PGI will see fit to let us choose which point in the timeline to play in.

Maybe we'll be real lucky, but for now this is what we have and if we want more we're gonna have to stick by it and hope things will keep moving in the right direction.





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