

Can We Please Get Team Deathmatch For Those Who Want To Play It?
#21
Posted 21 February 2013 - 09:39 PM
Otherwise, play Conquest. The multi point system requires you to go on the attack, or the enemy will take more points then you, and win that way.
But I personally like the idea that I can win the match with out having to actually shoot anything. Victory is all I care about
#22
Posted 21 February 2013 - 09:42 PM
Motroid, on 21 February 2013 - 09:38 PM, said:
I've gone through quite some serious issues with the evolution of this great game. Sacrificed a few very important things to mainstream appeal like knock-downs (-75% RVN-3L with proper collisions and knockdowns) and repair 'n' rearm (which was important for the feel of a being a mechwarrior)...but seriously a teamdeathmatch-based gameplay in a vehicle combat simulation is a total No-go and would ruin half of the well crafted and fragile gameplay.
*sigh*
Knock-downs were taken out due to code issues and other problems, it will return. Repair & Rearm was a badly crafted system, poorly implemented, and abused like crazy by many of the playerbase. That will not return.
#23
Posted 21 February 2013 - 10:30 PM
Sug, on 21 February 2013 - 09:25 PM, said:
No one has working hands.
Except the:
Banshee
Executioner
Ice Ferret
Atlas
Ursus
Hunchback
Acuma
Shadow Hawk
Banzai
Tiburon
Hollander
Aliance
Hussar
Fireball
Thorn
Cyclops
I could go on.


However I was thinking maybe attaching it in a fashion similar to this:

Maybe even only allow heavy/assault Mechs to carry flags, so light Mechs don't just capture it and disappear.
#24
Posted 22 February 2013 - 05:14 AM
The topic's title already states that this is about an option. You would never have to play this. But some of us want this, so it is not a bad idea! Why do you even care to post in this thread, as clearly this topic doesn't even concern you?
Anyone who thinks that Assault and Conquest are Team DeathMatch has either not read or understood my original post. This is about NOT being forced to behave in a certain way because of a red square on the ground.
This is about concentrating solely on the enemy team and it's actions, like in a real battle, where red squares on the ground have little to no tactical value. This is actually AGAINST mainstream appeal Motroid.
And Ranek, i didn't say we lost, i said the matches sucked. You only care about victory?
I only care about good fights. See? I can do that too... These are just personal opinions. Forgive me that i don't care about yours on this matter, since, as stated above, this topic doesn't concern you.
Edited by Oy of MidWorld, 22 February 2013 - 05:29 AM.
#26
Posted 22 February 2013 - 05:49 AM
HOWEVER, I came here to blow poop up with my walking fantasy tank with giant futuretech fantasy weapons. I would love a mode where that was the ONLY goal. I would like to believe that people choosing the option of TDM would play appropriately.
I will now proceed to rile up this thread. I want straight up 24 man death match. I want to be stuck in a box and watch chaos on a epic scale ensue.
Edited by blacklp, 22 February 2013 - 05:50 AM.
#27
Posted 22 February 2013 - 06:07 AM
#28
Posted 22 February 2013 - 06:59 AM
#29
Posted 22 February 2013 - 07:10 AM
#30
Posted 22 February 2013 - 07:11 AM
Also if you don't consider the pew pew and boom boom and blat blat splodey time the most fun part of the game, WTF are you playing for?
#31
Posted 22 February 2013 - 07:41 AM
People can't stand the thought of a popular mode, like MW:LL's Terrain Control, a true conquest mode either, huge maps with long 2 hour matches of actiony Mech combat. MWO, and other Mech titles, are from simulations anyways. IL-2, Cliffs of Dover, and Blackshark, are simulations, which I play.
Imagine, for a moment, the following options:
* No Respawn/Random Mode (Specific map selected) - Matched against other players selecting the same (Assault, Conquest, TDM) on a specific map
* No Respawn/Random Mode/Random Map - Same as above with random map
* No Respawn/Specific Mode/Specific Map/Mode - Ohhh, more options!
AND vice versa for respawn modes Dropship, Respawn version of TDM, or a future awesome "Terrain Warfare."
#32
Posted 22 February 2013 - 01:26 PM
Thor77, on 22 February 2013 - 06:07 AM, said:
That i am aware of. The real objective would be, say the city in River City. Militaries fight for cities if they have a harbour and a spaceport

I thought more in terms of, the map itself is the strategical factor.
#34
Posted 22 February 2013 - 01:37 PM
Now give us some proper Solaris arenas and I'm all good with it.
#35
Posted 22 February 2013 - 02:07 PM
Mercules, on 22 February 2013 - 01:34 PM, said:

Like i said, we have not been capped. It was all rushing back into a chaotic lagging-through-each-other-fest. This is about the gameplay suffering from a bad mechanism, not crying about being capped. Try to understand what you read.

Edited by Oy of MidWorld, 22 February 2013 - 02:10 PM.
#36
Posted 22 February 2013 - 02:09 PM
Oy of MidWorld, on 22 February 2013 - 02:07 PM, said:
Like i said, we have not been capped. It was all rushing back into a chaotic lagging through each other fest. This is about the gameplay suffering from a bad mechanism. Try to understand what you read.
Did someone slip past your tactical brilliance and get to the most important point on the map? Yes. Were you in tactical positions? Not the proper ones or no one would have reached your cap. Try to understand "Tactical".
#37
Posted 22 February 2013 - 02:12 PM
Mercules, on 22 February 2013 - 02:09 PM, said:
Did someone slip past your tactical brilliance and get to the most important point on the map? Yes. Were you in tactical positions? Not the proper ones or no one would have reached your cap. Try to understand "Tactical".
Try to understand that some of us think capping is for idiots.
#38
Posted 22 February 2013 - 02:14 PM
Oy of MidWorld, on 22 February 2013 - 02:12 PM, said:
Try to understand that some of us think capping is for idiots.
I get it, you don't understand that the most important ten meters in the game is supposed to be guarded. I don't understand why you would think others who do understand this are idiots.
#39
Posted 22 February 2013 - 02:20 PM
Some of us just think it sucks that we have to do it. We would like a Team DeathMatch. Why do you even care?
#40
Posted 22 February 2013 - 02:20 PM
Oy of MidWorld, on 22 February 2013 - 02:12 PM, said:
Try to understand that some of us think capping is for idiots.
Try to understand you loose control of the most important spot you loose the match. The ones that let themselves get capped without a fight are neither tactically brilliant nor very situationaly aware.
Edited by Sean von Steinike, 22 February 2013 - 02:21 PM.
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