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Can We Please Get Team Deathmatch For Those Who Want To Play It?


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#41 Mercules

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Posted 22 February 2013 - 02:26 PM

View PostOy of MidWorld, on 22 February 2013 - 02:20 PM, said:

Why do you even care?


If say 100 are logged in...

20 are set to "Any"
30 are set to "Conquest"
20 are set to "Assault"
20 are set to "TDM"

How many players are actually available to any game mode? That is one reason I care.

The other is development. The same people who work out the kinks in the game modes I want to play would be assigned to work out the kinks in TDM meaning the development of the other modes slows down. Since I obviously don't care to play a mode that requires less tactics than the current modes I obviously don't want them to waste the resources.


You get to say, "I would play this mode." Just like I get to say, "I think it would be a waste of time." Then the devs get to decide what they ultimately want to do. Why speak up in your thread? So the devs don't think that everyone agrees that TDM is a good idea. Many of us don't.

#42 ElLocoMarko

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Posted 22 February 2013 - 02:27 PM

Looks like you meant to post this in the "Suggestions" forum.
Please try that next time as General is where we just complain about stuff.

#43 Oy of MidWorld

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Posted 22 February 2013 - 02:28 PM

So you're suggesting not to implement more gamemodes? Great idea. Would you force me to play conquest if you could?

View PostSean von Steinike, on 22 February 2013 - 02:20 PM, said:

Try to understand you loose control of the most important spot you loose the match. The ones that let themselves get capped without a fight are neither tactically brilliant nor very situationaly aware.


This is, for the umpteenth time, not about tactical brilliance, which i don't claim, nor ever did, but about not wanting to have that important spot.

Edited by Oy of MidWorld, 22 February 2013 - 02:41 PM.


#44 Mystere

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Posted 22 February 2013 - 02:31 PM

TDM is for coat tail hangers. :D

I want a 16+ no-holds-barred winner-take-all last-man-standing game mode. :P

Imagine the initial alliances, opportunistic realignments, and eventual backstabbing. Machiavelli would be really proud.

#45 Sean von Steinike

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Posted 22 February 2013 - 02:39 PM

View PostOy of MidWorld, on 22 February 2013 - 02:28 PM, said:

So you're suggesting not to implement more gamemodes? Great idea. Would you force me to play conquest if you could?

If they put it in, you would just whine about chasing that last mech just like you whine about being capped.

#46 Mechwarrior Buddah

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Posted 22 February 2013 - 02:43 PM

View PostOy of MidWorld, on 21 February 2013 - 04:06 PM, said:

Forces are in place at tactical positions, a thrilling battle of attrition is certain to ensue, but wait! Someone's capping, magically ending an exciting match. Everybody's rushing the base. Total chaos. Mechs running into (and through...) each other inside a square red box. No one aims anymore, the result is random.

Played several matches today, where real cool battles were prevented from happening by the capping mechanism.

My lancemates and I are willing to put up with the occasional shutdown griefer if we could get real battles without the magic capping arcade mode. Like-minded players watching on his team would probably give away his hidey hole anyway, sometimes at least. I know a lot of players feel this way.

It would probably not be too hard to implement right? And no one would have to play it.

This has probably been stated before, but it can't be stressed enough.


Nice points. You remember the faces of your fathers Oy the brave

View PostMystere, on 22 February 2013 - 02:31 PM, said:

TDM is for coat tail hangers. :D

I want a 16+ no-holds-barred winner-take-all last-man-standing game mode. :P

Imagine the initial alliances, opportunistic realignments, and eventual backstabbing. Machiavelli would be really proud.


I want a 124+ fighting ability AT ALL. Hundreds of mechs on the battlefield, constant combat and craziness. THAT I wanna see but know I wont ever

Edited by Mechwarrior Buddah, 22 February 2013 - 02:41 PM.


#47 KuruptU4Fun

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Posted 22 February 2013 - 02:46 PM

[Image removed]

Edited by Niko Snow, 22 February 2013 - 04:27 PM.
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#48 Mystere

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Posted 22 February 2013 - 02:49 PM

View PostMechwarrior Buddah, on 22 February 2013 - 02:43 PM, said:

Nice points. You remember the faces of your fathers Oy the brave

I want a 124+ fighting ability AT ALL. Hundreds of mechs on the battlefield, constant combat and craziness. THAT I wanna see but know I wont ever


That would be pure awesomeness, especially if it was a no-holds-barred winner-take-all last-man-standing game mode. :P

#49 Spawnsalot

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Posted 22 February 2013 - 02:50 PM

View PostMercules, on 22 February 2013 - 02:26 PM, said:


If say 100 are logged in...

20 are set to "Any"
30 are set to "Conquest"
20 are set to "Assault"
20 are set to "TDM"

How many players are actually available to any game mode? That is one reason I care.



So you're worried a lot of players will ditch the Assault game mode in favour of another?
If a lot of people opt out of playing Assault, doesn't that tell you something about the popularity of if it and what people would actually prefer playing?

Not saying "You should stop playing that game mode you enjoy because no one else likes it", enjoy it of course - cap to your hearts content, but don't be surprised when a majority of players jump ship for something more to their tastes.

(At least you'll probably be playing regularly with a few other dedicated souls and create your own sub-community :P )

Cheers.

#50 Oy of MidWorld

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Posted 22 February 2013 - 02:54 PM

View PostSean von Steinike, on 22 February 2013 - 02:39 PM, said:

If they put it in, you would just whine about chasing that last mech just like you whine about being capped.

I would not. Do you know me? I don't whine. I made a suggestion, stop making assumptions please. I'm sorry you failed to understand my point. I don't feel like explaining it so you'd do.

#51 Cpt Jason McCarthy

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Posted 22 February 2013 - 03:20 PM

TDM : Enjoy your new Hide 'n Seek game mod !!

#52 Oy of MidWorld

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Posted 23 February 2013 - 08:58 AM

View PostShadowpunisher, on 22 February 2013 - 03:20 PM, said:

TDM : Enjoy your new Hide 'n Seek game mod !!


If we get it, I will.

#53 SJ Osiris

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Posted 23 February 2013 - 09:30 AM

Perhaps instead of removing the bases to make TDM, they could rework how capping works in Assault. The rate of capturing a base could decrease based on a teams strength. That way, if there were only 1 enemy light left, he could only cap at 1/8 normal speed. The team with more units could then go cap at normal speed, if they didn't want to look around the map.

Also, there could be a time multiplier that built up as the match went on regarding capturing. So, if a light ran to the enemy base at the start of the match it would be extremely slow capturing. As time progressed, the cap rate could return to the normal speed towards the end of the match.

I think that these ideas combined could push people more in the direction of fighting.This method would also preserve the failsafe of making sure 1 person doesn't go hide and run the time out.

As an aside, if we were to talk tactics, the most logical strategy for Assault as of now would be to stray only 300m or less from the base. I feel the only thingy making people walk forward now is they just want to shoot.

#54 Nate O

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Posted 23 February 2013 - 07:56 PM

I would love a TDM option. How hard could it be to make? The whole, "what if the last man left camps?" argument is silly. That could happen to any game with TDM.. Doesn't stop it from the developers making that option. And for the guy saying he doesn't want them to focus their attention on making an option for TDM because it will take away from other things, all I have to say is: Is the developer team thatdinky?

#55 Motroid

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Posted 24 February 2013 - 10:06 AM

View PostTer Ushaka, on 21 February 2013 - 09:42 PM, said:

*sigh*
Knock-downs were taken out due to code issues and other problems, it will return. Repair & Rearm was a badly crafted system, poorly implemented, and abused like crazy by many of the playerbase. That will not return.

You really think they took out knock-downs rather than fixing them because of what? They CAN'T fix it? Or what?
You don't really believe this hoax right? It's just because most of the new players eager to drive their first own mech would be disappointed when just being knocked down once means your ONLY own mech is stuck in game for some time. That's some serious economic issues on this decision for a company running a premium F2P for a bunch of Battletech fans worldwide in comparison to the quality they are targeting.

#56 Teralitha

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Posted 24 February 2013 - 10:23 AM

View PostMerky Merc, on 21 February 2013 - 09:17 PM, said:

Just think two teams are placed tactically, a thrilling brawl ensues and all that remains are 2 eared A1s, or any light mech who's pilot decides it's trolling time. 10 minutes of spectating a light mech just running away.


I thought they've said that solaris matches will be in at some point.

When your dead, you can quit a match at any time.

#57 Spawnsalot

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Posted 24 February 2013 - 10:54 AM

View PostMotroid, on 24 February 2013 - 10:06 AM, said:

You really think they took out knock-downs rather than fixing them because of what? They CAN'T fix it? Or what?
You don't really believe this hoax right? It's just because most of the new players eager to drive their first own mech would be disappointed when just being knocked down once means your ONLY own mech is stuck in game for some time. That's some serious economic issues on this decision for a company running a premium F2P for a bunch of Battletech fans worldwide in comparison to the quality they are targeting.

Because no other facet of this game has a steep learning curve, right?

#58 Adrian Steel

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Posted 24 February 2013 - 11:12 AM

- Mechwarrior is tonnage biased
- This disadvantages medium and light mechs
- This is why there's a capping mechanism

You clowns in your fat boats shouldn't be able to get away with walking straight into the middle of the map with no battlefield awareness and expect a fight against an under-tonned opponent.

If you want to play gun-turret online, DEFEND YOUR BASE WITH THEM.

#59 Shismar

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Posted 24 February 2013 - 11:15 AM

I'd love there to be a TDM mode so I would not have to play it and can enjoy the game modes with at least a little tactical challenge not getting turned into pseudo-TDM much of the time. To me, TDM is the equivalent of a bar brawl, I understand that it has it's fans but I am not one of them.

Issues such as hiding mechs could be solved by game mechanics. Display of enemy mechs on the map if no engagement for some 30 seconds could be one. A single King of the Hill style cap would work as well.

#60 Spawnsalot

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Posted 24 February 2013 - 01:35 PM

View PostAdrian Steel, on 24 February 2013 - 11:12 AM, said:

- Mechwarrior is tonnage biased
- This disadvantages medium and light mechs
- This is why there's a capping mechanism

You clowns in your fat boats shouldn't be able to get away with walking straight into the middle of the map with no battlefield awareness and expect a fight against an under-tonned opponent.

If you want to play gun-turret online, DEFEND YOUR BASE WITH THEM.


-Mechwarrior is weight class based
-This disadvantages Heavy and Assault mechs
-This is why there's a capping mechanism

You clowns in your weenie scouts shouldn't be able to run rings round the larger mechs and outpace them easily, picking them apart from behind at your leisure or running of to capture bases before the assaults can catch up.

If you want to play cap-the-bases online, CONTINUE PLAYING THE CURRENT GAME MODES IN MWO AND IGNORE TDM.

(All in good fun) ^_^





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