Can We Please Get Team Deathmatch For Those Who Want To Play It?
#61
Posted 24 February 2013 - 01:44 PM
#62
Posted 24 February 2013 - 01:47 PM
zverofaust, on 21 February 2013 - 04:08 PM, said:
No just make another Game Mode. Assault is a Mode of it´s own and ignoring the Bases is ignorant.
That said:
+1 for Death Match Mode (plus Assault Mode)
Edited by Balfor, 24 February 2013 - 01:47 PM.
#63
Posted 24 February 2013 - 01:47 PM
Shismar, on 24 February 2013 - 11:15 AM, said:
Issues such as hiding mechs could be solved by game mechanics. Display of enemy mechs on the map if no engagement for some 30 seconds could be one. A single King of the Hill style cap would work as well.
Actually i haven't thought of it this way, but yeah, i guess it works both ways. Everyone playing assault could then capture to their heart's content without being flamed at all the time.
Although i guess your bar-brawl analogy is not correct. TDM would be rather tactical, most likely engagement ranges would go up. It would be very tactical with good players. It would even discourage cheesebuilds like SRM boats (they can't draw you to a certain point on the map to face them inside a 50 x 50 meters red square), or pure LRM-boats (who would run out of ammo in a battle of attrition).
Edited by Oy of MidWorld, 24 February 2013 - 01:52 PM.
#64
Posted 24 February 2013 - 02:47 PM
If you don't like it, don't play it.
#65
Posted 24 February 2013 - 02:51 PM
#66
Posted 24 February 2013 - 04:35 PM
Spawnsalot, on 24 February 2013 - 10:54 AM, said:
I didn't say it's an easy game. MWO is quite sophisticated and you will need training and experience like with any good game.
But knock-downs were in the game total closed beta phase right from the beginning and shortly before going OB they dropped it suddenly....
Think bigger. Listen carefully. Money talks.
#67
Posted 25 February 2013 - 02:16 AM
Motroid, on 24 February 2013 - 04:35 PM, said:
But knock-downs were in the game total closed beta phase right from the beginning and shortly before going OB they dropped it suddenly....
Think bigger. Listen carefully. Money talks.
This sounds a little conspiracy theoretical... If you remember, knock-downs were quite broken with mechs lag-skipping horribly before getting up. Maybe that is why they removed it, hmm? Because it'd look bad.
#68
Posted 25 February 2013 - 02:38 AM
#69
Posted 25 February 2013 - 02:47 AM
Motroid, on 24 February 2013 - 04:35 PM, said:
But knock-downs were in the game total closed beta phase right from the beginning and shortly before going OB they dropped it suddenly....
Think bigger. Listen carefully. Money talks.
By your reasoning PGI would have dumbed down the rest of the game too, not just the one that required a degree of spatial awareness, because if it was just another WSAD shooter it would be infinitely more accessible.
People play this game for that extra layer of complexity and like you said, all it would take is a little training and experience and people would be able to deal with being knocked down - it's not like there wasn't a 3rd-person view showing what was going on.
I remember Dragon bowling and I remember things getting laggy as balls with knockdowns. It was removed because there were crippling performance issues the devs weren't happy with. Put the tinfoil hat down dude.
#70
Posted 25 February 2013 - 03:01 PM
Thorn Hallis, on 25 February 2013 - 02:38 AM, said:
I really don't care so much for Solaris. Fighting in confined areas is not what i had in mind. Played a pug match yesterday that was quite fun, as everybody was communicating. We agreed on let's ignore the bases and look for a fight. Took a sneaky route on Caustic, didn't crest a ridge until we were able to fall into their flank (everyone in the usual defensive position at the volcano). Ripped them apart. Of course, two of their lights captured our base while we were at it. Still, that was fun.
The reason i'm asking for this gamemode is to have long battles like this, without the Achilles' heel that that base is. Real information warfare on big maps. Where is the enemy? Will they suddenly pop up behind a ridge? How are our own scouts placed?
Instead of finding them in the expected location 98% of the time.
Optional of course, not everybody will like this (i never play conquest).
Edited by Oy of MidWorld, 25 February 2013 - 03:01 PM.
#71
Posted 25 February 2013 - 03:10 PM
I would absolutely love to see all the people who complain about base caps do one of two things, stop playing assault, or learn to actually use scouts and divide into groups of 4 mechs. We could call these groups lances! These lance things could take separate jobs and work as separate groups, one could defend base, while the other sees about pushing forward to capture the enemy base. If the enemy team pushes all 8 at their base, one lance could come back and flank while the other lance defends and gives them the time to get there!
Or, you can continue to take a dump on the battlefield and blame the other team.
#72
Posted 26 February 2013 - 06:22 AM
Spawnsalot, on 25 February 2013 - 02:47 AM, said:
By your reasoning PGI would have dumbed down the rest of the game too, not just the one that required a degree of spatial awareness, because if it was just another WSAD shooter it would be infinitely more accessible.
People play this game for that extra layer of complexity and like you said, all it would take is a little training and experience and people would be able to deal with being knocked down - it's not like there wasn't a 3rd-person view showing what was going on.
I remember Dragon bowling and I remember things getting laggy as balls with knockdowns. It was removed because there were crippling performance issues the devs weren't happy with. Put the tinfoil hat down dude.
If they'd removed everything from the game that didn't work properly, there wouldn't have been much left.
They are developing a game and if things are broken normally they just get fixed and not dropped from the game. That is some lame excuse for business driven decisions. They wouldn't tell anyhow if I was right...
Or just give me a reason why they did not FIX it rather than removing it? This is beta phase, this is for fixing things.
Don't believe everything companies say and start thinking on your own. Money talks, you just have to listen to it.
#73
Posted 26 February 2013 - 09:02 AM
Motroid, on 26 February 2013 - 06:22 AM, said:
They are developing a game and if things are broken normally they just get fixed and not dropped from the game. That is some lame excuse for business driven decisions. They wouldn't tell anyhow if I was right...
Or just give me a reason why they did not FIX it rather than removing it? This is beta phase, this is for fixing things.
Don't believe everything companies say and start thinking on your own. Money talks, you just have to listen to it.
Because fixing a major physics/collision detection handling issue that adversely affects server performance is a much bigger undertaking that tweaking a piece of equipment or editing graphical fluff.
Or what broken things were you thinking of? I can't think of a whole lot else that's been as bad as that.
Money talks? This is a feature a lot of players want back in, What's going to happen if they're disappointed? Yep.
Try reading less conspiracy theory literature about the big bad companies and maybe pick up a book on programming and see how fun it is to create a server authoritative network that can handle all the information the connected MWO clients are passing to it, return updated, verified information back to the clients and still create a playable experience.
The Man isn't out to get you. People aren't "sheeple", they just don't give a sh*t. If they don't like something they generally stop spending money on it and spend it more on things they do like.
Edited by Spawnsalot, 26 February 2013 - 09:03 AM.
#74
Posted 27 February 2013 - 04:39 AM
Spawnsalot, on 26 February 2013 - 09:02 AM, said:
Because fixing a major physics/collision detection handling issue that adversely affects server performance is a much bigger undertaking that tweaking a piece of equipment or editing graphical fluff.
Or what broken things were you thinking of? I can't think of a whole lot else that's been as bad as that.
Money talks? This is a feature a lot of players want back in, What's going to happen if they're disappointed? Yep.
Try reading less conspiracy theory literature about the big bad companies and maybe pick up a book on programming and see how fun it is to create a server authoritative network that can handle all the information the connected MWO clients are passing to it, return updated, verified information back to the clients and still create a playable experience.
The Man isn't out to get you. People aren't "sheeple", they just don't give a sh*t. If they don't like something they generally stop spending money on it and spend it more on things they do like.
I know about the server-authorized architecture of MWO and that this might bring up some problems. (for cheaters in first place)
But you are saying that it is too complicated to fix knock-downs? Huh? They are developing a game here. They can fix anything, what they are willing to fix. And you say they are not able to fix this? Seriously? Can't follow this. There must be another reason...
And what about those conspiracy things you are talking about all the time? Better believe everything you are told, right? People are not "sheeple" but do certainly believe too much. But too much off-topic here.
We will see knock-downs back in the game the moment the game has a critical mass of users. So long they will do anything to not disappoint newbies. Hardcore BT fans won't quit even if knock-downs never return.
In my opinion TDM will also never be implemented, besides 1 on 1 trial arenas maybe.
#75
Posted 27 February 2013 - 04:56 AM
I'm tired of having my engagement spots tied to the max distance I can safely go off base. Basically, it forces both teams to meet each time in the exact same spots, no tactics, nor thinking involved.
Although with the current mechanism, I guess it's not possible.
The constraints, I see are :
- Time limit
- Necessity to force players to play multiple matches to get significant statistics (purpose of beta)
- Availability of matches.
- Being kind to Raven pilots who need to do something of their days (joking)
For a TDM that feels right, you would need much larger maps (Alpine is a start).
#76
Posted 23 April 2013 - 07:03 AM
Sug, on 21 February 2013 - 09:25 PM, said:
No one has working hands.
But some mechs have hand actuators. and its pissed me off so far that the hand does nothing but take up a vital slot on an arm. You could have it so you need mechs on your team that have hand actuators.
Also Ive always watned to be able to punch with a mech that has a hand. why not. It would be mad if you could punch a mech when he gets to close.
Now for why i came to this forum in the first place.
Like this topic is about. We need a straight team deathmatch mode. I think in fact most ppl that play this game want to just have mech battles. thats the whole reason I play mechwarrior. I also hate capping with a passion. its stupid. if you wanna cap, go play Battlefield. Or even better,Planetside 2. Its FREE on steam. But MWO should by default have a mode where we can just be in mechs and battle other mechs.
Plus you get stuff all points for just capping. Its ******. The very first post makes alot of the argument. Capping is boring, lame and cowardly. I hate it, I hate it, I hate it... I makes sooooooooo many points by battleing. even if my team loses, i will make 5 times the XP atleast, 10x the gxp, and 3x the cbills.
TEAM DEATHMATCH GODAMMIT!!!!!!!!!!! Please...
Ill finish by saying. Eat a **** cappers. Your all ***** little **** who are just too cowardly to fight. Ill kill you all...
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