

Stop The Hacks
#21
Posted 21 February 2013 - 05:13 PM
Ofc the game will never be cheat free but i am not to worried right now. We will see once we go live if it becomes a problem or not.
#22
Posted 21 February 2013 - 05:36 PM
Tikkamasala, on 21 February 2013 - 05:04 PM, said:
Changing the FoV is usually used to gain an advantage in other fps. I am not sure if we need to change that at all.
They will have trouble with rubber-banding and lag shield on everyone else though.
Devs don't seem to have a problem with people changing FoV, there's a guide for it around here somewhere if you search the forums. Mostly you just see more cockpit with very little extra "battlefield" on the side, and some people don't like how the default feels like your face is pressed up against the glass in some mechs.
As for the rubberbanding thing, I fought a Spider earlier today that had a nice lag-shield going (I think he was Aussie rather than trying to cheat). He was hitting me as rarely as I was hitting him, my team capped the base while we were going round-and-round. Streaks cut through that though, so 3Ls and 2Ds with ECM benefit from it. I see a lot of 3Ls with pings too high to be accounted for by being on the other side of the world.
#23
Posted 21 February 2013 - 05:37 PM
Tikkamasala, on 21 February 2013 - 05:04 PM, said:
FoV is a commonly changeable option in most FP games and there's no reason to deny changing it in this one. It's a matter of personal preference that doesn't give an unfair advantage - pretty much equivalent to mouse sensitivity.
The gain in peripheral vision from a higher FoV is balanced by the fact that things in front of you will appear smaller/further away.
#24
Posted 21 February 2013 - 05:40 PM
????
Profit!
#25
Posted 21 February 2013 - 05:44 PM
#26
Posted 21 February 2013 - 05:46 PM
Sure, it makes me harder for you to hit with some weapons... but it makes EVERYTHING hard to hit for me, and the delay between pressing fire and it happening (particularly noticeable for PPCs and ballistics) makes them a massive pain to use.
It's been particularly hard to hit with lasers since 2 patches ago, in the same way as other people have reported (looks like a hit on client side, but server says no).
On a more hack-related note: There are plenty of possibilities to gain a minor advantage by changing client side files and settings so that things are rendered in a way that gives you an edge. Examples:
- user.cfg settings that remove the blur/distortion from night and thermal vision
- texture file replacements to remove various types of noise (largely aesthetic effect)
- texture file replacements to tweak things such as the night vision colour gradient (largely aesthetic effect)
- texture file replacements to make mechs stand out
The last thing on that list rings a bell - I believe some competitive Q3A players would tweak their settings so that the level geometry was all flat textured and all player models used the biggest one (i.e. fit the generic hitbox the best) set to bright green... Not sure if it was considered cheating, but it would make things much easier to spot.
Edited by PhDGreg, 21 February 2013 - 05:50 PM.
#27
Posted 21 February 2013 - 05:49 PM
IcedOmega13, on 21 February 2013 - 04:09 PM, said:
I got curious and did a google search for Mechwarrior online aimhacks and boom first result is a download page. What can be done?
Submit a report to support@mwomercs.com describing what you feel is a hack and the site you have found it at.
#28
Posted 21 February 2013 - 05:51 PM

#29
Posted 21 February 2013 - 05:52 PM
Another hacker post. I have yet to see ANYONE in this game I would call a hacker. Not even close.
#30
Posted 21 February 2013 - 06:17 PM
I just booted up the next match and went on my merry way. It's not like they're everywhere sans some of the fps's i've been in
#31
Posted 21 February 2013 - 06:23 PM
#32
Posted 21 February 2013 - 06:26 PM
IcedOmega13, on 21 February 2013 - 04:09 PM, said:
I got curious and did a google search for Mechwarrior online aimhacks and boom first result is a download page. What can be done?
The aimbot part of it doesn't work, and probably never will work, because of how the game's setup...
They charge actual money for the broken thing, too.
#33
Posted 21 February 2013 - 06:59 PM

Edited by Mechsniper, 21 February 2013 - 07:01 PM.
#34
Posted 21 February 2013 - 07:13 PM
#35
Posted 21 February 2013 - 07:15 PM
Deamhan, on 21 February 2013 - 04:58 PM, said:
I was one of those people for Day of Defeat. Staying in the know of the hacks, running VAC, recording demos while spectating suspicious people and then playing back the demo with the hack running to see if he was being guided by the hack. It's certainly not hard. There was a team of us and we each did our own viewing of multiple recordings after multiple reports, gave our own vote, and the majority of the votes won.
People intentionally did what they could to avoid detection. Always getting the latest that would go unnoticed by VAC (which we were aware of and used for our demos), using them as a guide and not using them to play the game on their behalf. My favorites were the wall hacks. Stupid players would actually track the enemy through the wall and shoot the moment the enemy came around the corner. Smarter (but still stupid) players would simply aim at the corner and wait for the enemy to come around it. Smarter still didn't bother with that. They used the intel to go where they knew the enemy wasn't, get the jump on the enemy from behind, etc. but never camped to take people out as they rounded corners.
Of course when we switched to using VAC, we had some regulars complain so hard...sure enough, VAC picked them up. They screamed false positive until we recorded demos of them and it was suspicious enough to think that it wasn't false positives after all.
You would be amazed at how many we would pick up for hacking on a monthly bases. Permabanning a dozen or two accounts per month. I'm sure some were the same people just coming back on new accounts and a new IP (we often banned both the account and IP).
But then think of this game. No anti hack program like VAC or Punkbuster. What we see spectating isn't accurate to what the person being specated sees (this was obvious with lag shield where they had to lead while we actually saw where the light was). No demos can be recorded and then played back within the game client.
Open invitation in my opinion.
As for the lag shield issue. Seen that one today as well today. An ecm commando tried to circle me so I full reversed and turned. This, quite literally, put the commando in front of me and I didn't even have to turn my torso at all. His angular velocity was completely nulified by my back turning. Yet, despite every single laser connecting on my screen, no hit registered. My crosshairs did not turn red. This wasn't an aim thing other than lag shield because I had cancelled his circling completely.
I certainly hope state rewind fixes that one. That way, those shots would've ripped him apart.
I agree with you, finding cheaters is more difficult than it seems. The game client should be checked for illegal modifications by injections and etc. However, at the same time I do believe that we should stay away from third party anti-cheat solutions like Punkbuster. First off they all have issues with various computers for no particular reason. I always get kicked because the server can't get access to my ACL even though the service is running and all ports for it are open and active. As for lag shield I haven't had too much of a problem with that, SSRM's always have good accuracy.

#36
Posted 21 February 2013 - 07:19 PM
Mechsniper, on 21 February 2013 - 06:59 PM, said:

I use a cheap 7 dollar mouse, deal with a 200-300ms and play at 768x480 virtual resolution @ 20-35fps and even I can do that with a jump sniper.
If the target isn't moving, I only have to account for my 0.2-3 fire delay and vertical trajectory, which makes it easy to pull off a CT shot; now, a perfect headshot taken against a moving target from 600m with a jump sniper, that would be suspicious.
I have never seen anything like that, though.
I can't even imagine what kind of tricky shots the guys with good hardware and connections might be able to pull off in-game... Perhaps this kind of absurd shot is possible for them... But I doubt it.
#37
Posted 21 February 2013 - 07:20 PM
Sir Trent Howell, on 21 February 2013 - 07:13 PM, said:
I've seen some strange things happen on my end like repeat headshots by the same player, very accurate groupings out of normal specs, and even an Atlas trying to tank 4 light mechs and killed 3 by headshot. Something about that stunk bigtime, because we (my teammates) were all closed beta players and this was some random guy... Almost makes me wish he did download an embedded keylogger. :/
Edited by Roaxis Stalomainis, 21 February 2013 - 07:21 PM.
#38
Posted 21 February 2013 - 07:38 PM
Mechsniper, on 21 February 2013 - 06:59 PM, said:

Eh, I've done just a little bit of poptarting, and not with a dedicated sniper build, but it is really easy to pick out the blue blobs when you're in thermal. The view from up high actually makes it a little easier to aim rather than harder.
#39
Posted 21 February 2013 - 08:42 PM
Wait........You mean he had no case, and that he filled his legs with ammo and no armor?......Oh.
#40
Posted 21 February 2013 - 08:51 PM
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