Increase Alpine In The Map Rotation!
#21
Posted 22 February 2013 - 11:29 AM
#23
Posted 22 February 2013 - 11:31 AM
#24
Posted 22 February 2013 - 11:35 AM
I would suggest at least doubling the chance of a newly released map showing up for the first 30 days after it is released. I personally have played on Alpine 4 times since the patch ... I want more of it
#25
Posted 22 February 2013 - 11:37 AM
gavilatius, on 21 February 2013 - 10:27 PM, said:
There are no ban... because it just doesn't support Community-made maps.... in fact, there are no Community-made maps.
You must be thinking of something else.
#26
Posted 22 February 2013 - 11:51 AM
#27
Posted 22 February 2013 - 12:00 PM
I am glad that there is a new map out. We need more maps. Thing is the other maps that we have seem like a lot of time was put into them and they are well done, if a bit small. I would think that a map that size could fit in something for everybody. If I could choose what maps to run things would be different. Maybe I could even learn to tolerate the great expanses of nothingness if I knew it was comming. Maybe all I need is some mental preperation and a stiff drink or 3. Maybe the map will actually be fun with 12 on 12, but I doubt it. Thing is we can not choose and we can not know in advance. It got to the point last night where I got so sick of Alpine that I just wandered off into nowhere, Diconnected, and started playing some Eve Online. I am about to launch the game again and hope, desperately hope, that I get anything, even River City night, for at least 75% of my drops because if I don't I'll probably be turning on something else within the hour, again.
Now if you want to talk about being able to try new stuff when it is released, why not ask why the Trebuchet is not a trial mech right now?
#28
Posted 22 February 2013 - 12:03 PM
Jebadias, on 22 February 2013 - 12:00 PM, said:
I am glad that there is a new map out. We need more maps. Thing is the other maps that we have seem like a lot of time was put into them and they are well done, if a bit small. I would think that a map that size could fit in something for everybody. If I could choose what maps to run things would be different. Maybe I could even learn to tolerate the great expanses of nothingness if I knew it was comming. Maybe all I need is some mental preperation and a stiff drink or 3. Maybe the map will actually be fun with 12 on 12, but I doubt it. Thing is we can not choose and we can not know in advance. It got to the point last night where I got so sick of Alpine that I just wandered off into nowhere, Diconnected, and started playing some Eve Online. I am about to launch the game again and hope, desperately hope, that I get anything, even River City night, for at least 75% of my drops because if I don't I'll probably be turning on something else within the hour, again.
Now if you want to talk about being able to try new stuff when it is released, why not ask why the Trebuchet is not a trial mech right now?
It would be better if we could BE PREPARED FOR THE LARGER MAPS....but we will never be able to select the map so whatever.
I think I hate PGI.
#29
Posted 22 February 2013 - 12:10 PM
Sincerely, brawler STK-3F.
#30
Posted 23 February 2013 - 11:30 AM
Sincerely, Smarter than you.
#31
Posted 23 February 2013 - 11:41 AM
#32
Posted 23 February 2013 - 11:45 AM
I get 5-15 FPS on that map.
All other maps I run 45-55 consistently.
#33
Posted 24 February 2013 - 01:38 AM
I'd say there's something FRICKIN WRONG HERE.
#34
Posted 24 February 2013 - 01:52 AM
You want even map distribution.
Think again and maybe, just maybe, you will understand why this is not possible.
#35
Posted 24 February 2013 - 01:56 AM
#36
Posted 24 February 2013 - 02:22 AM

NO, DONKEY, NO!
It's a gorgeous map, but the size is uncalled for. At least it's not River City... but give me Forest Colony any day.
#37
Posted 24 February 2013 - 02:31 AM
- Not designed for 8 players
- Cap point and base capture speed need to be adjusted
- Total number of point in capture need to be increased
Otherwise if your team has few light or light that don't do their job you lost before it even started, when it take 3-4 minutes to get were the action his you need to take that in account in the victory condition.
If they were to change that, the map might get interesting but at the moment you have more chance of losing without getting a chance to react due to the speed at which the victory condition are filed and the size of the map.
Edited by Toxik, 24 February 2013 - 02:31 AM.
#38
Posted 24 February 2013 - 02:40 AM
#39
Posted 24 February 2013 - 02:44 AM
Dozier, on 23 February 2013 - 11:41 AM, said:
Implementation and Balance for one. Also These player made maps give way to farming for cbils and what not. Its in the Dev posts as to why they don't want Player made maps as of yet if ever
#40
Posted 24 February 2013 - 03:33 AM
Edited by Elfman, 24 February 2013 - 03:34 AM.
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