Elo Vs Battle Value
#1
Posted 22 February 2013 - 12:17 AM
#2
Posted 22 February 2013 - 12:25 AM
A thousand factors contribute towards you winning.
You could be a team communicator, run in a good group, be a good marksman, run OP mechs, know all the strategies, etc, etc, etc.
All those things contribute towards how likely you are to win. So... why not just measure how often you win instead of trying to sort out through thousands of variables?
The only concession they've made is the use of class player based Elo ratings rather than a flat player Elo rating. If you're better in your assault mechs, then you'll fight tougher opponents... likely opponents that are better in their assault mechs too.
But if your Elo with a light is 2000... it's because you punch at the same level as another player running an assault with an Assault Elo of 2000. Maybe that means your Assault Elo is 1500; you specialize in lights. Or your Assault Elo is 2300; You're a really good player, and your Lights aren't your best class.
If you ever see a player in top tier leagues with a main of a Spider 5k... you'll know that he's utterly amazing with machine guns.
#3
Posted 22 February 2013 - 12:28 AM
elo may not directly take into account mech builds, but it's not unreasonable to assume that someone who wins a lot has a decent mech build. the reverse is not true.
battle value is garbage. is a raven really only a fraction of the usefulness of an atlas? of course not. are mechs a sum of their parts (and thus their parts' bvs)? of course not. battle value is awful, was awful in battletech, but less egregiously so because you rolled die
#4
Posted 22 February 2013 - 12:35 AM
Take something like Battle Value. Make elo a factor of said Battle Value.
#5
Posted 22 February 2013 - 12:38 AM
#6
Posted 22 February 2013 - 12:52 AM
#7
Posted 22 February 2013 - 01:01 AM
AS-7D is 1897bv and Raven 3L is 708bv. You need almost 3 Ravens to counter Atlas. And in TT it makes sense, in MWO not.
So, no, bv will not be good in MWO.
#8
Posted 22 February 2013 - 01:04 AM
Battle Value has been proven to be exploitable in its couple decades of existence.
Neither is fool proof, but an ELO system with enough variables taken into consideration is an extremely good method of ranking players.
If you solo queue you are going to hit hard times, playing in a group you might hit a wall.
If you are losing consistently you need to find a clan or a group of players to chill with, if you have a ranking high enough to hit the pre-made player gap that should not be a problem.
I'm not going to tell you what to do, but if you hit the top 1/3 of players it is probably time to reach out to your peers and join an active community. If your skill level is that high finding a group of people willing to play with you should not be a problem.
Edited by Rocket Puppy, 22 February 2013 - 01:05 AM.
#9
Posted 22 February 2013 - 01:20 AM
Edited by Ramrod, 22 February 2013 - 01:20 AM.
#10
Posted 22 February 2013 - 01:45 AM
#11
Posted 22 February 2013 - 01:49 AM
If he would, he would be no good player.
If you use bad builds, you are bad and you should feel bad. And your Elo will reflect that.
#12
Posted 22 February 2013 - 01:56 AM
KinLuu, on 22 February 2013 - 01:49 AM, said:
If he would, he would be no good player.
If you use bad builds, you are bad and you should feel bad. And your Elo will reflect that.
What about when you are playing a new mech? Basic and elite skills make a huuge difference in pretty much every mech.
How about the fact that you have to play some of the terrible variants in order to get elite/master skills for the good variants?
Edited by semalferuzA, 22 February 2013 - 01:57 AM.
#13
Posted 22 February 2013 - 02:00 AM
The problem here is the flawed XP system or the lack of good variants.
#14
Posted 22 February 2013 - 02:06 AM
KinLuu, on 22 February 2013 - 02:00 AM, said:
The problem here is the flawed XP system or the lack of good variants.
Another problem with this is that it now takes *longer* to get the bad variants the xp they need. Pretty annoying. I'm not sure that they are willing to take any action to make the situation better either.
#15
Posted 22 February 2013 - 02:06 AM
Diablobo, on 22 February 2013 - 01:45 AM, said:
Actually, ELO is a metric of how much you win in a given weight class. Nothing else. Both player skill and equipment piwer factor into win/loss ratio and ergo into ELO score. In effect not only is there an activwly evolving BV involved already, it takes account of a pilot's ability with said weapon (gauss/PPC for example are very ping-dependant).
semalferuzA, on 22 February 2013 - 01:56 AM, said:
What about when you are playing a new mech? Basic and elite skills make a huuge difference in pretty much every mech.
How about the fact that you have to play some of the terrible variants in order to get elite/master skills for the good variants?
This is a global phenomenon and related ELO fluctuation will be temporary, same as having an 'off' weekend or being ill. ELO is dynamic and ergo self-correcting.
#16
Posted 22 February 2013 - 02:25 AM
Gaan Cathal, on 22 February 2013 - 02:06 AM, said:
I understand that it is temporary and happens to everyone but it isn't good for the game. People don't like playing knowing that they are disadvantaged and are likely to have poor performance for an extended period of time until the grinding is over. I don't have any solutions to the problem that aren't obvious or limiting in other ways.
#17
Posted 22 February 2013 - 02:27 AM
I don't think having an Elo system be a primary matchmaker in a game where your loadout is just as meaningful is ideal.
#18
Posted 22 February 2013 - 02:28 AM
semalferuzA, on 22 February 2013 - 02:25 AM, said:
I understand that it is temporary and happens to everyone but it isn't good for the game. People don't like playing knowing that they are disadvantaged and are likely to have poor performance for an extended period of time until the grinding is over. I don't have any solutions to the problem that aren't obvious or limiting in other ways.
The problem isn't the effect of bad variants on ELO though, it's the existence of bad variants. Address that and the ELO sorts itself out.
#19
Posted 22 February 2013 - 02:33 AM
Dukarriope, on 22 February 2013 - 02:27 AM, said:
I don't think having an Elo system be a primary matchmaker in a game where your loadout is just as meaningful is ideal.
Apologies for the doublepost, but my phone hates the edit function on this forum.
Equipment selection contributes to your ELO score, since it affects your chancea of victory. We even have seperate ELO ratings for the weight classes. There is no need to factor in equipment twice when it comes to the matchmaker. Especially not given the abusesit would open up for minimal-to-zero benifit.
#20
Posted 22 February 2013 - 02:35 AM
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