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[Idea] A Place To Discuss Future Map Suggestions


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#1 Tice Daurus

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Posted 22 February 2013 - 11:10 AM

I'm hoping to place this here in Suggestions and it gets pinned (please?) if possible. I wanted to put this here so we the players could suggest map suggestions. The maps right now...are great for starters, but they need more forethought. Right now, Alpine is great for future wider map areas and able to use tactics and the future module equipment the DEV's have planned. However...I want some really cool maps. Stuff like how we drew up or created in TT games.

Like what for existance?

Let me draw out a map in your mind.

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CANYON MAZE(Gopher Gultch) - Gopher Gultch is a average sized map about say 2.5 KM square. It starts out as two sides with bases on top on opposite sides of the map. However each side leads down into a canyon area in which the walls of the canyon are say about 20 to 30 meters in height. They are tall enough to where the tallest mech, the Atlas cannot see over, but the canyon twists and winds through several areas, in which there are several routes to choose from, and there are many archways of hardened granite rock which can interconnect one passage way of the canyon to the next passage way.

Give it a either a desert motif in the summer and in the winter give it areas in which ice can block certain passageways and when enough damage is given the ice will give way to where you can break through.

Also certain areas will have long interconnecting sight lines so people could lay ambushes or the center of Gopher Gultch can have an opened middle ground, directly in the center of the canyon area in which people can fight in for close combat quarters. Also certain canyon areas will lead up to where you can spot via climbing up those areas to get a vantage point to spot other enemy mechs, however it can lead to you being profiled on a higher area and it can come with a risk of being up there too long and other mechs can possibly see you in return.

If you would be running ASSAULT matches, you could fight it out in the canyon or sneak around to try and cap a base and hope you don't get caught going the same way.

Conquest could be areas set up to mine and made open big enough to set up the Conquest mining base area, with the center area being the main area/middle ground to secure.

The point would be to allow people to choose which route to take. Do they split up their forces and send a mech down each route? Do they all run down one and hope they don't run into the same forces doing the same thing?

And here's the best part...mechs with jump jets would be king in this area as they could fly up the walls, land on top of certain areas, and then drop down to another path and take different areas. Or the could scout up from on high and determine the location of where the enemy is.

Now throw in some other things...like weather conditions, (summer, winter, spring and fall) rain/snow/ice to make the rocks slippery/icy to where if you slip and fall you could fall off the side and take falling damage, or low-lying fog to where if you go into the lower areas of the canyon, it's shrouded in fog/mist to where visability is limited and makes things even scarier!

You could also make this interesting and say that because of the hardened rock and because of lead-lined elements embedded into the rock, certain scanners like the proposed magtometer scanner doesn't work, making it harder to find mechs in the area.

Thoughts?

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What do you think? Since the DEV's won't get us a map-maker to where we could create our own maps, why can't we be a part of suggesting the maps and helping give them ideas to create the maps we want?

PIN THIS PLEASE???

Edited by Tice Daurus, 22 February 2013 - 11:13 AM.


#2 Tice Daurus

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Posted 22 February 2013 - 11:28 AM

Hey Tice that's a great idea and I support that this topic be pinned! We should all think of some cool map ideas to suggest to the DEV's to help them out!

Ummm, don't everyone jump on here at once and suggest a bunch of stuff. I don't think the DEV's could handle too many good ideas at once people. :D

#3 miscreant

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Posted 22 February 2013 - 11:52 AM

As great as that idea is, Garth 'N Gang will NEVER EVER EVER EVER EVER EVER take our advice.

They didn't even add a giant planet on the horizon of Alpine Peaks...No drop ships hovering, nothing! They are so proud of the antenna's...LOL

Edited by miscreant, 22 February 2013 - 11:59 AM.


#4 Tice Daurus

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Posted 22 February 2013 - 11:58 AM

View Postmiscreant, on 22 February 2013 - 11:52 AM, said:

As great as that idea is, Garth 'N Gang will NEVER EVER EVER EVER EVER EVER take our advice.

They didn't even add a giant planet on the horizon of Alpine Peaks...No drop ships hovering, nothing! They are so proud of the antenna's...LOL



Well, I was kidding about the DEV's listening to us. They do. But I do like the ideas about the 'giant planet in the background of the skyline for the Alpine map' graphic idea. I think they do listen to us, but I wanted to give the DEV's some more food for thought with some of our ideas on different map ideas. I know they've listened to a lot of things we've had to say. I just think that some of us want the moon, the sun and the stars along with a chocolate cake and a pony when it comes to wanting everything and all at once. They can't just throw in everything and do it all with the staff they have as I know they are trying their best.

But to get back on subject, I was hoping to reserve this for ideas for posts on future map suggestions.

Edited by Tice Daurus, 22 February 2013 - 11:59 AM.


#5 miscreant

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Posted 22 February 2013 - 12:00 PM

View PostTice Daurus, on 22 February 2013 - 11:58 AM, said:



Well, I was kidding about the DEV's listening to us. They do. But I do like the ideas about the 'giant planet in the background of the skyline for the Alpine map' graphic idea. I think they do listen to us, but I wanted to give the DEV's some more food for thought with some of our ideas on different map ideas. I know they've listened to a lot of things we've had to say. I just think that some of us want the moon, the sun and the stars along with a chocolate cake and a pony when it comes to wanting everything and all at once. They can't just throw in everything and do it all with the staff they have as I know they are trying their best.

But to get back on subject, I was hoping to reserve this for ideas for posts on future map suggestions.


I want cake. Chocolate cake.

#6 Tice Daurus

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Posted 22 February 2013 - 12:09 PM

View Postmiscreant, on 22 February 2013 - 12:00 PM, said:


I want cake. Chocolate cake.



Thanks for derailing the topic. Any map suggestions? :D

Oh on a side note...I decided to give the DEV's some more food for thought...

SOLARIS ARENA MAPS.

(taken from sarna.net)

Arenas
There are Class One through Class Five arenas scattered throughout Solaris VII, but the five Open Class (or Class Six) arenas, where the most important duels on Solaris are fought, are in Solaris City.
Boreal Reach

The Davion arena uses holographic technology, coupled with advanced environmental controls, to produce virtually any setting a person can conceive of. It takes its name from one of the more popular such settings, a polar glacier. The arctic environment provides challenging footing, while enabling MechWarriors the push their 'Mechs to the limit, thanks to the extreme cold.
The Factory

The Marik battlefield began its life as a shuttle manufacturing plant large enough to accommodate IndustrialMechs. The decrepit facility features multiple levels with elevators and ramps to move between them.
Ishiyama

The Kurita area is actually a series of tunnels dug into a man-made mountain. Stone Mountain provides a hide-and-seek style engagement. There is also electromagnetic interference from the materials that the mountain is made of, making any fight here unpredictable. The "mountain" was built in 3007 in Kobe District.
The Jungle

This parcel of land was originally planned as a Buddhist monastery, but the Liao government decided to designate it as their official "arena." The battle area in this open tract is demarcated by a series of beacons. Extra beacons located inside the battlefield can be activated to shrink the area of the field down to a quarter of its full size.
Steiner Coliseum

The arena in Silesia was designed with a Roman-esque facade. The battlefield of the arena is largely featureless, utilizing walls that can be raised or lowered to provide variety.

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Who doesn't want these maps in this game?

Edited by Tice Daurus, 22 February 2013 - 12:23 PM.






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