Tournament Feedback
#241
Posted 24 February 2013 - 09:05 AM
Obviously the current system could use a few improvements. I love being able to check my current ranking on the website though - really cool to get an idea where I stand (currently 361, weehoo .
I have only two (and a half) suggestions for the future.
1. Use the old matchmaking system for players opted in and participating in a tournament. Otherwise not necessarily the best players win, as good players will face good players and bad players will play bad players if ELO works as intended - thus a bad player has the same chances to win as a good player.
2. I would crown the winners based on average match score (rather than accumulated points). And set a minimum amount of matches to be played (say twenty). I'm not sure how that score is calculated (and I think it's good if it's not clear, as that way people can't come up with cheats so easily), but it usually seems pretty accurate as to which players had the biggest impact on a match. That way one can win dominating in these twenty matches, but players who want to continue to play more can do so. There should then be an opt out option on the site once a player is happy with their average score. So every extra match played could potentially increase the score further, but at the same time also decrease it (currently not the case).
3. I think a tiered tournament system could be an interesting idea. So day 1 (or week 1 or whatever) all players who want to participate would start in the tournament. Then after that time only the top 50% of players would remain in the tournament, the rest would automatically drop out. After day 2, repeat again (only top 50% of players remain). This way the matches would get more and more intense as the tournament goes on.
My 2 c-bills
#242
Posted 24 February 2013 - 09:06 AM
Bryan Ekman, on 23 February 2013 - 08:59 AM, said:
I think this does illustrate a bit of a problem with the scoring. Even with the small percentage of points "games played" is worth, it still is rewarding players for quantity over quality. With the other ways to earn points, where you still have to play a lot of games to be competitive, it even becomes a bit of a redundant reward. I think quantity of quality games should be the goal in this type of tournament setting.
#243
Posted 24 February 2013 - 09:18 AM
#244
Posted 24 February 2013 - 09:50 AM
Of course the quality of my internet also dictates which days I can play along with if I'm busy or not! Thankfully it wasn't so bad this weekend though I still had 2-4 matches where I lagged out so bad that I died not knowing what happened. 512kbps unlimited connection ftw (only $10/month)
#245
Posted 24 February 2013 - 09:57 AM
-> No not really.
But its more endurance based than skill based.
#246
Posted 24 February 2013 - 09:59 AM
Thontor, on 24 February 2013 - 09:11 AM, said:
But having the 'best' would promote players 'working' the system, but despite having good or bad streaks, a good team player still shows.
Edited by Relic1701, 24 February 2013 - 12:23 PM.
#247
Posted 24 February 2013 - 10:10 AM
Also having a rating for MORE skilled weapons would be cool. LRM spamming is rather bland I'd say if you go into a PUG.
Also maybe side things as well eg. Most headshot kills, most surgical(taking off arms and legs) etc.
And yes I agree. your BEST 50 matches should count, not all.
Edited by shad0w4life, 24 February 2013 - 10:23 AM.
#248
Posted 24 February 2013 - 10:19 AM
shad0w4life, on 24 February 2013 - 10:10 AM, said:
Also having a rating for MORE skilled weapons would be cool. LRM spamming is rather bland I'd say.
Also maybe side things as well eg. Most headshot kills, most surgical(taking off arms and legs) etc.
And yes I agree. your BEST 50 matches should count, not all.
I prefer every mech being a lrm15 spamming stalker than the top 50 light mechs being 3Ls
#249
Posted 24 February 2013 - 10:29 AM
#250
Posted 24 February 2013 - 10:34 AM
Sangue, on 24 February 2013 - 09:05 AM, said:
....I have only two (and a half) suggestions for the future.
....
2. I would crown the winners based on average match score (rather than accumulated points). And set a minimum amount of matches to be played (say twenty). I'm not sure how that score is calculated (and I think it's good if it's not clear, as that way people can't come up with cheats so easily), but it usually seems pretty accurate as to which players had the biggest impact on a match.
My 2 c-bills
+1
Or you could just count the 25 best and the 10 worst matches of a player or something like that..
Anyway I appreciate that at least there is a kind of tournament....even though community warfare would be much more awesome
LG Druire
#251
Posted 24 February 2013 - 10:35 AM
#252
Posted 24 February 2013 - 11:00 AM
#253
Posted 24 February 2013 - 11:15 AM
#254
Posted 24 February 2013 - 11:23 AM
#255
Posted 24 February 2013 - 11:25 AM
Edited by Fastidious, 24 February 2013 - 11:46 AM.
#256
Posted 24 February 2013 - 11:39 AM
So everyone gets a reward.
1 2 3 -> Winner
4-25/50 -> Dedication
50< Participation
#257
Posted 24 February 2013 - 11:52 AM
WolvesX, on 24 February 2013 - 11:39 AM, said:
So everyone gets a reward.
1 2 3 -> Winner
4-25/50 -> Dedication
50< Participation
OK COOL ILL GO WITH THAT.Now i just want to ask one question why did i get dropped for exleast 50 + games during the tournament? Or was it 50+ game sever crashes? Or how many got disconnected during this tounament? The only reason i ask is i never had this issue before this OPT IN? It raises the possability some players were crashing games to win.
#258
Posted 24 February 2013 - 11:52 AM
Please continue creating tournaments.
#259
Posted 24 February 2013 - 11:58 AM
1. Charge the enemy, getting in a hit on as many Mechs as possible. Die quickly.
2. Quit and repeat with another Mech. Collect points for damage done and assists from the previous match while charging to another death.
4. Win tournament
That's how I would do it if I had 72 hours to spare (or 4 friends with 15 hours each and my account password).
It's been said before, but how hard is it to rank by average score with a X game minimum? Or total score in your last X games played? Or any system that doesn't eliminate people with families and/or jobs?
Most people don't define best as "the person with the most time to waste on a repetitive task".
#260
Posted 24 February 2013 - 12:24 PM
Edited by KKillian, 24 February 2013 - 12:35 PM.
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