Tournament Feedback
#261
Posted 24 February 2013 - 12:57 PM
#262
Posted 24 February 2013 - 01:01 PM
Atma Erebus, on 24 February 2013 - 11:58 AM, said:
This^^. PGI could have been more honest with us and said, "Hey guys and gals, we need a lot of solo play to seed the ELO properly so we are going to give <insert random bling here> to the top X players in each category by the following formula". Calling it a "tournament" is a joke IMO.
#263
Posted 24 February 2013 - 01:18 PM
#264
Posted 24 February 2013 - 01:21 PM
#265
Posted 24 February 2013 - 01:29 PM
How can you call this a tournament when you reduce the best of the best to Leroy-Jenkins-class pugs? Seriously, something's wrong.
And for God's sake no participation prizes. A real tournament makes striving to attain the best a key goal. A real tour... oh... yeah.
#266
Posted 24 February 2013 - 01:59 PM
If this is how tournaments are going to run in the future you're not going to see me in them at all purely because i do have other things to do on the weekend.
#267
Posted 24 February 2013 - 02:03 PM
However if I may make a suggestion. Next time how about only polling the top 10(15, 25 ect) scores per player over the timeline, and using that be the deciding factor instead of using all scores. This way every player at minimum only has to play 10 games to get ranked. If a player plays more than the 10 matches then only the top ten scores are kept in the average. This would still create plenty of incentive to play lots of games, as more matches would give you more chances at getting good scores. At the same time a person would'nt have to play for 70 hour straight if they could just get in a good few hours of rock solid scores.
Seems win-win to me
#268
Posted 24 February 2013 - 02:06 PM
#269
Posted 24 February 2013 - 02:10 PM
Also that way, someone couldn't just ride a wave of mediocrity to the top.
#270
Posted 24 February 2013 - 02:11 PM
The winner being effectively determined by who plays the most: 0/10
Hopefully PGI has some better ideas going forward for this type of thing.
Anything that rewards the person who can play the most is soul-crushing and boring. Reminds me of the early WoW PVP ranks -- although WoW was worse with the decay when you didn't play. Hopefully we won't see that kind of decay mechanic introduced into MWO.
#271
Posted 24 February 2013 - 02:14 PM
Edited by Andrew Waltfeld, 24 February 2013 - 02:14 PM.
#272
Posted 24 February 2013 - 02:44 PM
Much of this has already been said by other players, but my own views and experiences of the tournament are as follows:
i) Despite what was said by Garth near the beginning of this thread, there is way too much score weighting towards number of matches played. I know of at least one of the top players (and I suspect several others) who have been getting friends to play their account while they have caught some sleep, and several people that I know (and probably a lot that I don't) just gave up because it soon became obvious that, unless you could manage to play for close on 72 hours straight, you weren't going to win anything at all.
ii) Things started great on Friday evening and through most of Saturday, with PUG teams actually following tactical orders, covering each others' backs, and generally behaving like teams (which is quite unusual for PUGs). However, as time went by and people started to figure out how best to tweak the scoring system, more and more matches became a case of "run in, spot and shoot as much as you can, die, log out, move to alternate mech and new match". This left the rest of the team at a disadvantage which was hard to compensate for. Not a major issue, but something to consider for future.
iii) My suggestions for the next tournament would be to consider either having a set number of rounds within the tourney period (eg your first 50 or 100 matches only will count), or to count only the best (20?) matches that they play during the time. Perhaps taking an average of their match score for each round (to several decimal places, to avoid multiple ties)?
iv) Increase the number of prizes - it's great to be able to get a prize, but when there are a grand total of 15 on offer between over 5000 entrants, that is a disincentive. It would have been nice to see, for example, a "Merit" banner for achieving the top 100 in any category.
Those are the things that spring to mind without too much in-depth analysis, and I hope that the devs consider these points. As I said at the top, however, the tournament was a great idea, and kudos for it, guys - please don't think that I am ungrateful! But it will need a little tweaking before the next repeat in order to avoid the intense frustration which has affected almost every person that I have talked to about this
~S~
Lt Col Ulysses St Cyr
3rd Regiment XO
1st HeadHunters of Davion RCT
#273
Posted 24 February 2013 - 02:44 PM
Ghost Bear, on 22 February 2013 - 01:07 PM, said:
That's why I stopped. This is not a tournament of skill, but more of who the most time to waste. That's why after I got up in the top 5 I stopped on Friday/Saturday morning and that was enough for me. Back to group playing.
#274
Posted 24 February 2013 - 02:54 PM
coRpSE, on 24 February 2013 - 02:44 PM, said:
That's why I stopped. This is not a tournament of skill, but more of who the most time to waste. That's why after I got up in the top 5 I stopped on Friday/Saturday morning and that was enough for me. Back to group playing.
This. There are people in the top 25 who lost more games then they won...
#275
Posted 24 February 2013 - 03:22 PM
Ulysses St Cyr, on 24 February 2013 - 02:44 PM, said:
You say this like it's not PGI intended game design. Every choice they make points more and more to this being the preferred type of gameplay they want. Welcome to MechCallofDutyOnline...
#276
Posted 24 February 2013 - 03:24 PM
I think the number of games played is way to important.
Edited by DAoC, 24 February 2013 - 03:30 PM.
#277
Posted 24 February 2013 - 03:36 PM
#279
Posted 24 February 2013 - 03:44 PM
I think Brian pointed it out himself that the second place player (at that time) was likely the better player, but since he had about 50 fewer games the other guy had accumulated more points. So the winner of the tournament may not be the best player, but just an okay player with more time to play.
Can't wait to see what other contest/tournaments come around, but ones like this definitely favor those without a life.
I'd like to see some elimination type tournaments. Three losses and you are out of the pool. But those are best for FFA type play.
#280
Posted 24 February 2013 - 03:52 PM
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