

What are your thoughts on Protomechs?
#21
Posted 07 November 2011 - 04:05 PM
#22
Posted 07 November 2011 - 04:08 PM
#23
Posted 07 November 2011 - 04:28 PM
#24
Posted 07 November 2011 - 06:49 PM
#25
Posted 07 November 2011 - 07:12 PM
M.H.O.
#26
Posted 07 November 2011 - 07:23 PM
So I give them an absolute: DO. NOT. WANT
#27
Posted 07 November 2011 - 08:04 PM
I have piloted elemental and powered infantry in MW 3 and 4 and while battlesuits might seem good on paper in any kind of realistic sim they seem to lose out unless they have overwhelmingly superior numbers.
As far as protomechs are concerned this seemed to me like battlearmor mark II, and also an excuse to make another Tech Report to sell on the bookshelves. It did however seem to fit in with Clan Smoke Jaguar's desperate need to find some way to defeat the Inner Sphere invasion. It is worth noting that the implants requiered to pilot protomechs were supposed to drive their operators violently insane in a relatively short period of time. Admittedly Clan Philosophy would not bar this as warriors are supposed to test out, earn bloodnames and a genetic legacy and die in glorious battle in a rather short period verses the career of the Inner Sphere Mechwarrior. But it probably wouldn't be practical in an MMO environment unless they removed that hindrance, which in my mind makes protomechs far too advantageous.
In short, while they are canonical I consider them mostly unneeded fluff.
Edited by Rhinehart, 07 November 2011 - 08:05 PM.
#28
Posted 07 November 2011 - 08:12 PM
Protomechs are, granted, less revolutionary and more of a niche item, but it's hardly a marketing gimmick.
#29
Posted 07 November 2011 - 08:17 PM
minobu tetsuharu, on 06 November 2011 - 06:16 AM, said:
do you have a source for this, if so pls link
For those who don't know Protomechs are mechs less than 10 tons that are meant to be grossly cost effective.
(These overall factors gives us mechs with far greater feats of agility than battlemechs. A protomech has limited bullet timing skills and can actively dodge incoming shots a battlemech can not under no circumstances could do.
Things get a little more absurd because protomech pilots don't work alone. Up to five protomech pilots are integrated in communication network where the pilots share vision with each other. In universe this is done because the neural skin is damaging and the act of piloting a protomech makes a person feel godlike and they need to be tightly integrated into a team to maintain perspective that they aren't gods and to minimize insanity
They have the firepower of assault battle armor. They lack the means to go into all the place battle armor can but the are vastly better at coming close to battle armor capabilities while having better mobility and agility than battlemechs.)
<cut down a bit, sorry>
...i started playing MMO's back in 2000-2001.
Re-read the text above and how long does it take for the back of your mind to start /screaming "GAME KILLING ALPHA CLASS" ? 10? possibly 15 seconds?
It would be interesting to see if the devs stick to canon such that in a match for every battlemech you could deploy you have the option of deploying 5 protoemechs instead. This would allow larger clans to play together as a group which is cool but I wonder how that would impact the usefulness of recon specialist mechs.
Canon, as in canon lore? i can't recall clearly, but i thought protomechs came in about 3066, which would possibly be when wizards on the coast owned the rights and "added" to the game. so would these be "old skool" FASA B/tech and mechwarrior, canon?
or WotC added gloss added at a time when the board game was being re-marketed and "up-dated" due to the success of the console based video games, canon?
i suppose it's all a matter of perspective.
Overall I'm looking forward to protos but there are good reasons to be concerned about how they fit into a game.
if we use the 5 to 1 protomech canon... worst case scenario, you and 11 friends log into a company match, you find yourself facing 60 protomechs. the match takes 3 combat round to resolve,..3 phases of the match being
1) movement,
2) movement and fire,( 3 round)
3) fire at the survivors and move on
how this works, proto's would cover a huge chunk of map in a few rounds and open up, (lets assume they rush)...add a few rounds if they decide to hide and ambush
60 V 12 ... each mech gets shot by 5 protos... all aiming at him...lights and mediums won't take that punishment , big heavy's (70 ton? ) might get lucky and not blow up, assault mechs will be damaged (speculation, the assault boys will reverse up, jam into each other and bottleneck so the protos have a battleship sized target(s), and invariably some of the assaults will suffer "friendly fire"
...the mech can only fire at 1? 2? if you use the old secondary target rules setup. result kill 1 , miss the second
by now you're running numbers.. how many lost on each side? assuming each mech kills 1 protomech a round (mutual kills ???) , but loses half his force thats 48 protos V 6 mechs.
next round (6 to 1 odds) .
42 proto's to 3 mechs (14 to 1) the round after that...by which point you now have effectively triple the odds you started against,
so the protos will statistically lose 1 more man, while the last 3 mechs get blown away...and the protos move off
Have fun speculating.
thank you sir, i have

#30
Posted 07 November 2011 - 08:18 PM
Don't see anything wrong with them as a unit (just treat them as ultra-heavy battlemor or ultra-light mechs). though it would be interesting to see how they coudl be implemented..
#31
Posted 07 November 2011 - 08:48 PM
#32
Posted 07 November 2011 - 08:56 PM
Rhinehart, on 07 November 2011 - 08:04 PM, said:
I have piloted elemental and powered infantry in MW 3 and 4 and while battlesuits might seem good on paper in any kind of realistic sim they seem to lose out unless they have overwhelmingly superior numbers.
As far as protomechs are concerned this seemed to me like battlearmor mark II, and also an excuse to make another Tech Report to sell on the bookshelves. It did however seem to fit in with Clan Smoke Jaguar's desperate need to find some way to defeat the Inner Sphere invasion. It is worth noting that the implants requiered to pilot protomechs were supposed to drive their operators violently insane in a relatively short period of time. Admittedly Clan Philosophy would not bar this as warriors are supposed to test out, earn bloodnames and a genetic legacy and die in glorious battle in a rather short period verses the career of the Inner Sphere Mechwarrior. But it probably wouldn't be practical in an MMO environment unless they removed that hindrance, which in my mind makes protomechs far too advantageous.
In short, while they are canonical I consider them mostly unneeded fluff.
i always saw elementals as a kind of trade off, as lowly freeborn things like tanks and infantry are below the honour of the clans, therefore they filled a role within the game.an offshoot of armoured infantry i guess ( i enjoyed using them.. at trinary level in a campaign setting, it was worth refitting one mech (pilot : probably a bondsman) to act in the refit and repair role, by replacing weapons with repair bay tonnage)
they did have them in one of the console titles as a side mission, and you got to run about in the elemental suit and fight mech's, if i recall
#33
Posted 08 November 2011 - 06:37 AM
Captain Nice HD, on 07 November 2011 - 06:49 PM, said:
All that ultra-lights got above protos is that they're usually faster.
Faster, but more fragile with usually less firepower.
By the time of the wobbie jihad, you've got ultra protos (10-15 tons), that definitely pack enough firepower per point to be competitive on a point-per-point basis with assault 'mechs.
Throw in those protos with WiGE movement, and you've got tons of fun.
Like this one:

14 tons, 1/1MP (4/6 WiGE), 23 points of armour on the torso (65 points total), 2 medium chemical lasers, Streak SRM-6, and a machine gun.
A canon 15-ton ultra-heavy proto moves 3/5/5, and has four LRM-5 launchers with 12 shots each.
Edited by Alizabeth Aijou, 08 November 2011 - 06:40 AM.
#34
Posted 08 November 2011 - 10:22 AM
#35
Posted 08 November 2011 - 10:44 AM
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