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No Raven 3L/ Commando 2D Ssrm Nerf, At All!?

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#1 bonapartist1

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Posted 19 February 2013 - 06:52 PM

How can you guys release another patch and allow the current state of Raven 3L's and commando 2D's to continue on?

Right now, any SSRM boating light with ECM can destroy any other light mech with 100% reliability in roughly... 30 seconds, max? That's a complete joke for a weapon which requires you to aim only in the enemy's vaguest direction and provides a WHOPPING 50 shots for a paltry 2.5 tons! SSRM make magical hairpin turns to hit targets they should NEVER hit.

It's a joke! It's a laugh! It'd be hilarious if this was a game someone else played, but as it is, every Jenner, Cicada and Spider out there is nothing but dogfood for the blind syphilitic old women spewing SSRM from their Ravens/Commandos.

FIX IT! FIX IT! FIX IT!

#2 Konner Duko

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Posted 19 February 2013 - 07:18 PM

yes this does seem to be a subject that needs adressing, but i highly doubt that the way you are going about that is actually going to be taken to hart by the devs. i understand what you are talking about but i don't see much of a problem with it. each mech has strong and weak points. yet there still has to be some balancing and fine tuning of certian things but all in all the game is moving along in the right direction.

complaining about something you wanted taken care of in a patch right after it drops is not the correct way. we are all adults that love this game and the complaing and whining is not going to be knowticed or even considered as a possible solution to the issue.

#3 Burning Chrome

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Posted 19 February 2013 - 07:46 PM

Right, because the logical "adult" concerns/statements have worked so well to date...

#4 sycocys

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Posted 19 February 2013 - 08:26 PM

have you ever tried using the first 20 of that 30 seconds your are getting ripped up with apparently no back armor luring the streak light back to your team? Seems to work for me almost every time.

#5 TarkaTarquol

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Posted 19 February 2013 - 08:38 PM

They have. A long time ago. If you're still getting ripped up by ECM lights, you are just failing at hitting them. The netcode improvements have made it sooooooo easy for me to land an AC/20 shot on a Light's leg, blowing it clean off and effectively ending that little ******'s existence. Even when I'm in my JR7-F I'm able to last a helluva lot longer than before whenever they improved the netcode. Jump Jet buff has just made it easier too.

EDIT: I now just noticed that b-u-g-g-e-r gets hit by the profanity filter. What is with that?

Edited by TarkaTarquol, 19 February 2013 - 10:55 PM.


#6 DerHuhnTeufel

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Posted 19 February 2013 - 09:34 PM

View PostTarkaTarquol, on 19 February 2013 - 08:38 PM, said:

They have. A long time ago. If you're still getting ripped up by ECM lights, you are just failing at hitting them. The netcode improvements have made it sooooooo easy for me to land an AC/20 shot on a Light's leg, blowing it clean off and effectively ending that little ******'s existence. Even when I'm in my JR7-F I'm able to last a helluva lot longer than before whenever they improved the netcode. Jump Jet buff has just made it easier too.


Partially true. It's hard to beat 10-15 damage that is guaranteed to hit the torso every 2.5 seconds, not counting any extra laser damage they do. The raven can always turn and absorb damage on their arms - you can't do that as the person suffering from streaks.

#7 Deathlike

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Posted 19 February 2013 - 10:13 PM

Since there wasn't really any mention of balancing them (by any of the devs), then you shouldn't expect it in a patch. I'll probably ask some ECM question in the next one, but any silly suggestions to change its functionality is silly. Asking what they think of what their perceived problems of ECM is much more useful than demanding wholesale changes. PPC is slightly mitigating that, but it's not a sure-fired plan but at least an option.

On the other hand, pretty much the 3L is the best of the lights, but figuring out exactly what is the problem is up for a debate, and there's no true consensus on how to fix it.

Their day will come, but my suggestion is that making streaks actually spread damage (not focused to any part of the body), might actually less overpowered... perhaps in addition to requiring the raven to fire it while ECM is not under the "disrupt" setting.

Edited by Deathlike, 19 February 2013 - 10:14 PM.


#8 bonapartist1

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Posted 19 February 2013 - 10:15 PM

View Postsycocys, on 19 February 2013 - 08:26 PM, said:

have you ever tried using the first 20 of that 30 seconds your are getting ripped up with apparently no back armor luring the streak light back to your team? Seems to work for me almost every time.


That is respectfully an irrelevant argument and I'm sure you'll realize that if you reexamine your statement. Just because you can run back to mama and hide under her skirt has absolutely no bearing on the balance of the SSRM. The point is, if the only half way reasonable course of action is to run for the f***ing hills when you run into a mech of entirely equivalent weight just because he's packing an absurdly overpowered weapon which requires zero skills on his part, there's a problem. I have no problem being cored by some sharp sod with his dual gauss cat, he earned that kill. Every SSRM kill is a robbery.

Also, the changes to jumpjets have radically worsened things for the already savagely outgunned Jenners and Spiders. We're now damaging our legs all the time because even with 12 JJ's the deceleration is complete bunk and the little increase in initial "hopping" does nothing to help the lights, and seems to be solely for the benefit of the larger mechs... Basically the lights got shafted and the Treb/Cat/Cataphract got buffed.

Edited by bonapartist1, 19 February 2013 - 10:18 PM.


#9 pjnt

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Posted 19 February 2013 - 10:28 PM

Before the 3L it was the Jenner. After the 3L it will be another. There will always be one mech which at any given time will be boss. Adapt or ignore. Unless you make mechs standard without the ability to change weapons, engines etc, this will be an aspect of the game.

A good one in my opinion.

Adapt or ignore.

#10 LackofCertainty

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Posted 19 February 2013 - 10:30 PM

View Postbonapartist1, on 19 February 2013 - 06:52 PM, said:

How can you guys release another patch and allow the current state of Raven 3L's and commando 2D's to continue on?

Right now, any SSRM boating light with ECM can destroy any other light mech with 100% reliability in roughly... 30 seconds, max? That's a complete joke for a weapon which requires you to aim only in the enemy's vaguest direction and provides a WHOPPING 50 shots for a paltry 2.5 tons! SSRM make magical hairpin turns to hit targets they should NEVER hit.

It's a joke! It's a laugh! It'd be hilarious if this was a game someone else played, but as it is, every Jenner, Cicada and Spider out there is nothing but dogfood for the blind syphilitic old women spewing SSRM from their Ravens/Commandos.

FIX IT! FIX IT! FIX IT!


The buff to ppcs combined with the better netcode makes light mech deathboats a lot less impressive now. I see a lot more ravens getting legged nowadays, just because people can hit them with direct fire weapons again. If you really want to be nasty to them, pair a PPC with your own SSRMs. The 4 second disable on ecm gives plenty of time to lock and fire your own ssrm's right back at them. :lol:

Side note: ECM Atlases are kinda funny now. They're such ppc magnets that I feel like they spend more game time with their ECM disable than they do with it running.

#11 Haitchpeasauce

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Posted 19 February 2013 - 11:06 PM

ECM mech with SSRM will RELIABLY DEAL DAMAGE where other light mechs cannot.

SSRM is a guided missile hitting 100%(ish) of the time, regardless of lag.

Netcode, movement lag, rubberbanding. They still all exist. A non-ECM light will not be able to deal full damage against a skilled light ECM pilot. This is a fact.

Therefore an ECM mech with SSRM has a distinct advantage against a non-ECM light mech.

How do people not get this??

I pilot light mechs a lot. Among them is a 3L Raven. Put my Jenner, which has higher damage values and better manoeuvrability, against a good 3L Raven and I know it's not going to end well. Put my 3L Raven against any non-ECM light mech and I know it's an easy kill.

The problem isn't necessarily ECM, it's the SSRM + ECM that creates a near-perfect weapon.

When ECM was released, the devs said, paraphrasing, "Glad to get rid of streak cats." But the SSRM boating still continues in Ravens and Commandos. You can pair a streakcat with a 3L Raven and you have two SSRM boats.

PGI, the OP's problem is valid and is NOT SOLVED until SSRM are taken back to the drawing board.

Edited by Haitchpeasauce, 19 February 2013 - 11:06 PM.


#12 Inveramsay

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Posted 19 February 2013 - 11:20 PM

Ravens and commandos aren't that bad, honestly. If you run a faster mech than them (i.e. Jenner) you have better mobility, you can use jump jets and you have higher damage potential. If you run a slower light (i.e. other ravens) you need to stick closer to your team.

The two SSRMs deal ten damage spread out, you can do a lot more than that, especially in a jenner especially since their lasers will be much less on you than yours are on them. The raven feels slow and lumbering compared to a jenner, especially after the jump jet buff. Commandos are even easier to deal with, turn 180 degrees sharply, fire alpha into commandos chest. Rinse, repeat once or twice and you will see a smouldering wreck very quickly.

Also, stop circlestrafing ravens

Edited by Inveramsay, 19 February 2013 - 11:20 PM.


#13 Corvus Antaka

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Posted 19 February 2013 - 11:33 PM

Don't you know? just take PPC's and shoot them.

If you cant hit them, well, you suck.

#14 bonapartist1

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Posted 20 February 2013 - 12:15 AM

View PostInveramsay, on 19 February 2013 - 11:20 PM, said:

Ravens and commandos aren't that bad, honestly. If you run a faster mech than them (i.e. Jenner) you have better mobility, you can use jump jets and you have higher damage potential. If you run a slower light (i.e. other ravens) you need to stick closer to your team.

The two SSRMs deal ten damage spread out, you can do a lot more than that, especially in a jenner especially since their lasers will be much less on you than yours are on them. The raven feels slow and lumbering compared to a jenner, especially after the jump jet buff. Commandos are even easier to deal with, turn 180 degrees sharply, fire alpha into commandos chest. Rinse, repeat once or twice and you will see a smouldering wreck very quickly.

Also, stop circlestrafing ravens


I assume you don't play lights alot and speak purely from hypothetical. Even the best gunnery skills with 6 SL firing continuously out of the Cicada isn't likely to match the *****-proof, 100% reliable damage put out by the SSRM. Also the Raven 3l does what, 120KPH+ stock? That's hardly lumbering. Also even Piranha admits the Jenner is broken and needs buffing.

Seriously, I have not seen a single instance where a hot-shot in a light without SSRM managed to duel a Raven 3l with dual SSRM. It's obviously possible but I haven't seen it.

View PostColonel Pada Vinson, on 19 February 2013 - 11:33 PM, said:

Don't you know? just take PPC's and shoot them.

If you cant hit them, well, you suck.


Mounting PPCs in most lights is either impossible due to slots or unrealistic due to tonnage, with a few exceptions.

Also, I just learned that you can't say the proper spelling of the word "e-diot" on this forum. Jesus Christ.

Edited by bonapartist1, 20 February 2013 - 12:19 AM.


#15 Haitchpeasauce

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Posted 20 February 2013 - 12:26 AM

View PostColonel Pada Vinson, on 19 February 2013 - 11:33 PM, said:

Don't you know? just take PPC's and shoot them.

If you cant hit them, well, you suck.


Obvious troll and incorrect on so many levels.

#16 Alik Kerensky

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Posted 20 February 2013 - 12:27 AM

View Postbonapartist1, on 19 February 2013 - 06:52 PM, said:

How can you guys release another patch and allow the current state of Raven 3L's and commando 2D's to continue on?

Right now, any SSRM boating light with ECM can destroy any other light mech with 100% reliability in roughly... 30 seconds, max? That's a complete joke for a weapon which requires you to aim only in the enemy's vaguest direction and provides a WHOPPING 50 shots for a paltry 2.5 tons! SSRM make magical hairpin turns to hit targets they should NEVER hit.

It's a joke! It's a laugh! It'd be hilarious if this was a game someone else played, but as it is, every Jenner, Cicada and Spider out there is nothing but dogfood for the blind syphilitic old women spewing SSRM from their Ravens/Commandos.

FIX IT! FIX IT! FIX IT!

but, I thought scout mechs were suppose to regularly do over 600 points of damage in a match and have the majority of their teams kills while sustaining only minor damage. They don't need to fix that... it's normal. :blink:

View PostLackofCertainty, on 19 February 2013 - 10:30 PM, said:

The buff to ppcs combined with the better netcode makes light mech deathboats a lot less impressive now. I see a lot more ravens getting legged nowadays, just because people can hit them with direct fire weapons again. If you really want to be nasty to them, pair a PPC with your own SSRMs. The 4 second disable on ecm gives plenty of time to lock and fire your own ssrm's right back at them. :P

Might make a Jenner D a bit slow, but I'll see what I can do. :D

View PostHaitchpeasauce, on 19 February 2013 - 11:06 PM, said:

Netcode, movement lag, rubberbanding. They still all exist. A non-ECM light will not be able to deal full damage against a skilled light ECM pilot. This is a fact.

Hell an average 3L or 2D pilot still capable of massive damage with minimal aiming involved. :D

Also, I give mass props to 3L and 2D pilots who don't use cheese builds. :lol:

Edited by Alik Kerensky, 20 February 2013 - 12:55 AM.


#17 Kmieciu

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Posted 20 February 2013 - 01:10 AM

Quote

Fixed bugs within the damage transfer system:

- When destroyed components were hit from the back with explosive weapons, the damage transfer to front and central components would only be a fraction of what it was supposed to be.


Now the SSRMs, which are explosive weapons, do the full damage when hitting the back torso. Before, it was only "a fraction"
How do you like them apples?

BUT on the other hand, a typical Jenner has 4 MBL and 2 SRM4. That means 40 points of alpha strike. If you manage to sneak behind a Raven, you might takie it down in one salvo, IF he has less than 18 points of rear armor.

Edited by Kmieciu, 20 February 2013 - 01:15 AM.


#18 Asmosis

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Posted 20 February 2013 - 01:14 AM

Did not realise this was a problem.

because it isnt a problem.

#19 Alik Kerensky

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Posted 20 February 2013 - 01:17 AM

View PostKmieciu, on 20 February 2013 - 01:10 AM, said:


Now the SSRMs, which are explosive weapons, do the full damage when hitting the back torso. Before, it was only "a fraction"
How do you like them apples?

BUT on the other hand, a typical Jenner has 4 MBL and 2 SRM4. That means 40 points of alpha strike. If you manage to sneak behind a Raven, you might takie it down in one salvo, IF he has less than 18 points of rear armor.

They just wanted to make sure the cheese builds work better. :lol:

#20 Tzukasa

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Posted 20 February 2013 - 01:21 AM

View PostHaitchpeasauce, on 20 February 2013 - 12:26 AM, said:


Obvious troll and incorrect on so many levels.


Naw he's pretty deadon.. lol. I mean since the patch I've been taking ppc's and some streaks of my own out and Riping Up ravens and commando's. Along with the netcode fix they've done, the domination of the lights is def Over... Saying otherwise is simply incorrect.. Seriously if you Still can't kill lights now that the netcode has been fixed And ecm being nurfed with ppc's well... you might just suck... lol





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