1. Bring back the Timber Wolf / Mad Cat. This should need no explanation, however, this is the iconic mech that (as far as I can tell) everyone associates with MechWarrior (at least the older version of the games).
2. Implement elementals as either a stand-alone mech or as a weapon option. Everyone who has played MechWarrior long enough knows that piloting a massive, city-destroyer is fun and all, but being one of those little guys jump jetting all over the place while harassing enemy mechs is quite satisfying.
3. Use armor allocation. This would bring more strategy to the game as pilots decide which parts of their mech should be armor differently (such as light on the legs in favor of fortifying where you store your ammo). Or at least add on armor as one would add on weapons.
4. I noticed some of the maps that the environment isn't solid. Watching numerous youtube videos and playing enough times I've seen laser and missles pass straight through buildings instead of being blocked.
5. Making the environment destructible would deepen the strategy of the game. Leveling a city for better view or blowing up a gas pipe to cause extra damage.
6. Have weather affect more than visibility. Such as a blizzard may lower sight range but because of the cold you can fire your weapons more often while producing less heat, or after walking through a river or other body of water your mech's movement is limited for a brief period.
7. Have falling from high heights damage the legs. This used to be the case in older games and so far I haven't seen that in MWO.
8. This sort of ties in with 7 but having minor damage when bumping into obstacles or other mechs.
This is all I have for now.
Edited by RearmedDreamer, 28 February 2013 - 09:33 PM.
















