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Ask The Devs 32 - Answered!


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#21 Vulkan

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Posted 22 February 2013 - 08:59 PM

Well, I didn't see a single "maybe" one-liner in there. Kudos!

#22 StandingCow

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Posted 22 February 2013 - 09:38 PM

Thanks for taking the time to do this guys, we all appreciate it. :)

#23 MilitantMonk

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Posted 22 February 2013 - 09:41 PM

Put the 3rd person spectating on a delay. A few minutes would be sufficient or a post game replay with camera control. I think what a lot of us want are spectator controls so we can review a match (see what went wrong or right) or to make really cool videos.

#24 Adridos

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Posted 22 February 2013 - 10:10 PM

jay35: Are there plans to implement a match configuration interface that allows players to create/host matches on a specific map? Or at the very least, a way to know the map we will be dropped into before we select our mechs?
A: No to the first part. We do not plan to allow players to run matches with specific parameters. Yes to the second part.

Posted Image

Oh, and thanks for answeriong one of my questions, even if not directly.

Edited by Adridos, 22 February 2013 - 10:16 PM.


#25 JudgeDeathCZ

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Posted 22 February 2013 - 10:22 PM

Thx for answers.

I like those about Fraction Camos.Yey for HHoD camo !
More mech skills will be nice too.
For those IS/Clan only matches you guys should think about TRO 3025 and 3035 modes :) .
You should allow players to create game+select map and starting possitions.It will be great for tournament plays.W/o it tournaments created and supported by 3rd side like RHOD will suck.Starcraft 2 tournaments are good exemplary how it should work.
I like that offline training grounds mode :mellow: .

#26 JudgeDeathCZ

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Posted 22 February 2013 - 10:28 PM

View PostSolis Obscuri, on 22 February 2013 - 05:54 PM, said:

Boating Dual Gauss or AC/20s and SRMs?

On a Hero 'Mech?

My, I can imagine that going over well... :)


Nad you will have 4 TONS of AC/Gauss ammo+2 Tons of srm ammo...well enjoy 1 min fight.

#27 Adridos

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Posted 22 February 2013 - 10:37 PM

View PostJudgeDeathCZ, on 22 February 2013 - 10:28 PM, said:

Nad you will have 4 TONS of AC/Gauss ammo+2 Tons of srm ammo...well enjoy 1 min fight.

Well, when one pull of the trigger kills any kind of enemy, it's hard to argue over the fact you only have ammo for a few shots.

#28 Corvus Antaka

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Posted 22 February 2013 - 11:54 PM

Awesome stuff! w00t!

:P

#29 anonymous175

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Posted 23 February 2013 - 12:07 AM

Neato. Thanks

assiprinz: Would it be an option for you to implement gameplay/mechbay candy like a playable hangar I can stroll through on foot to view my mechs in all their glory? A test drive range with spawnable (perhaps static) mech drones to test my loadouts?
A: Probably not a walk around. Improvements to the UI and MechLab are incoming. Testing Grounds comes online next month.

Gots to have the hangar walk around. UI 3.0!

#30 Poptimus Rhyme Wallace

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Posted 23 February 2013 - 12:13 AM

*In response to "no private matches"

View PostRebas Kradd, on 22 February 2013 - 08:16 PM, said:


May I ask what the reasoning is for this decision?


This, very much this!

Imagine a crossroads, one route leads to women, wine and music.
The other, to a lake of dookie fluids.

Which route do you pick? oh wait hold on, you dont choose you dummy, here flip a coin to decide, oh and whichever route you pick, in 6 minutes flip a coin and see if you get to go to the other place, whats that? you prefer to just be with the wine and women? nonsense, now go take a swim in the city cesspool...

Not ideal at all, just make it so that there are no rewards in private matches it you want to avoid exploits, if you dont want them in the game because you are worrying that it will split the community, let me say this; whats worse that some customers never get to fight each other, or some customers leaving due to a lack of options?
I'm staying, im making that much clear atleast, im staying because at some point we will have custom matches, anything else would be madness and total bizarro world.

Edited by H8Bitter, 23 February 2013 - 12:16 AM.


#31 Carrion Hound

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Posted 23 February 2013 - 12:50 AM

As always I find this to be the most informative section of the forums when it comes to new crap coming.

Keep up the awsome PGI, and just ignore the people whining about nonsensical crap.

#32 Broad5ide

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Posted 23 February 2013 - 01:34 AM

View PostHavok1978, on 22 February 2013 - 04:32 PM, said:

i may get hit for this.. but, any chance on real life swag items? for example, mechwarrior online tshirts, caps <possibly models hint hint>

would love to see some of the MWO artwork on a shirt or beanie. <cataphract with fraken paint scheme on meh head!> =)

This was answered in the post

#33 Robottiimu2000

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Posted 23 February 2013 - 01:53 AM

Thanks, this is becoming one of my weeks highlights! :P

#34 costi

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Posted 23 February 2013 - 01:57 AM

View PostThontor, on 22 February 2013 - 04:43 PM, said:

some good info there

sad my questions were not answered again.. :P

Same here :)

But thanks anyway.

#35 wickwire

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Posted 23 February 2013 - 02:09 AM

good stuff guys, keep it up!

#36 Iacov

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Posted 23 February 2013 - 02:32 AM

View PostBryan Ekman, on 22 February 2013 - 04:22 PM, said:


Iacov: I totally love the (re)design of the Catapult - especially the MGs on the K2 Chassis. Will we ever see a non-canon Catapult Variant with LRM Arms and K2 Torso?
A: Possibly as a Hero Mech!



I love you! seriously! i'm already having my 30+$ ready to throw at my monitor!

and about the concerns mention by Solis Obscuri:
how would even two ac20s and srms plus AMMO fit in a 65ton chassis without being too fragile?
and besides that: nobody said, that the ballistic hardpoints won't be in the CT, what would limit it to MGs and ac2s (i would totally be happy with that)
2M(LA,RA), 2E(LT,RT) and 2B (CT) seems to be the best balancing for such a (hero) catapult layout

and thanks for all the answers!
can't wait to get CW ingame :P

#37 Dr Killinger

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Posted 23 February 2013 - 02:43 AM

Thanks for all the answers. I just worry that letting people see the map they're dropping on will just lead to less balanced builds and major boating issues. I like what adding Alpine Peaks to the map rotation has fine to the general meta game a far as builds are concerned.

#38 EarlGrey83

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Posted 23 February 2013 - 04:08 AM

Thank you for giving us a timing for collision comeback. At earliest together with the Highlander,
so arround end of April + 0 to some months. I like that. :P

FireDog: Any chance for pure tech, IS weapons on IS chassis, clan weapons on clan chassis drops? Could be another game mode to keep it interesting.
A: Yes.

Yes, Yes, Yes. Cant tell how happy I am to read this. :)
The only way to keep different techlevels usefull in the game, what prior MW games couldn´t do.
Sure you will find a way to balance this, hopefully with drop restrictions.
Hoping for battles between an IS company (12 mechs) against clan binary (10 mechs)

#39 Spooky01

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Posted 23 February 2013 - 04:19 AM

Shame there was no answer to the disconnect / frozen screen bug.. other then that great Q&A Thanks DEV's. :P

#40 Parappaman

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Posted 23 February 2013 - 05:26 AM

View PostSolis Obscuri, on 22 February 2013 - 05:54 PM, said:

Boating Dual Gauss or AC/20s and SRMs?

On a Hero 'Mech?

My, I can imagine that going over well... :D

Make those ballistics slots fit in the center torso = viable Hero 'Mech that does not break the game, but is simply very good like the Muromets of these days.





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