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Why Is Mwo So Hard On New Players And Casuals?


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#1 BoydofZINJ

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Posted 22 February 2013 - 11:45 PM

I got bored of playing MWO and stopped playing when it went open beta and a few days past the last reset.

I decided to come back and play "Giant Robots" and now, I realized... I have almost no exp, no money, a few MCs, and worse of all... not enough EXP to get many of the top level skills. Then I started playing, and noticed ECM Ravens, ECM Spiders, ECM Atlas. I have a founder's Catapult and 2 other cats... now I find it almost impossible to level up my C1 Cat because I can not target anything even when I am looking at it.

Then it hit me, that is why so many NEW players ge frustrated. They have to go up a huge hill to even compete against so much ECM and people who have modules. Then I started playing the new domination type game - conquest - and realized I get fewer points doing the objectives than killing. Even after winning, I noticed I got LESS points than some of the people on the losing team - but yet I was the person on my team capping everything.

So I decided to go big or go home. I popped into my Founder's Atlas and kill people for some badly needed c-bills and exp. I have been thinking of using up some of my MC to buy a mech and sell it for c-bills. I guess I should be lucky repairs are no longer there. Anyhow, my team and I are doing good. I score 3 kills and got assists on 2 others. We lost two 'mechs a raven and commando. The enemy team has only 1 'mech left and before we know it we notice that our base is under attack... and within moments the 'mech has the module to increase the capture rate of enemy (our) base. POOF we lose...

Lastly, I work and can get days off if I plan it in advance. With less than a day (maybe 2 days worth of notice) we are notified about this event... OUT OF NO WHERE.

I know many people will read this and think...

TL;DR

or

"Whiner"

I want to point out that this "Giant Robots" game is still a thing of beauty and the game's graphics have improved a bit to boot! However, being friendly to new players it is not.

Even in games like (I hate saying this) Call of Duty - newplayers can get pre-made set ups (perks and advanced weapons) or customize their own loadout. Right now, no new player can easily get to a module.

THEN combine that with teams running ECM... it can get frustrating.

Another thing, COD does is promotes people to either do kills OR do objectives. In COD, for instance, you can get more points by killing enemies near the objective - or if you are in the objective shooting out. Yet, MWO does not. Right now, MWO does not promote doing anything but killing or sneaking off and winning when people are distracted.

#2 Adridos

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Posted 23 February 2013 - 12:00 AM

It's hardly a newcommer's problem considering they've got the cadet bonus, which gives them a fully loaded ECM mech for free.

#3 Corvus Antaka

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Posted 23 February 2013 - 12:05 AM

ELO should fix this to a large extent. I agree on the ECM issues somewhat in how they cripple LRMS and the frustration of this for new players who just want to grab a mech and play. New training modes should help.

reality is mechwarrior has never been easy for newbies vs other FPS.

Your piloting a battlemech son.

It ain't supposed to be easy.

Edited by Colonel Pada Vinson, 23 February 2013 - 12:05 AM.


#4 MW Waldorf Statler

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Posted 23 February 2013 - 12:10 AM

Use direct firing Weapons ...PPCs (disable by Hitthe enemy ECM for 4sec!) or Gauss....

I have in BF3 also only had a lousy rate and am 10 times more often died when I got a kill before I slowly worked up ... What all the little consoles players think about? that they are the same big-rounder and that even without playing in the team? this is not a pony ranch and moreover a BETA! why do you register a new game in progress if you have played a Mechwarrior multiplayer game ever? I would not sign up again at a chess multiplayer game :)

This whole Noob Howl Reads me go really slow on the cookie, go cry to mommy :P

#5 El Bandito

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Posted 23 February 2013 - 12:15 AM

New player can simply search this forum for "OP mechs", and buy RVN-3L, or after a short while, CPLT-A1, with their cadet money.

Edited by El Bandito, 23 February 2013 - 12:16 AM.


#6 One Medic Army

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Posted 23 February 2013 - 12:16 AM

Modules give very small bonuses, I don't understand why you're so hung up on them.

I Don't own a single module, I have finally (after roughly 1700 matches) considered buying one.

As to the chassis specific skills, again small bonuses. Speed Tweak is the big one, and yeah it takes a while to get there in the Elite skill tree, but it's not necessary.

As soon as you buy a mech and fit it with gear (DHS, Endo, weapons, engine) you are ready to compete, that's all you need.

#7 Reported for Inappropriate Name

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Posted 23 February 2013 - 12:17 AM

its not hard on new players, only players that want to do what they want to do and not what works. I tried so hard to be creative when i came back, but nothing i come up with is as viable as bland, boring cookie cutter builds.

most of the problems that exist are because all maps but alpine encourage close range weapons only.

Edited by Battlecruiser, 23 February 2013 - 12:19 AM.


#8 Solidussnake

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Posted 23 February 2013 - 12:23 AM

This game is excruciatingly hard on new players and casuals because of all the 4 man premades pug stomping. MM needs to make it so if your team has a 4 man premade. So does the enemy team.

ELO is somewhat helping this, but not by much if any.

Edited by Solidussnake, 23 February 2013 - 12:35 AM.


#9 xhrit

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Posted 23 February 2013 - 12:31 AM

During the mech love event I created a new account and applied the free day of premium time to test the new user experience.

Premium plus cadet bonus for 25 pug matches in a trial mech; 10 wins, 15 losses, earned me just over 14 mil c-bills, and 7.5k xp on the Catapult K2.

My KDR during the first 25 trial mech games was 0.5.

I then purchased a K2 and an A1. After I took out the machine guns and fully upgraded the k2 with DHS, endosteel, max armor, pulse lasers and a bigger engine, I won the next 5 games in a row without dying a single time.

The KDR on that account is now 1.0.

Edited by xhrit, 23 February 2013 - 12:36 AM.


#10 Reported for Inappropriate Name

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Posted 23 February 2013 - 12:36 AM

if there are any new players out there who have felt the bad end of my gauss, this is for you.
please don't quit :P



#11 Rift Hawk

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Posted 23 February 2013 - 12:42 AM

Spam SRM6s like all the other players around here. That or spam PCCs. Its all the rage these days.

#12 Viper Centurion

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Posted 23 February 2013 - 12:44 AM

MWO is not Call of Duty as a start

#13 Reported for Inappropriate Name

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Posted 23 February 2013 - 12:46 AM

View PostViper Centurion, on 23 February 2013 - 12:44 AM, said:

MWO is not Call of Duty as a start

call of duty is much better because you can play it on the xbox where there are no cheeters hackers or scripters. everybody knows pc gamers cheat out the bum and thats why consoles are better and why halo shouldn't ever never come to the pc.

Edited by Battlecruiser, 23 February 2013 - 12:47 AM.


#14 Chillicon

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Posted 23 February 2013 - 01:08 AM

Hi!

You are right if u say, that MWO is a hard game for beginners... I had to experience this fact as well! In my MWo beginnings I was killed so often - my KD was at 0,25. I played hundreds of matches... But now after thousands of matches my KD is at 1,3 - it's not too good but I've never played any MW-PC-Games before --> only TT! I never had problems with cash (ingame) - I mean never! As someone said before - you get you cadet bonus and you're able to buy a high tier mech! No more repair-costs!

EXP --> go out play games and earn them. Play defenslier - maybe. Do a lot of damage. Use ECM-Counters: TAG, Advanced Sensor Range Module, PPC, ERPPC, Ballistic Weaponry. As you see there are many ECM-Counters! Netcode was fixed, so that you are able to hit fast light mechs. About that look for a premade Group and be a part of it! You will learn from them and gain backups!

The devs are doing pretty well in nerfing ECM and balancing - last Patch PPC-ECM-Debuff! You see they go in the right direction! Please don't focus your discussion too much on ECM - yes, it's usefull but it is not a must have! Today I had a pug with my Jenner 7D, 5Kills and 700Damg^^ - it was pretty funny --> no premade, no ecm, 130Europing - ok I had a high tier 7D!

If ELO is working I think you will have no more greater problems. I hope they fix the matchmaker so that pugs must not face 2 4premades... This is no fun...

I hope you can enjoy the game in the next time --> glhf^^

#15 DEN_Ninja

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Posted 23 February 2013 - 01:13 AM

View Postxhrit, on 23 February 2013 - 12:31 AM, said:

During the mech love event I created a new account and applied the free day of premium time to test the new user experience.

Premium plus cadet bonus for 25 pug matches in a trial mech; 10 wins, 15 losses, earned me just over 14 mil c-bills, and 7.5k xp on the Catapult K2.

My KDR during the first 25 trial mech games was 0.5.

I then purchased a K2 and an A1. After I took out the machine guns and fully upgraded the k2 with DHS, endosteel, max armor, pulse lasers and a bigger engine, I won the next 5 games in a row without dying a single time.

The KDR on that account is now 1.0.


The issue is that you already know how to play. When someone first starts they have no idea what exactly is the best build. There is no room mess around and creatively build. Need practice lobbies.

#16 TheFlayedman

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Posted 23 February 2013 - 01:36 AM

Easy. Just sell a cat and buy a raven 3L or commando 1D with ecm. You are now useful to your team and will rake in cbills x3 times quicker

#17 Chillicon

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Posted 23 February 2013 - 01:45 AM

View PostTheFlayedman, on 23 February 2013 - 01:36 AM, said:

Easy. Just sell a cat and buy a raven 3L or commando 1D with ecm. You are now useful to your team and will rake in cbills x3 times quicker

Better take the raven the CM 2d gets fast outta ammo, and has nearly no armor... The Founders Cat cannot be selled^^
I think there are a lot of intresting cat-Builts --> srm cat, gauss-cat, lrm-cat, hybrid-cat... Please know that the JJ's of a cat are working pretty good :P

#18 blazarian

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Posted 23 February 2013 - 02:04 AM

The thing wrong with MWO is that there are things that needs attention and to be fixed, but aren't patch after patch. Instead of bringing new hero mechs and content to the game, they really should concentrate to make the gameplay mechanics how they should be.

I didn't get the Alpine Release PRIOR to availability of 12 vs 12 mode or any new gamemode that would make sense in a big map (point defences, mecbays.. something that makes sense to play a big map and walk all day).

#19 Roadbuster

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Posted 23 February 2013 - 02:22 AM

The reason "new" players have a hard time is because they don't RTFM (read the f****** manual).
In short, they don't watch the training grounds videos.
There are many explanations in there and the game should launch that video on the first start of the game.

The modules you can get with GXP are nothing game breaking.either. Most of them are very specialized or just not worth it.
I got the extended sensor range but forgot in which mech I put it in. That's how much difference modules make.

You can get everything you need with CB and XP. And, like others already said, with the Kadett Bonus for new players you can get alot of stuff in a matter of 1-2 hours playtime.

And there will be an ingame tutorial too.
Maybe in March, since Brian sais it will be a great month for new users.

#20 Znail

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Posted 23 February 2013 - 02:55 AM

View PostBattlecruiser, on 23 February 2013 - 12:46 AM, said:

call of duty is much better because you can play it on the xbox where there are no cheeters hackers or scripters. everybody knows pc gamers cheat out the bum and thats why consoles are better and why halo shouldn't ever never come to the pc.

Of course, biuying an XBOX makes you a much better person then if you buy a PC:...





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