"tournament" Scoring
#1
Posted 23 February 2013 - 07:40 AM
oh and P.S. im 49W and 19L and number 18 (at the time this was written). the guy above me has 53 W and 46L. and yet somehow he is above me? I don't see how this can make any sense in a tourney apparently losing doesn't mean anything as long as you have more games played than the other guys it doesn't matter.
Thoughts on this community ?
#2
Posted 23 February 2013 - 07:47 AM
#3
Posted 23 February 2013 - 07:48 AM
The hilarious part is its screwing up the Elo system something awful for those participating not improving it as PGI thinks.
When I was climbing the ladder I got more out of the games I lost than most of my wins, in my wins I was playing like a good scout, spotting like a boss with several won on caps as the last man versus 3 or MORE, reward barley move on the ladder. Then I play like an ***** fire my missiles at EVERYTHING and bam I shoot up 60 places a match until I get in the top 100 then 4-10 per match.
So its all about how fast you can churn games and how much damage you can do.
In the end the winners will end up with a much lower Elo than they should have and will get to stomp people at a lower level than they should be after the tourney
GG PGI I new you guys were clueless but thanks for the confirmation.
Edited by Risk of Fire, 23 February 2013 - 07:50 AM.
#4
Posted 24 February 2013 - 05:02 AM
Cpt Leprechaun, on 23 February 2013 - 07:40 AM, said:
Exactly my observation.
I think the problem is that it is impossible to do a PUG tournament.
You can do an 8vs8 team tournament. But no matter what formula you use to determine the best player you will always fail.
There simply is no algorithm that can determine whether you just suicided or saved your whole team in an unmatched act of bravery.
The best example is the zero kills zero assists 40 damage Jenner that secured the victory by delaying the enemy cap. He died for the team a brave act and surely the most valuable contribution to the match. Elo rating: 20.
If you use win/loss to determine the best player in a PUG - it just wont work. The best plaers loses if he drops with a bad team. And still the matchmaker will sometimes drop you 7vs8 6vs8 (hell I even had one 4vs8). Then add some disconnects and win/loss says nothing.
If you use kills, huge alpha builds will be on top and everybody starts timing the killshot.
If you use damage done, you will only have LRM boats on top.
and so on ... mech warrior is a complex game with different roles, its not unreal, quake, or COD
Edited by Red squirrel, 24 February 2013 - 05:06 AM.
#5
Posted 24 February 2013 - 05:07 AM
Broceratops, on 23 February 2013 - 07:47 AM, said:
10% ??? I totally ****** up a round. 120 damage no kills no assists. got 1 point.
Then I dominated, 5 kills 2 assists, 1200 damage, got 2 points.
10% is a outright blatant lie iiiiimpossible !
conclusion : this is a suicider contest, drop as many mechs in the shortest time possible but whatever, PGI is famous for this kind of sheet. they love match hopping and don´t care much about farmers.
Edited by elbloom, 24 February 2013 - 05:10 AM.
#6
Posted 24 February 2013 - 05:16 AM
This is exactly why the "Death of Competitive Gaming" thread was so important - it's exactly this kind of carp which should be avoided, and why you can't have a games dev company touch competitive gaming.
For sure, the event appears to fulfil it's purpose on the surface - To encourage as many solo matches as possible to gather ELO data, but at the same time, it screws that data up totally.
It's way more beneficial to just run into the enemy, sire off a few shots and die, only to reload another match in a duplicate mech.
So you never see anyone's real ability level, just the endless turnover of shoot/die/reload.
I mean, look at the number of matches played by the guys at the top of the boards - The only way that can be achieved is by either account sharing, or loading into multiple matches at once with duplicate mechs.
There simply isn't enough time in a day to play that many matches otherwise, the maths doesn't stack up.
So skill allowed, no "competition", and the only Heroic thing about it is managing to not die like some poor Korean WoW player from sleep deprivation.
#7
Posted 24 February 2013 - 05:30 AM
#8
Posted 24 February 2013 - 05:57 AM
#9
Posted 24 February 2013 - 08:32 AM
I just took a look at the leaderboard. At that time the tournament was running for exactly 46 hours.
The top player on the medium list had exactly 400games.
This means 6 minutes 54 seconds per game without any breaks for the last two days.
#10
Posted 24 February 2013 - 08:48 AM
Broceratops, on 23 February 2013 - 07:47 AM, said:
Given their track record I would say PGI doesn't care about making this game competitive in the slightest. They only say things like that to try and draw people in, only stunts like this push people away.
#12
Posted 24 February 2013 - 08:59 AM
#13
Posted 24 February 2013 - 12:10 PM
I found an astonishing R² = 0.7.
I can't believe that the number of games only accounts for 10% of the score.
PS: I think that Korean kid died from dehydration.
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