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Everything That's Wrong With This Game


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#1 Jaxass

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Posted 24 February 2013 - 07:51 AM

-SRMs are overpowered please reduce damage and or increase tonnage, I shouldn't have to deal with mediums with 3 SRM6s, or splat cats that kill heavys in one salvo

-The K2 is a ridiculous mech, why can it hold 2 AC20s when not even an atlas can? This is stupid. This thing kills almost everything in 2 - 3 shots and yes I have one and no I don't like them. Put the ballistic hardmounts in the arms, DONE.

-Collisions are terrible, I love rubberbanding back to my original spot for 30 seconds after me and another mech have collided and are trying to figure out where the f we are

-Why is there no west/east or at least central American server? None of the other games I play require me to constantly have a 100+ ping

-Holding backspace in chat does not give repetative deleting? Really PGI? Really? Where did you get your programmers the 80s?

-Match making is the worst thing ever (especially since the last patch). Just keep it random, seriously anything you do will only make it worse.

-Speaking of which, why does anything PGI address in ANY patch get effed up immediately?
  • They add an animation to restarting a mech: it bugs up and keeps the overheating screen on.
  • They add an end of round scoreboard/chat setup: we get to wait 40+ seconds for our mech to come back from a match
  • They 'fix' match making: No one can join games at all for the first day after the patch, and now games are far more 1 sided than ever
you guys are making EA's patch rollouts look flawless


- Alpine is the worst map ever, who wants to waste 7 minutes walking around just trying to find people when most other matches take 7 minutes total? You do know some of us work for a living and our time is precious to us right?

Edited by Jaxass, 24 February 2013 - 07:52 AM.


#2 Hotthedd

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Posted 24 February 2013 - 11:08 AM

Buh-bye.

Can I has yor stuff?

#3 Roughneck45

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Posted 24 February 2013 - 11:08 AM

-Delicate situaion. A single SRM still needs to be effective. Boating is the problem. Messing with the heat may help. Im more for changing the way they actually work, and make them come out in a stream like the old games, that way you have to keep your aim, instead of using it like a shotgun.

-This is a way old topic. It used to seem important and problematic, but now it is old news. They are deadly, but to say there are still a problem when dual gauss 4mlas 3D's are running around? Not so sure about that.

-Yes, rubberbanding is annoying, but it is because they removed collisions. Just have to hope everything will be better once they put collision back in.

-They are working on more servers as we speak.

-Yes. Frustrating. Just happened with the last patch or two I think.

-Exact opposite experience for me. Almost all of my matches have been better closer games with more skilled pilots. Did you play a lot of 4's? Perhaps you artificially inflated you ELO and are now getting stomped because of it.

It doesn't.
-Overheat bug is old news. Been around quite a while.
-Mechs come out of game faster than they ever have
-They fixed the que time on the same day. My matches have all been much much better.

-Your opinion, of course. I love Alpine, that is the kind of map mechwarrior is meant to be played on.

Edited by Roughneck45, 24 February 2013 - 11:10 AM.


#4 blinkin

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Posted 24 February 2013 - 04:12 PM

View PostJaxass, on 24 February 2013 - 07:51 AM, said:

you guys are making EA's patch rollouts look flawless

you clearly have not played very many EA games.

this is the first time that i can think of where someone is griping about medium mechs with SRM. the general consensus is that SRM themselves are one of the most balanced weapons in game. there has been plenty of debate over some of the mech builds that use them.

the vast majority of your gripes are being worked on. things don't happen immediately. fixes take time.

the game has taken some steps backwards but the current version is far better in almost every way than what it was like in closed beta.

View PostRoughneck45, on 24 February 2013 - 11:08 AM, said:

-Your opinion, of course. I love Alpine, that is the kind of map mechwarrior is meant to be played on.

it makes several of my mech builds almost entirely obsolete, but that is because i adapted my tactics around the close combat environment of the previous levels.

it is the first level i know of where you are very likely to be able to see an enemy long before you have range to hit them.

i like it but i need to make some major changes to my mechs, tactics, or both.

Edited by blinkin, 24 February 2013 - 04:17 PM.


#5 Jaxass

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Posted 24 February 2013 - 07:39 PM

View PostRoughneck45, on 24 February 2013 - 11:08 AM, said:

-Delicate situaion. A single SRM still needs to be effective. Boating is the problem. Messing with the heat may help. Im more for changing the way they actually work, and make them come out in a stream like the old games, that way you have to keep your aim, instead of using it like a shotgun.

-agreed

-This is a way old topic. It used to seem important and problematic, but now it is old news. They are deadly, but to say there are still a problem when dual gauss 4mlas 3D's are running around? Not so sure about that.

- I have a dual gauss 4mlas 3D, it is not nearly as deadly as an AC20 cat up close

-Exact opposite experience for me. Almost all of my matches have been better closer games with more skilled pilots. Did you play a lot of 4's? Perhaps you artificially inflated you ELO and are now getting stomped because of it.

- Regardless of my ELO I'll get matches where we get steam rolled and no one dies on the other team, or vice versa where my team will steam roll them, it makes for very enraging matches

It doesn't.
-Overheat bug is old news. Been around quite a while.
-Mechs come out of game faster than they ever have
-They fixed the que time on the same day. My matches have all been much much better.

-you missed my point on this, we're not discussing whether these are still issues I am pointing to the fact that they WERE issues and that anything they make changes to is broken immediately without any play testing



View Postblinkin, on 24 February 2013 - 04:12 PM, said:

you clearly have not played very many EA games.



- BF1942, BF2, BFBC2, BF3. Around the time BF2 rolled out is when we saw a shift in how badly EA patch rollouts went. They would make patches that would completely break the game (example: one where if you fired the TOW the server would crash). With that said, they look professional compared to PGIs patching/lack of play testing

Edited by Jaxass, 24 February 2013 - 07:40 PM.


#6 Skribs

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Posted 24 February 2013 - 09:27 PM

Quote

-SRMs are overpowered please reduce damage and or increase tonnage, I shouldn't have to deal with mediums with 3 SRM6s, or splat cats that kill heavys in one salvo


I haven't had much problem even with splatcats on my light, I hit them from behind or stay out of range, and I open up on their arms. When they're allowed to wreck they wreck, when checked properly they're very vulnerable.

Quote

-The K2 is a ridiculous mech, why can it hold 2 AC20s when not even an atlas can? This is stupid. This thing kills almost everything in 2 - 3 shots and yes I have one and no I don't like them. Put the ballistic hardmounts in the arms, DONE.


It also sacrifices a lot to support dual AC/20.

Quote

-Collisions are terrible, I love rubberbanding back to my original spot for 30 seconds after me and another mech have collided and are trying to figure out where the f we are


Agreed.

Quote

-Holding backspace in chat does not give repetative deleting? Really PGI? Really? Where did you get your programmers the 80s?


Agreed...and chat itself is terrible. It constantly removes what I say during swaps from one screen to another, and quite often I have to fight to get it to accept input.

Quote

-Match making is the worst thing ever (especially since the last patch). Just keep it random, seriously anything you do will only make it worse.


I agree. I play a support class, and I think it's hard to quantify my skill there.

Quote

- Alpine is the worst map ever, who wants to waste 7 minutes walking around just trying to find people when most other matches take 7 minutes total? You do know some of us work for a living and our time is precious to us right?


Agreed. Conquest on this map requires teamwork that pugs do not have.

#7 Rauchsauger

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Posted 25 February 2013 - 12:56 AM

This list is way to short to be "Everything That's Wrong With This Game"

#8 blinkin

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Posted 25 February 2013 - 02:13 AM

View PostJaxass, on 24 February 2013 - 07:39 PM, said:


- BF1942, BF2, BFBC2, BF3. Around the time BF2 rolled out is when we saw a shift in how badly EA patch rollouts went. They would make patches that would completely break the game (example: one where if you fired the TOW the server would crash). With that said, they look professional compared to PGIs patching/lack of play testing

i have never been punkbuster kicked during the course of a normal MWO match.

in BF3 after most major patches i would get punkbuster kicked after about 30 seconds in a match. i was not cheating in any way. then on a regular basis i would watch people in matches that would press a single button and kill every enemy on the server (each press would kill the entire enemy team) without suffering any penalty.

MWO has remained playable. i have not seen a single patch that made it so i was not allowed to play the game.

MWO has balance issues just like EVERY OTHER MULTIPLAYER GAME IN EXISTENCE. i am able to play the game and do well in most cases regardless of what mech my enemy starts with.

they managed to almost completely remove lag shield. <-anyone who has read my previous posts on the topic knows that i thought this was an impossibility.

i have seen plenty of bugs in this game but in the last few patches i have not seen any bugs that prevented gameplay. some do make it harder, like the one that removes the tags from players so that you cannot clearly identify if someone is an enemy until they shoot at you. none of the bugs are anything like common. i would say that i see bugs on average about once in every 20-30 matches.

tldr: you are being very melodramatic and the problems are nothing like as severe as you describe.

Edited by blinkin, 25 February 2013 - 02:15 AM.


#9 Rauchsauger

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Posted 25 February 2013 - 02:30 AM

View Postblinkin, on 25 February 2013 - 02:13 AM, said:

i have never been punkbuster kicked during the course of a normal MWO match.

in BF3 after most major patches i would get punkbuster kicked after about 30 seconds in a match. i was not cheating in any way. then on a regular basis i would watch people in matches that would press a single button and kill every enemy on the server (each press would kill the entire enemy team) without suffering any penalty.

MWO has remained playable. i have not seen a single patch that made it so i was not allowed to play the game.

MWO has balance issues just like EVERY OTHER MULTIPLAYER GAME IN EXISTENCE. i am able to play the game and do well in most cases regardless of what mech my enemy starts with.

they managed to almost completely remove lag shield. <-anyone who has read my previous posts on the topic knows that i thought this was an impossibility.

i have seen plenty of bugs in this game but in the last few patches i have not seen any bugs that prevented gameplay. some do make it harder, like the one that removes the tags from players so that you cannot clearly identify if someone is an enemy until they shoot at you. none of the bugs are anything like common. i would say that i see bugs on average about once in every 20-30 matches.

tldr: you are being very melodramatic and the problems are nothing like as severe as you describe.



If you fail to see that MWO is lacking in so many aspects that you would rather talk of a playable techdemo than a game you are seriously misguided. The features the devs keep talking about they want to have in the game - community warfare? - planetary conquest? When do they want to have that ready? Where is a real city map? (river city ain't a city its more like a village) To many lose ends, to much work still to do. If they work on said features why don't they release them? It's a "Beta" ain't it? Our feedback would be invaluable. Take an educated guess :D

#10 blinkin

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Posted 25 February 2013 - 03:26 AM

View PostRauchsauger, on 25 February 2013 - 02:30 AM, said:



If you fail to see that MWO is lacking in so many aspects that you would rather talk of a playable techdemo than a game you are seriously misguided. The features the devs keep talking about they want to have in the game - community warfare? - planetary conquest? When do they want to have that ready? Where is a real city map? (river city ain't a city its more like a village) To many lose ends, to much work still to do. If they work on said features why don't they release them? It's a "Beta" ain't it? Our feedback would be invaluable. Take an educated guess :D

MWO is also only about 1 year old from what i understand. by most development time standards this shouldn't even be to the point where it resembles a game yet. we should be in early alpha.

do some research on game development and you will quickly come to understand that the developers just walked on water while simultaneously turning the water they walked on to wine.

of course there is work to do, but this is far more developed than it has any right to be. we are still about a year and a half ahead of schedule.

as far as the beta part. personally i agree, let me test something, BUT there is a large portion of the community that throws a hissy fit any time there is anything in the game that isn't perfect and ready to be shipped. as demonstrated by the random threads about how "the developers are ruining everything and this is the worst game in the history of everything" much like this one.

Edited by blinkin, 25 February 2013 - 03:50 AM.


#11 Rauchsauger

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Posted 25 February 2013 - 05:17 AM

View Postblinkin, on 25 February 2013 - 03:26 AM, said:

MWO is also only about 1 year old from what i understand. by most development time standards this shouldn't even be to the point where it resembles a game yet. we should be in early alpha.

do some research on game development and you will quickly come to understand that the developers just walked on water while simultaneously turning the water they walked on to wine.

of course there is work to do, but this is far more developed than it has any right to be. we are still about a year and a half ahead of schedule.

as far as the beta part. personally i agree, let me test something, BUT there is a large portion of the community that throws a hissy fit any time there is anything in the game that isn't perfect and ready to be shipped. as demonstrated by the random threads about how "the developers are ruining everything and this is the worst game in the history of everything" much like this one.



I'm a software developer myself and in IT (occupational) for over 10 years now, also I am an avid gamer since the beginning one might say.

The game is in development since at least 2009 () that is the trailer still up on the homepage (http://mwomercs.com/...deo/3CWr3ZUQJeo) uploaded in 2009. Please refrain from telling me "but they switched engines..." if I develop software for a customer and then suddenly decide to switch, say, the database abstraction layer that is my fault/decision.

When I say this is like a playable techdemo I mean that it is barely alpha - this software is not beta!
(In computing the term "beta" is used as (usually) the last pre-release in the software release life cycle. It is sometimes referred to as 0.x in version numbers or x.x bx where x represents a number.)

I am not convinced - from my business experience - that they will finish this game the way they envisioned it or at all.
There is still so much to do and I don't think they will maintain the income to keep developing so they will get shut down.
(I really hope that they finish the game and make it a good one - I just doubt it)

Edited by Rauchsauger, 25 February 2013 - 05:19 AM.


#12 focuspark

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Posted 25 February 2013 - 09:49 AM

View PostRauchsauger, on 25 February 2013 - 05:17 AM, said:



I'm a software developer myself and in IT (occupational) for over 10 years now, also I am an avid gamer since the beginning one might say.

The game is in development since at least 2009 () that is the trailer still up on the homepage (http://mwomercs.com/...deo/3CWr3ZUQJeo) uploaded in 2009. Please refrain from telling me "but they switched engines..." if I develop software for a customer and then suddenly decide to switch, say, the database abstraction layer that is my fault/decision.

When I say this is like a playable techdemo I mean that it is barely alpha - this software is not beta!
(In computing the term "beta" is used as (usually) the last pre-release in the software release life cycle. It is sometimes referred to as 0.x in version numbers or x.x bx where x represents a number.)

I am not convinced - from my business experience - that they will finish this game the way they envisioned it or at all.
There is still so much to do and I don't think they will maintain the income to keep developing so they will get shut down.
(I really hope that they finish the game and make it a good one - I just doubt it)

To be fair, that video was created before they had any kind of game. It was basically a market test to prove they had a viable market (ie the buzz on places like Game Trailers) so they could secure funding and the MW rights.

#13 Stringburka

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Posted 25 February 2013 - 09:55 AM

View Postblinkin, on 24 February 2013 - 04:12 PM, said:

the general consensus is that SRM themselves are one of the most balanced weapons in game.

Is it? When was that consensus reached?
Every close-combat 'mech that can fit SRM's do fit SRM's (or in some cases SSRMs), and variants that can use them are usually considered better than those that can't. That's the sign of a weapon that's better than most/all others, not one in perfect balance with all other weapons.

#14 focuspark

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Posted 25 February 2013 - 10:40 AM

View PostStringburka, on 25 February 2013 - 09:55 AM, said:

Is it? When was that consensus reached?
Every close-combat 'mech that can fit SRM's do fit SRM's (or in some cases SSRMs), and variants that can use them are usually considered better than those that can't. That's the sign of a weapon that's better than most/all others, not one in perfect balance with all other weapons.

And none of the long-rage ones do. I think that's where blinkin is coming from here. SRM do a lot of damage at a trade off of very poor range, very loose grouping, and limited shots per ton.

#15 Stringburka

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Posted 25 February 2013 - 11:10 AM

View Postfocuspark, on 25 February 2013 - 10:40 AM, said:

And none of the long-rage ones do. I think that's where blinkin is coming from here. SRM do a lot of damage at a trade off of very poor range, very loose grouping, and limited shots per ton.

That isn't what ze said. Ze said "the general consensus is that SRM themselves are one of the most balanced weapons in game."

I haven't seen such a consensus, in fact I've seen a multitude of threads with a multitude of opinions ranging from "SRMs are totally overpowered!" to "they're perfectly balanced as is" and everything in between. That's why I wonder.

EDIT: To clarify, I'm not saying blinkin is wrong in thinking SRM are balanced, I'm saying that the claim that there is a consensus that ze's point of view is correct lacks basis, at least from what I've gathered.

Edited by Stringburka, 25 February 2013 - 11:12 AM.


#16 focuspark

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Posted 25 February 2013 - 11:25 AM

View PostStringburka, on 25 February 2013 - 11:10 AM, said:

That isn't what ze said. Ze said "the general consensus is that SRM themselves are one of the most balanced weapons in game."

I haven't seen such a consensus, in fact I've seen a multitude of threads with a multitude of opinions ranging from "SRMs are totally overpowered!" to "they're perfectly balanced as is" and everything in between. That's why I wonder.

EDIT: To clarify, I'm not saying blinkin is wrong in thinking SRM are balanced, I'm saying that the claim that there is a consensus that ze's point of view is correct lacks basis, at least from what I've gathered.

That's the thing: we get a single ranter about SRMs and 10+ people saying that they're OK. That's pretty much a consensus if not a quorum.

#17 Deathlike

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Posted 25 February 2013 - 11:39 AM

Anyone who complains about SRMs is actually complaining about the existence of the splatcat.

#18 Stringburka

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Posted 25 February 2013 - 11:50 AM

View Postfocuspark, on 25 February 2013 - 11:25 AM, said:

That's the thing: we get a single ranter about SRMs and 10+ people saying that they're OK. That's pretty much a consensus if not a quorum.

No, we don't. There's also a large difference between "they're ok" and "they're one of the most balanced weapons in the game". In almost every thread about SRM you have a bunch of people saying they're well balanced, a bunch saying they're a little too strong, and a bunch of people saying they're completely OP.
I think they're "ok" in the sense that they aren't breaking the game, but I certainly don't think they're one of the most well-balanced weapons in the game (I think AC-20, Large Laser and PPC are where the perfect power level is).


View PostDeathlike, on 25 February 2013 - 11:39 AM, said:

Anyone who complains about SRMs is actually complaining about the existence of the splatcat.

Not really. In most threads about the splatcat there's more than a few people saying "the issue isn't the cat, it's the SRM".

Edited by Stringburka, 25 February 2013 - 11:50 AM.


#19 Deathlike

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Posted 25 February 2013 - 12:12 PM

View PostStringburka, on 25 February 2013 - 11:50 AM, said:

Not really. In most threads about the splatcat there's more than a few people saying "the issue isn't the cat, it's the SRM".


SRMs are not the problem, compared to say Streaks. If there's a catapult on the move through the crowded areas, it's almost always a K2 or A1. The other Catas in the wide open are usually carrying LRMs. Not hard to figure out or guess...

#20 MaddMaxx

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Posted 25 February 2013 - 12:16 PM

View PostRauchsauger, on 25 February 2013 - 05:17 AM, said:



I'm a software developer myself and in IT (occupational) for over 10 years now, also I am an avid gamer since the beginning one might say.

The game is in development since at least 2009 () that is the trailer still up on the homepage (http://mwomercs.com/...deo/3CWr3ZUQJeo) uploaded in 2009. Please refrain from telling me "but they switched engines..." if I develop software for a customer and then suddenly decide to switch, say, the database abstraction layer that is my fault/decision.

When I say this is like a playable techdemo I mean that it is barely alpha - this software is not beta!
(In computing the term "beta" is used as (usually) the last pre-release in the software release life cycle. It is sometimes referred to as 0.x in version numbers or x.x bx where x represents a number.)

I am not convinced - from my business experience - that they will finish this game the way they envisioned it or at all.
There is still so much to do and I don't think they will maintain the income to keep developing so they will get shut down.
(I really hope that they finish the game and make it a good one - I just doubt it)


You were sort of making a point, then you posted that Video. Now I am convinced, you know not of what you speak. Shame on you. :)





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