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Question Abouy Catapult K2


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#21 Roughneck45

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Posted 24 February 2013 - 10:45 AM

View PostKashaar, on 24 February 2013 - 10:27 AM, said:


Granted, but 2 AC20 give you 40 burst damage. 4 LLAS give you 36 damage per shot, without any ammo limitations and much greater pinpoint accuracy. Also, higher optimal range.

Not arguing against any builds, 4 LL is quite effective.

2x AC20 is a better fit for what he is looking for though.

#22 urmamasllama

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Posted 24 February 2013 - 10:48 AM

View PostRoughneck45, on 24 February 2013 - 10:45 AM, said:

Not arguing against any builds, 4 LL is quite effective.

2x AC20 is a better fit for what he is looking for though.

he wanted mid range i thought ac20s are short range LLs are mid range

#23 Kashaar

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Posted 24 February 2013 - 10:49 AM

For reference, here's the optimal Quadapult:

315 XL Engine
ES
19 DHS
4 LLAS
AMS (1 ton)

Alternatively swap one DHS and 1 ton of armor for two MGs with 1 ton of ammo. It rawks.

#24 Roughneck45

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Posted 24 February 2013 - 10:51 AM

View Posturmamasllama, on 24 February 2013 - 10:48 AM, said:

he wanted mid range i thought ac20s are short range LLs are mid range

Just different perspectives I guess.

I don't mind lobbing my AC20 shells out to 700m, and my LL past 1000m. I see it more as short/mid and mid/long.

#25 Royalewithcheese

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Posted 24 February 2013 - 10:52 AM

View PostSkizzak, on 24 February 2013 - 10:41 AM, said:


I'd like to see a link to this build if possible. I was struggling with trying to get 2 gauss's, a couple med lasers as backups, max armor, and going 70kph without speed tweak? I settled with about 352 armor just so I could fit everything in my last post.

Mine goes a hair under 70kph but I had to sacrifice armor to fit the engine and about 5 tons of ammo.


Fosho!

Kitty v.1

I noticed ppl don't leg a lot in MWO, so I'm taking off a lot of weight from those. One potential shortcoming with this build (other than legging) is the lack of ammo - if I understand the mechbay here correctly you should only be getting 30 EDIT: 20 double gauss shots out of this thing, which AFAIK is less than standard for a gausscat. I really like having arm-mounted medium lasers for the versatility, so I made some sacrifices in that department. I'm also considering enough gauss ammo for 35 EDIT: 25 double shots and 2x small lasers in the ears, but I decided I'd rather have the range and alpha from the medium lasers. I have no idea whether this is a good build or not - if anyone has any suggestions for improvement I'm all ears :(

Edited by Royalewithcheese, 24 February 2013 - 11:17 AM.


#26 Kashaar

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Posted 24 February 2013 - 10:53 AM

View PostRoughneck45, on 24 February 2013 - 10:51 AM, said:

Just different perspectives I guess.

I don't mind lobbing my AC20 shells out to 700m, and my LL past 1000m. I see it more as short/mid and mid/long.


I agree, not meaning to deride anyone else's builds here. Just trying to push the Quadapult because it is way underused with regard to its great utility.
Oh, and you really shouldn't shoot anything past 900m with your LLAS, because 900m is the cutoff point for damage with them, and even at little less than that they only so much as tickle the enemy.

#27 a rabid chihuahua

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Posted 24 February 2013 - 10:53 AM

Yeah it varies.I'm a suicidal pilot so I'm running the AC/20's but its fun to run back up and light swatter,when you know how to lead them and core them in a shot.Howefer I do notice the more abundant use of the PPC's now, or you could try the 4 lrg lasers combo or mix.

#28 Doc Holliday

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Posted 24 February 2013 - 10:54 AM

The 2x AC20 build is slow as hell, but every time you 1-shot a COM-2D it's all worth it. If you have a buddy rolling with one as well, you can 1-shot just about anything but an assault mech. We 'sploded a Dragon instantly once, both hitting CT at the same instant.

#29 Royalewithcheese

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Posted 24 February 2013 - 10:54 AM

View PostEscef, on 24 February 2013 - 10:42 AM, said:

You'll do fine. I manage with 71.3 kph w/speed tweak. You can't really keep up with the lights or most of the mediums, but you fit in just fine with the big boys.


Thanks :(

#30 Liquid50

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Posted 24 February 2013 - 10:59 AM

I have used my k2 more than any of my mechs and tried multiple builds and my favorite is the 2x ac20 and 2x med lasers. It's a weird one since some people call it a cheap build and some say it sucks because it's slow but I can say it's definitley the most fun build.

#31 Elizander

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Posted 24 February 2013 - 11:00 AM

View PostRoughneck45, on 24 February 2013 - 10:06 AM, said:

Depends how you want to play it.

Probably Gauss>AC20>ERPPC>PPC

But that is entirely subjective, and all 4 work well.


I'd go with:

Probably Gauss>AC20 (Unless you factor in Alpine)>Large Lasers>PPC/ERPPC

#32 Skizzak

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Posted 24 February 2013 - 11:01 AM

View PostRoyalewithcheese, on 24 February 2013 - 10:52 AM, said:


Fosho!

Kitty v.1

I noticed ppl don't leg a lot in MWO, so I'm taking off a lot of weight from those. One potential shortcoming with this build (other than legging) is the lack of ammo - if I understand the mechbay here correctly you should only be getting 30 double gauss shots out of this thing, which AFAIK is less than standard for a gausscat. I really like having arm-mounted medium lasers for the versatility, so I made some sacrifices in that department. I'm also considering enough gauss ammo for 35 double shots and 2x small lasers in the ears, but I decided I'd rather have the range and alpha from the medium lasers. I have no idea whether this is a good build or not - if anyone has any suggestions for improvement I'm all ears :(


Mine is essentially the same with just more ammo. I think I have hit the sweet spot on ammo though. 50 rounds or 25 dual shots seems to be enough for most fights. I have ran out of ammo before but its at the end of the match and the 2 med lasers did just fine at that point.

Its pretty crucial to learn how to turn your arms into heavy fire when your guass is on cd. This protects you from getting cored and spreads the damage out a bit.

#33 Royalewithcheese

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Posted 24 February 2013 - 11:14 AM

View PostSkizzak, on 24 February 2013 - 11:01 AM, said:


Mine is essentially the same with just more ammo. I think I have hit the sweet spot on ammo though. 50 rounds or 25 dual shots seems to be enough for most fights. I have ran out of ammo before but its at the end of the match and the 2 med lasers did just fine at that point.

Its pretty crucial to learn how to turn your arms into heavy fire when your guass is on cd. This protects you from getting cored and spreads the damage out a bit.


Thanks! I'll have to get the hang of that twist/damage spreading trick, then. I probably don't try that enough in my Atlas because of the whole "MY ROBOT R BIG I STOMP U" mentality it's easy to get into with that thing :( It will probably be good to have a mech that forces me to learn how to do that or blow up haha.

I'll try the 25 rounds thing, because I definitely don't want to run out of gauss mid-fight haha - would you recommend taking armor off or downgrading the engine?

#34 BoydofZINJ

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Posted 24 February 2013 - 11:21 AM

The cat K2 can be very flexible. Try this:

Sniper:

2 Gauss Rifles, 5 tons of ammo for the Gauss, 3 Med Lasers, Near max armor, 200 XL engine (yes its a bit slow), Endo Steel, tag (for support and help) and Double Heat Sinks.

I also take this...
2 Gauss Rifles, 5 tons of ammo for the Gauss, 2 Med Pulse Laser, 1 Med laser Near max armor, 195 XL engine (yes its a bit slow), Endo Steel, tag (for support and help) and Double Heat Sinks.

I have been thinking of adding an ER PPC, 2 Gauss Rifles, and restructing it - but I have not done it yet.

Alternatively, you can dump the Gauss and replace it with AC 20 and I with the extra tonnage I would throw in either a heavier engine or a Beagle probe and heat sinks (however, space is limited).

Personally, I use Cat A1s and Cat C4s as close range mechs andlet the K2 be a sniper. You need three Cat trees unlocked to progress to from the basic skills to the elite skills - so I play the cats as roles... C4/A1 as a splat cat - mostly SRMs and shorter range and the K2 for sniper and C1 for LRMs. That is just me, though

#35 Skizzak

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Posted 24 February 2013 - 11:22 AM

View PostRoyalewithcheese, on 24 February 2013 - 11:14 AM, said:


Thanks! I'll have to get the hang of that twist/damage spreading trick, then. I probably don't try that enough in my Atlas because of the whole "MY ROBOT R BIG I STOMP U" mentality it's easy to get into with that thing :( It will probably be good to have a mech that forces me to learn how to do that or blow up haha.

I'll try the 25 rounds thing, because I definitely don't want to run out of gauss mid-fight haha - would you recommend taking armor off or downgrading the engine?


I'm using a XL280 and it seems to be working out pretty well so far. Im pretty sure I wouldnt want less than 5 tons of ammo though. I think on average I probably have around 5 dual shots (10 rounds) left at the end of a match. I did have to sacrifice some armor though but since most people dont aim for the cats legs (hitting the ears or the cockpit is a much more efficient target) I reduced both legs to 27 armor so that I could fit that 5th ton of ammo in.

#36 Escef

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Posted 24 February 2013 - 11:25 AM

My cat mounts 90 rounds for twin AC5. Gauss have a lower rate of fire, but I'd still say 5 tons is the absolute minimum. And that's if you have some backup weapons.

#37 Skizzak

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Posted 24 February 2013 - 11:29 AM

View PostBoydsan, on 24 February 2013 - 11:21 AM, said:

The cat K2 can be very flexible. Try this:

Sniper:

2 Gauss Rifles, 5 tons of ammo for the Gauss, 3 Med Lasers, Near max armor, 200 XL engine (yes its a bit slow), Endo Steel, tag (for support and help) and Double Heat Sinks.

I also take this...
2 Gauss Rifles, 5 tons of ammo for the Gauss, 2 Med Pulse Laser, 1 Med laser Near max armor, 195 XL engine (yes its a bit slow), Endo Steel, tag (for support and help) and Double Heat Sinks.

I have been thinking of adding an ER PPC, 2 Gauss Rifles, and restructing it - but I have not done it yet.

Alternatively, you can dump the Gauss and replace it with AC 20 and I with the extra tonnage I would throw in either a heavier engine or a Beagle probe and heat sinks (however, space is limited).

Personally, I use Cat A1s and Cat C4s as close range mechs andlet the K2 be a sniper. You need three Cat trees unlocked to progress to from the basic skills to the elite skills - so I play the cats as roles... C4/A1 as a splat cat - mostly SRMs and shorter range and the K2 for sniper and C1 for LRMs. That is just me, though


Thats the whole thing I'm finding out about the k2 (i just started playing one a few days ago) You are either going to throw more firepower into the chasis or sacrifce some for more speed. Its a matter of preference really.

Speed kills and lack of it will get you killed. I tried out a STD 200 engine with my AC20 build and it was just too slow for my liking. Powerful yes, but firepower doesnt mean **** when you are dead. Lights coming out of nowhere and circle strafing your *** to death isn't much fun. So I opted for more speed which allows me more wiggle room to leg one of those vermin.

Not to mention the extra speed allows you to position yourself quite well. You can get to and from cap points, or back to base, or even behind cover to avoid dmg from LRMs/other snipers.

EDIT: spelling

Edited by Skizzak, 24 February 2013 - 11:30 AM.


#38 Royalewithcheese

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Posted 24 February 2013 - 11:29 AM

View PostSkizzak, on 24 February 2013 - 11:22 AM, said:


I'm using a XL280 and it seems to be working out pretty well so far. Im pretty sure I wouldnt want less than 5 tons of ammo though. I think on average I probably have around 5 dual shots (10 rounds) left at the end of a match. I did have to sacrifice some armor though but since most people dont aim for the cats legs (hitting the ears or the cockpit is a much more efficient target) I reduced both legs to 27 armor so that I could fit that 5th ton of ammo in.



View PostEscef, on 24 February 2013 - 11:25 AM, said:

Gauss have a lower rate of fire, but I'd still say 5 tons is the absolute minimum. And that's if you have some backup weapons.



Thanks y'all! I'll try that out, then ^_^

#39 Sable Dove

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Posted 24 February 2013 - 11:49 AM

Here's a build that I'm having plenty of fun with: Skirmish Cat

Max speed; nearly maxed armour; Long range, 20-damage alpha; 32-damage short-range alpha; requires no external heat sinks; does not explode at the slightest provocation.

Not the best build, maybe, but it's very effective, and very fun. I don't like the Gauss because it explodes way too easily, and the AC-20 Cat is too slow for my tastes.

Other good builds: Quad-LL, Triple-PPC (Or Quad-PPC, if you don't mind the heat), or you can take the Skirmish Cat, swap out the dual AC-10s with Dual (U)AC-5s, replace the small lasers with mediums, and add some heat sinks.

Edited by Sable Dove, 24 February 2013 - 11:49 AM.


#40 Rayah

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Posted 24 February 2013 - 11:52 AM

PPC/LL combo

Unlimited (Fire)Power!





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