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Elo Dont Need It Or Want It.


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#21 Damocles

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Posted 24 February 2013 - 01:56 PM

Game lobbys vs. ELO

Lobby; choose match parameters, allow players to join until #desired is achieved and then launch, group with and against your friends, chat, strategize, foster community.

ELO; hit a button and hope for fun to happen.

Edited by Damocles, 24 February 2013 - 01:57 PM.


#22 Commander Kobold

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Posted 24 February 2013 - 01:59 PM

View PostAlisyn Chaynes, on 24 February 2013 - 01:05 PM, said:

ok so we got elo and the premade vs pug whine about the game pairing you up with ppl better than you or not. this whole thing is dumb. if your a good player your a good player if your not then your not period end of story. If you wanna get better play more its not a hard concept, you wanna get better run with some oh i dunno make some freinds maybe? maybe get off your butt and look at the forums and heres a thought LOOK UP VENTRILO AND TEAM SPEAK ON THE FORUMS!!!!!!!!!. its there i know it is i just looked it up

this game was ment to be a simulator thats what all mechwarrior games are. You wanna be good? then play more. find ppl. this community should not need pgi to coddle you with stat blancing programs and algorithms. this aint modern warfare its not halo its not any other game. its mech warrior BUILD YOUR MECH find out what your good in then find out what you suck with. and honestly if your not a mech fan and you dont really know much about it fine but shut up. the rest of us dont want this game turned in to something its not just to make the rest of you whiny ppl happy.



and i mostly wrote this just to stir you up

TL;DR all my pug stomping has inflated my ELO score and now skilled pplayers are picking on me.

View PostMacKerris, on 24 February 2013 - 01:35 PM, said:



ROFL, never was and never will be. In fact Elo has been proven not to work with multiplayer games and or multiple statistics. Even if it did I do not like it, nor do I agree with the premise that I should be segregated. Personally I would prefer to go up against the top players and loose every time in comparison to being "placed where I belong".


then play better

#23 Davers

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Posted 24 February 2013 - 02:03 PM

View PostLordBraxton, on 24 February 2013 - 01:55 PM, said:

where did the weight balancing go? ;)

just in time to make my trebby obsolete

As a medium pilot myself I am used to always being under weight compared to my opponents. Surrounded by Heavy and Assault mechs? No change from before Elo to me. ^_^

#24 DJMarine

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Posted 24 February 2013 - 02:07 PM

View PostPihb, on 24 February 2013 - 01:50 PM, said:


I think he is just another pugstomper who is mad that the easy kills aren't so easy anymore. /yawn


Exactly. The OP tries to insinuate that those in favor of ELO are bad players, when in reality an ELO system makes the game much more challenging and competitive for everyone. Previously, just about every match was a land slide, you either won big or lost big. When grouping it made the game even easier, too easy. Now, and into the future as the system is tweaked each match should be more intense, even, and challenging to do well in.

How that can ever be construed as a bad thing is an absolute joke.

#25 Damocles

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Posted 24 February 2013 - 02:09 PM

remove any matchmaker or ELOL and let players control their matches.

#26 Chunkylad

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Posted 24 February 2013 - 02:11 PM

It has warmed up to me, wasn't thrilled with it right after the patch, but it makes matches more interesting and it makes me overall a better player. I am a lot more cautious now than I was 2 weeks ago knowing that the people on the other team are equally as good if not better than I am. Makes me think more, and thinking is good. 3 years in college has taught me this.

And I am far from a "bad" player. 62% win rate to prove that. So once again, I support Elo and the matchmaker. It has its days when I want to throw a rock at it, but those days only make me better.

Edited by Chunkylad, 24 February 2013 - 02:12 PM.


#27 IceSerpent

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Posted 24 February 2013 - 02:14 PM

View PostSilentObserver, on 24 February 2013 - 01:40 PM, said:

I'm sure there is a point in the OP somewhere. I just can't find it.


To be honest, I gave up on trying to parse the OP at the "if your a good player your a good player if your not then your not period end of story" part. I am sure that the point of the message can be deciphered, if one meditates on it long enough though.

#28 gjnii

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Posted 24 February 2013 - 02:16 PM

I didn't realize they'd implemented the ELO system. It wasn't till I just read another topic a few moments ago that I realized I'd only seen one stock build today (and no trial mechs I think). Honestly didn't feel that different.

Actually now that I think about it, I said about 4 more "Thanks you just saved me there!" lines than usual, so maybe its just that your teammates are just as good as the opposition, or that while I crept up out of trial land that I just haven't hit the really mean stuff. either way its been a good 4 hours of fun this weekend.

#29 KharnZor

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Posted 24 February 2013 - 02:23 PM

I'm loving elo.
I'm winning most of my games now so that means i'm on my way to where i should be right? right?

#30 SmurfOff

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Posted 24 February 2013 - 02:30 PM

View PostDavers, on 24 February 2013 - 01:42 PM, said:

And yet, in every sport you see divisions created to make for fair competition. You don't see Flyweights boxing Heavyweights. You don't see minor league teams playing against Pro teams. I find your statement that even if Elo was working perfectly as desired you still wouldn't want it baffling.

conveniently, BT has a system for doing that, it is the classes of mechs. Instead of wasting time/money on ELO with questionable results, they could have just used the standard weight based system. ELO still allows 8 atlas vs. mixed forces, in some cases having an 800 ton vs. 400 ton drop. ELO rankings are meaningless when your raven needs to pump out 600+ damage to be equal.

#31 SlXSlXSlX

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Posted 24 February 2013 - 02:33 PM

View PostSmurfOff, on 24 February 2013 - 02:30 PM, said:

conveniently, BT has a system for doing that, it is the classes of mechs. Instead of wasting time/money on ELO with questionable results, they could have just used the standard weight based system. ELO still allows 8 atlas vs. mixed forces, in some cases having an 800 ton vs. 400 ton drop. ELO rankings are meaningless when your raven needs to pump out 600+ damage to be equal.


Smurf off your suggestion not only affords skilled 4 mans the ability to farm new players, it actually encourages it.

#32 jakucha

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Posted 24 February 2013 - 02:35 PM

Elo is a step in the right direction, silly op.

#33 Damocles

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Posted 24 February 2013 - 02:35 PM

View PostSlXSlXSlX, on 24 February 2013 - 02:33 PM, said:

Smurf off your suggestion not only affords skilled 4 mans the ability to farm new players, it actually encourages it.

Only if we keep this "matchmaker." If we had lobbies then players would join knowing what theyre getting into instead of blind drops.

#34 Davers

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Posted 24 February 2013 - 02:42 PM

View PostSmurfOff, on 24 February 2013 - 02:30 PM, said:

conveniently, BT has a system for doing that, it is the classes of mechs. Instead of wasting time/money on ELO with questionable results, they could have just used the standard weight based system. ELO still allows 8 atlas vs. mixed forces, in some cases having an 800 ton vs. 400 ton drop. ELO rankings are meaningless when your raven needs to pump out 600+ damage to be equal.

BT weight system is based on the idea that heavier mechs are always better. This is because damage is randomized, so it's very hard to take down an Atlas compared to a Jenner. Once you have the ability to hit where you want that idea goes out the window.

View PostDamocles, on 24 February 2013 - 02:09 PM, said:

remove any matchmaker or ELOL and let players control their matches.

I am really not comfortable with player run lobbies that determine CW. This isn't Mechwarrior 4. PGI wants to control the content of the game, not hand it over to the players. I am fine with this decision.

#35 Moromillas

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Posted 24 February 2013 - 02:45 PM

View PostAlisyn Chaynes, on 24 February 2013 - 01:05 PM, said:

ok so i cant pugstomp anyore, becuz pgi fixed something with the premade vs pug, so now i cant pugstomp. this whole thing doesnt help me. if your a good player your a good player if your not then your not period end of story. If you wanna get better spend your entire time playing MWO in your basement, eat nothing but 2 min noodles, and **** in a cup, its not a hard concept. if you wanna be just like me you have to get oh i dunno a MWO team maybe? maybe get off your butt and look at the forums and heres a thought LOOK UP VENTRILO AND TEAM SPEAK ON THE FORUMS!!!!!!!!!. its there i know it is i just looked it up

this game was ment to be a game tailor made for me and me alone. You wanna be just like me? then stay in the basement and play nothing but MWO. find a team. this community should not need pgi to alter the my game in favor of players that are not me, or not like me. this aint modern warfare its not halo its not any other game. its mech warrior BUILD YOUR MECH find out what your good in then find out what you suck with. and honestly if your not ******* in a cup and havent spent all your time playing, fine but shut up. the rest of us dont want this game improvement that have nothing to do with us, its my game, and should be tailor to me to make me happy.



and i mostly came here just to troll

What a selfish, disgusting little toad you are.

It's not just about you, the game needs to cater to a wide variety of players and playstyles, and that's just to be successful.

By the way, I fixed your OP to include honesty. No need to thank me.

#36 Damocles

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Posted 24 February 2013 - 02:45 PM

View PostDavers, on 24 February 2013 - 02:42 PM, said:

I am really not comfortable with player run lobbies that determine CW. This isn't Mechwarrior 4. PGI wants to control the content of the game, not hand it over to the players. I am fine with this decision.

1. That doesn't mean CW can't have an alternate system.
2.Where is CW? (phantom features dictating current gameplay)

Edited by Damocles, 24 February 2013 - 02:49 PM.


#37 jakucha

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Posted 24 February 2013 - 02:52 PM

View PostDamocles, on 24 February 2013 - 02:45 PM, said:

1. That doesn't mean CW can't have an alternate system.
2.Where is CW? (phantom features dictating current gameplay)



Read command chair posts. We'll be getting it before Solaris expansion anyway.

#38 Damocles

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Posted 24 February 2013 - 02:54 PM

Cool, and then we can still have mindless pug games on random matches maps.

FOR THE FACTION!

Edited by Damocles, 24 February 2013 - 02:54 PM.


#39 Broad5ide

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Posted 24 February 2013 - 02:55 PM

View PostMacKerris, on 24 February 2013 - 01:35 PM, said:



ROFL, never was and never will be. In fact Elo has been proven not to work with multiplayer games and or multiple statistics. Even if it did I do not like it, nor do I agree with the premise that I should be segregated. Personally I would prefer to go up against the top players and loose every time in comparison to being "placed where I belong".

[Citation Needed]

#40 Inveramsay

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Posted 24 February 2013 - 02:57 PM

View PostSmurfOff, on 24 February 2013 - 02:30 PM, said:

conveniently, BT has a system for doing that, it is the classes of mechs. Instead of wasting time/money on ELO with questionable results, they could have just used the standard weight based system. ELO still allows 8 atlas vs. mixed forces, in some cases having an 800 ton vs. 400 ton drop. ELO rankings are meaningless when your raven needs to pump out 600+ damage to be equal.


Well, let me tell you what happened to the enemy team consisting of only heavies and assaults whereas my team contained 2xJenner D, 1x3L and 1xComm and a mix of other for the rest. We absolutely annihilated them. There was nothing they could do against the swarm of lights. Now if 8xAtlas were dropped against 8xMediums then it'd probably be different. Weight is hardly a good measure of how effective the mech will be in the match, well apart from if there are spiders about.

I for one salute ELO as the saviour of this game for me. I never go on pug stomping expeditions which means I get pugstomped together with my team of trials and noobies. Or at least used to, now I see teams that are coordinating themselves as if there is telepathy, or at least basic intelligence. This is such a massive difference from how it used to be. I'm still winning more matches than I lose at a ratio of 3:2. Now why that is I'm not sure as I doubt I single handedly win more than a low single digit percentage of matches. Do I get teamed up with good players and the opposition worse players? Sometimes I do wonder but given that there is rarely less than four founders on each team during the matches I play I doubt it. I really can't see any problems with the way it is working right now. Sure you occasionally get a complete rookie on the team and sometimes they aren't 8v8 but I can live with that to have a team and opposition that can play the game. The only people that can possibly complain are the good old pug stompers. You know who you are.

-e- Having complete rookies get dumped occasionally with good players isn't a bad thing, as long as it doesn't happen to often as nothing will induce a rage quit quicker than getting stomped.

Edited by Inveramsay, 24 February 2013 - 02:59 PM.






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