Inveramsay, on 24 February 2013 - 02:57 PM, said:
Well, let me tell you what happened to the enemy team consisting of only heavies and assaults whereas my team contained 2xJenner D, 1x3L and 1xComm and a mix of other for the rest. We absolutely annihilated them. There was nothing they could do against the swarm of lights. Now if 8xAtlas were dropped against 8xMediums then it'd probably be different. Weight is hardly a good measure of how effective the mech will be in the match, well apart from if there are spiders about.
The problem with ELO is that it assumes a mediocre pilot in a medium is equal to a mediocre pilot in an atlas. So basically, ELO encourages the wall of cheese mentality (atlas / raven / splat|boom cat) since there is no protection against weight imbalance.
Again, my issue right now is that PGI is focusing on fixing things that are really not the core of the game they advertised. Weapon Balance and player matching should have been last, since they are mechanical tweaks. Lobbies and Community Warfare should have been first, which would have also been a way to mediate the pug stomps. You could have created a gating mechanism to limit joining games within % of experience in the lobby. You could have supported the "founders" community with a lobby, while fostering the new players.
Instead, we are forced into a system which only takes experience into the match making process, and drives people to either cheese or pure assault mechs. Most of the matches where we lose horribly are usually against an opponent running 3-4 atlas/stalkers and k2's / c4's. On drops like that, they should just pipe Rick Astley into the cockpit...