Advanced Zoom (Not Working?)
#1
Posted 11 November 2012 - 05:55 AM
I unlocked Advanced Zoom for 5,000 XP and then purchased it for 2,000,000 CBills, added it to my mech and clicked save. Shows as equiped to my Mech and the 2,000,000 CBills are gone. But when I go in game and use the "Z" (zoom) key, it still only does 1.5x and 3.0x. Where is the 4.0x zoom?
Thanks
#2
Posted 11 November 2012 - 06:06 AM
Z activates the standard zoom levels. V activates your module vision mode.
#3
Posted 11 November 2012 - 06:11 AM
As for the zoom itself, it is kind of a disapointment, it is just a blurry little box,
Why can't they just make it use the "Z" key and change the max zoom from 3.0x to 4.0x?
#4
Posted 11 November 2012 - 06:43 AM
#5
Posted 11 November 2012 - 06:47 AM
#6
Posted 11 November 2012 - 06:48 AM
#7
Posted 11 November 2012 - 08:23 AM
Zolaz, on 11 November 2012 - 06:47 AM, said:
you forgot ER LL
and i kind of like the grainy look of the pip zoom window. it feels like old lost tech
Edited by YoGetDog, 11 November 2012 - 08:24 AM.
#9
Posted 11 November 2012 - 08:30 AM
#11
Posted 11 November 2012 - 08:39 AM
Jings, on 11 November 2012 - 08:25 AM, said:
People use that?
this guy dose
http://mwomercs.com/...t-game-8-kills/
Kauhava, on 11 November 2012 - 08:35 AM, said:
Feels like bad implementation to me.
i'm to lazy to find the dev post, but he said it would require alot of resources from your pc to do perfect pip.
Edited by YoGetDog, 11 November 2012 - 08:43 AM.
#12
Posted 13 November 2012 - 07:18 AM
Please fix. Thx
#13
Posted 13 November 2012 - 07:32 AM
Sky Raven, on 13 November 2012 - 07:18 AM, said:
Please fix. Thx
don't listen to him pgi. It's perfect, everything is perfectly ok
#14
Posted 21 January 2013 - 09:09 PM
I have restarted my client a few times. Anyone know whats up?
Uninstalled and reinstalled, still a no go
Edited by thescreensavers, 21 January 2013 - 10:05 PM.
#15
Posted 22 January 2013 - 07:55 PM
#16
Posted 23 January 2013 - 12:18 PM
#17
Posted 23 January 2013 - 12:22 PM
The other is the Cryengine does not handle PIP well and it really slowed the system down by basically rendering things twice. PGI knows this and is trying to figure out something.
#18
Posted 23 January 2013 - 12:35 PM
Virtusx, on 23 January 2013 - 12:22 PM, said:
The other is the Cryengine does not handle PIP well and it really slowed the system down by basically rendering things twice. PGI knows this and is trying to figure out something.
Add the module? I guess I had no clue about this. I will see if I know how to do this.
#19
Posted 23 January 2013 - 12:52 PM
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