They should try to implement mission with objectives, like in some fps, wolfenstein ennemi territory for example, I loved this game.
You have to blow up a gate to progress in the map, attack a base with some defender and automated defenses, or have a train to escort that can stop for defense set pieces. The possibility are there but it is going to be though to get right. If you combine it with a drop mod (several mech available for each player) due to the mission length it could work but would need a lot of testing.
Linked objectives could be a start, even if simples. Find and escort a wounded mech ((that can't be instant destroy)) on a set path for example. You can have several different locations and paths to make it less predictible. It could help channel the fight and make it more tactical.
Edit: Just a thought, the economy of the game is largely based on damage, that's why the more you pack the more you cost. If you increase the reward for teamplay to much that would create an imbalance where farming with lights will allow you to buy expensive mechs. F2P it is so they want to avoid that, When I bought my stalker I noticed that I was getting paid more when loosing because basically I did more damage. I am not an ace pilot so it seems to me that you get more out of your expensive toy.
I do not agree with this but I can see why they would do it.
Edited by Toxik, 01 March 2013 - 03:45 PM.