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Will The Jagermech Be The New Cat-K2?


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#121 CDLord HHGD

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Posted 27 February 2013 - 08:21 AM

View PostxRatas, on 27 February 2013 - 08:12 AM, said:

One is in CT, another in RT. According to TRO3050, third print.

Edit: seems to be the same in CityTech rulebook and MW2 manual too.

K2 has it's canon MG's in side torsos though, atleast in official Record Sheets made by Fasa.

That's odd, I always thought the MGs in TW were balanced.....

#122 xRatas

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Posted 27 February 2013 - 08:48 AM

View Postcdlord, on 27 February 2013 - 08:21 AM, said:

That's odd, I always thought the MGs in TW were balanced.....


You may blame MW3 intro, it shows MadCat firing 4 MGs from it's nose. MC also has four symmetrical gun ports or barrels in it's nose in most of the pictures everywhere.

Edited by xRatas, 27 February 2013 - 08:54 AM.


#123 Lykaon

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Posted 27 February 2013 - 08:59 AM

View PostWolvesX, on 24 February 2013 - 05:10 PM, said:

Short answer:

Yes, 2xAC20 / Xl engine.



This right here will be the deciding factor.The Jaeger has to deal with more vulnerable weapons located in the arms and a more vulnerable engine over the dual AC20 K2.

What the Jaeger gains is More wider range of motion for targeting with the arms and tonnage to devote to versitility.

More armor/bigger engine/more ammo/secondary weapons/compromise between several improvements etc.

For example if you take the K2 AC20 cat (BlatCat) this mech must use a standard engine and due to that the BlatCat is realativley slow for a catapult.This means that generally speaking the BlatCat is an ambush mech.Lurking in cover awaiting the enemy to come into range.The BlatCat hugs terrain and tries real hard to not be nocited.

The Jaeger however can mount an XL engine and could use this for higher speeds and manuverability.The Jaeger has the option due to this higher manuverability to become a hit and run assassin.

#124 Orybazy07

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Posted 03 March 2013 - 02:45 PM

Jagermech is scheduled for March I read does anybody know with which update?

#125 The Silent Protagonist

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Posted 03 March 2013 - 03:08 PM

I'm not too scared, those lightly armoured arms will be delicious food for my lasers. I don't think that it'll be too overpowered as those things are just fragile, anyone gets in range and those arms are going bye-bye - neutering the Mick Jaggermech.

#126 Nick Drezary

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Posted 03 March 2013 - 03:14 PM

I think yes, with XL engine it will be able to go faster and run more ammo, then a K2, which will be important after 12v12 people combat implemented

Edited by Nick Drezary, 03 March 2013 - 03:37 PM.


#127 Royalewithcheese

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Posted 03 March 2013 - 03:21 PM

View PostLt XKalibur, on 03 March 2013 - 03:08 PM, said:

I'm not too scared,




#128 Koshirou

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Posted 04 March 2013 - 08:15 AM

View PostLt XKalibur, on 03 March 2013 - 03:08 PM, said:

I'm not too scared, those lightly armoured arms will be delicious food for my lasers. I don't think that it'll be too overpowered as those things are just fragile, anyone gets in range and those arms are going bye-bye - neutering the Mick Jaggermech.

I am quite certain that the JagerMech is going to follow the same rules as all previous 'Mechs and that means its maximum armor will be limited by its tonnage (65) alone - and thus be the exaxt equal of the Catapult.

#129 Koshirou

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Posted 04 March 2013 - 08:24 AM

View PostProtection, on 24 February 2013 - 05:12 PM, said:

4 UAC/5s with a ~225-250XL -- painfully slow but that rapid fire might make it a powerful DPSer

That's going to be difficult.
Endosteel, 250 XL (+ Cockpit and Gyro) = 16 tons
Decent armor = 13 tons.
4 UAC/5s weigh 36 tons, which would leave you with zero tons remaining for ammo and secondary weapons...

To achieve 4 UAC/5s, you would need to go the canonical route and skimp on armor. And that's suicide in MWO (it's also suicide in the TT, but hey...)

I suppose you could bring down the armor to a barely acceptable 10.5 tons and reduce the engine to a 225XL. This would leave you with a total of 4 tons of ammo for your UACs, which I don't consider to be nearly enough.

#130 Sir Roland MXIII

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Posted 04 March 2013 - 08:33 AM

Don't forget that the XL250 and 255 weigh exactly the same. Small detail but still.

I'll try the quad ultra once but I doubt it'll be worth it. Not enough ammo and no weight left to add MLs as back up either. The A model is going to be more interesting to me. And also what the difference will be in hardpoints between the DD and S.

#131 Koshirou

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Posted 04 March 2013 - 08:42 AM

Crunched some more numbers and what you could do (assuming the chassis allows for the engine rating) is this:

200 XL engine, endo steel, cockpit, gyro, 10 DHS = 13 tons, 26 slots.
4 UAC/5 = 36 tons, 20 slots.
5 tons of ammo = 5 tons, 5 slots.
352 points of armor = 11 tons, 0 slots.

Total = 65 tons, 51 slots.

However, 5 tons of ammo still isn't going to cut it, imho...

View PostSir Roland MXIII, on 04 March 2013 - 08:33 AM, said:

And also what the difference will be in hardpoints between the DD and S.

An excellent question. Mabye additional energy hardpoints in the side torsos?

#132 Dishevel

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Posted 04 March 2013 - 08:48 AM

View PostTisun, on 24 February 2013 - 08:42 PM, said:

I'd like to point out the DD variant, and it's 6 Ballistic Hardpoints. 6 AC/2s would be entertaining.

The daka on that would be fun.

#133 Sir Roland MXIII

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Posted 04 March 2013 - 08:50 AM

View PostKoshirou, on 04 March 2013 - 08:42 AM, said:

Crunched some more numbers and what you could do (assuming the chassis allows for the engine rating) is this:

200 XL engine, endo steel, cockpit, gyro, 10 DHS = 13 tons, 26 slots.
4 UAC/5 = 36 tons, 20 slots.
5 tons of ammo = 5 tons, 5 slots.
352 points of armor = 11 tons, 0 slots.

Total = 65 tons, 51 slots.

However, 5 tons of ammo still isn't going to cut it, imho...


Nope. Although in that case I think perhaps four tons and a ML. Either way the bins will run dry, at least one ML allows for a mild amount of combat viability after the inevitable occurs.

View PostKoshirou, on 04 March 2013 - 08:42 AM, said:

An excellent question. Mabye additional energy hardpoints in the side torsos?


That, or the remote possibility that, say, the DD might have 3 Ballistic per arm. The idea came from the upgrade from AC5 to UAC5, nothing more.

Another thing I'm keenly interested in is how many Missile Hardpoints the A will be given. 2 UAC5 and 4 SRM6 with 2 ML backup seems an intriguing combo.

View PostDishevel, on 04 March 2013 - 08:48 AM, said:

The daka on that would be fun.


And very, very noisy. So very exquisitely and enjoyably noisy.

Edited by Sir Roland MXIII, 04 March 2013 - 08:54 AM.


#134 Koshirou

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Posted 04 March 2013 - 09:00 AM

I haven't played "Daka" in quite a while: How much love does the non-Ultra AC/5 get these days? Because 4 of them, plus ammo and 2 MLs, looks a lot more plausible...

#135 Terror Teddy

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Posted 04 March 2013 - 09:04 AM

View PostKoshirou, on 04 March 2013 - 08:24 AM, said:

That's going to be difficult.
Endosteel, 250 XL (+ Cockpit and Gyro) = 16 tons
Decent armor = 13 tons.
4 UAC/5s weigh 36 tons, which would leave you with zero tons remaining for ammo and secondary weapons...

To achieve 4 UAC/5s, you would need to go the canonical route and skimp on armor. And that's suicide in MWO (it's also suicide in the TT, but hey...)


Dont forget to count how many internals one has left - Endosteel removes 14 criticals and when going ballistics or needing loads of heatsinks you want that space.

#136 JudgeDeathCZ

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Posted 04 March 2013 - 09:04 AM

View PostFlying Fish, on 24 February 2013 - 05:27 PM, said:


well, the K2 will still be a better brawler, for sure- the Jagermech is supposed to be a long range platform- think gauss/ac5s and ac2s. you're not gonna see a lot of em within 270M but they can hurt hard out to 1000. Also, with gauss mounted in the arms you dont have to worry about crits damaging your XL engines - so dont think of this as another ac20 K2, think of it as the return of the gausscat

Its SUPPOSED to be sniper...and thats why ppl wants to load AC/20 right? :)

#137 Terror Teddy

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Posted 04 March 2013 - 09:05 AM

View PostKoshirou, on 04 March 2013 - 09:00 AM, said:

I haven't played "Daka" in quite a while: How much love does the non-Ultra AC/5 get these days? Because 4 of them, plus ammo and 2 MLs, looks a lot more plausible...


I like the AC20 on my Atlas - I just wish the fire delay was fixed because there is still a noticeable lag between firing and shot going - combine that with lag...

#138 JudgeDeathCZ

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Posted 04 March 2013 - 09:07 AM

Iho it will be just cataphract 4x with hands up with samé advantage like cat-K3 or if you load double/tripple AC2 in hunchback.You can fire with only head and part of torso above cover(which can be contraproductive,bcuz what enemy will shoot ať if he see only head xD?)

#139 Sir Roland MXIII

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Posted 04 March 2013 - 09:09 AM

View PostKoshirou, on 04 March 2013 - 09:00 AM, said:

I haven't played "Daka" in quite a while: How much love does the non-Ultra AC/5 get these days? Because 4 of them, plus ammo and 2 MLs, looks a lot more plausible...


Thats a common build on the CTF 4X so it should be easily doable for either the S or DD. And yes it's good, particularly in the hands of those who are patient and have steady aim. Not a pure dakka mech, though. On the sniper side of the border between dakka and sniper, I'd say.

Edited by Sir Roland MXIII, 04 March 2013 - 09:10 AM.






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