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3L Killer


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#21 MuonNeutrino

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Posted 25 February 2013 - 05:31 AM

View PostRalgas, on 25 February 2013 - 03:27 AM, said:

been toying with the idea of a light hunting bucket, hasn't been working out though :D would have been nice if the 7k actually had 6 tubes on it's missile bays


Been toying with that idea myself. 7M with ppc/2mlas/3ssrm/325xl, or 3C with 4mlas/2srm6/360xl. Try to disable ecm and streak him with the first one, just sheer speed and srm dakka with the second. Haven't gotten around to trying them yet though.

#22 Aethon

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Posted 25 February 2013 - 05:40 AM

View Postp00k, on 24 February 2013 - 11:53 PM, said:

Streak-6s? where?


Sorry...not used to using the older tech; I play IS forces on tabletop sometimes, but even then, it is full level 2 tech, and I only use non-Streak SRM's when I intend to make use of the specialized munitions, like tandem-charge warheads. :D

#23 Walk

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Posted 25 February 2013 - 05:51 AM

View PostTrenchfoot321, on 24 February 2013 - 11:48 PM, said:

Just figured out a tactic that I've used to kill the marauding 3Ls in four consecutive matches. It's called braking. See, for some reason, when they go into their "circle of doom" with my Jenner, they become over confident or something like that. But after I brake, they usually weave around confused for a minute before slowing to a complete halt, making them an easy target. I'm beginning to believe that, like the T-Rex, 3Ls' vision is based on movement.


I use my jump jets to skirt around corners and force them into running directly at or away from me. Kill them in two alphas if they do, strip their rear armor and kill them in two alphas if they don't. Sucks to be a Raven.

Edited by Walk, 25 February 2013 - 05:53 AM.


#24 Asapiophobe Vortex

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Posted 25 February 2013 - 05:56 AM

Since netcode improvement I don't really care that much about those little ****** anymore. Yesterday a few of them tried to take on me with their good old self-confidence, I tore them apart like a steaming pile of scrap metal. And that's on 150-180 ping. If EU servers ever get live, I'll feel really sorry for every light mech that crosses my path. Mwahaha.

#25 Gaan Cathal

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Posted 25 February 2013 - 06:21 AM

View PostMuonNeutrino, on 25 February 2013 - 05:31 AM, said:


Been toying with that idea myself. 7M with ppc/2mlas/3ssrm/325xl, or 3C with 4mlas/2srm6/360xl. Try to disable ecm and streak him with the first one, just sheer speed and srm dakka with the second. Haven't gotten around to trying them yet though.


I'd be more worried about the second one as a light, the first just seems like spending a lot of effort to be able to use a weapon who's only advantage is not needing any effort.

As for the general topic, streakboats tend to loose a lot of thier effectiveness if the fight doesn't degenerate into a circlejerk.

#26 MegaBusta

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Posted 25 February 2013 - 07:34 AM

Large Pulse Lasers, preferably in arms with lower actuators.

That's the best I've got short of fighting fire with fire, so to speak.

#27 Vasces Diablo

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Posted 25 February 2013 - 07:38 AM

Bide my time, wait, let them build confidence and get set in their ways... Then crush them all when knockdown is brought back.

#28 Orthodontist

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Posted 25 February 2013 - 07:41 AM

Posted Image

It kills 3L's just fine...

#29 Oni Ralas

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Posted 25 February 2013 - 07:47 AM

I'd love a Kodiak. And a Loki. And a Thor. Those are still my all time favs. "If you don't see a Jade Falcon in a Summoner or Hellbringer....be extra wary"

#30 Zaptruder

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Posted 25 February 2013 - 07:51 AM

View PostVasces Diablo, on 25 February 2013 - 07:38 AM, said:

Bide my time, wait, let them build confidence and get set in their ways... Then crush them all when knockdown is brought back.


While the ideal solution waits on the horizon, the griefing with a truly unbalanced mech continues again and again. It seems to me that some hotfixes could be introduced to help remedy the situation while we wait for large scale improvements to the overall game code and game balance.

#31 MuonNeutrino

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Posted 25 February 2013 - 07:55 AM

View PostGaan Cathal, on 25 February 2013 - 06:21 AM, said:

I'd be more worried about the second one as a light, the first just seems like spending a lot of effort to be able to use a weapon who's only advantage is not needing any effort.


The fast 3C is probably a better counter overall - the first is mostly for the novelty value. However, I do find that a fair number of ecm lights seem to get flustered when you disable it with a ppc and start hitting them with streaks - even if you aren't doing much damage, it's like they're so rattled by the loss of their magic shield that they forget how to pilot or something. :P

#32 Jungle Rhino

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Posted 25 February 2013 - 07:59 AM

The problem isn't a single Raven, it's when they come in 3s or 4s that they are unbearable.

I have seen splat-cats used to good effect on ECM lights, that many missles will hit something...

#33 GoManGo

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Posted 25 February 2013 - 08:02 AM

Killed one last night a 3L in my C4 really got lucky I backed up to a canyon wall he could not get behind me when he could not circle me he became confused which gave me time to shoot him with my 2 Medium lasers. My 4 streak 2 were useless as even though I had him targeted they would not lock. When he realized he could not get his easy back shot and kill me in 1-2 shots I think he tried to get away. He had been in a previous fight and was crit already so when he turned I nailed him with a back shot and boom he crumpled up and died. All in all PGI left the door open for easy kills back armor and head armor are just to weak and I run full armor 60% front 40% rear. Most of my deaths in all my mechs are by back shots or head shots.SO PGI make more armor on head or back or make the hitboxes so small its not a viable tactic to kill every one in 1-2 well placed shots.

Edited by GoManGo, 25 February 2013 - 08:03 AM.


#34 Spinning Burr

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Posted 25 February 2013 - 08:06 AM

With my cicada 2A and 6 MPL's loadout going over 130 kph, the only chance I have is to rush them unsuspecting and either stab them in the back or hit a leg. If I can strip armor off a leg with an alpha before he knows whats going on then I have a chance of taking him down in the fight that comes next. Short of that, I just brawl and hopefully take off enough armor that he leaves looking for an easier kill rather than kill me but leave the fight beaten up. Two or more Raven 3L's working together and it's a lost cause. I just focus on one exclusively and make sure he feels my pain while his partner cackles away at me. BTW, I saw several dual and triple 3L startegies in tournament. It was disgusting.

Edited by Spinning Burr, 25 February 2013 - 08:09 AM.


#35 Cole Allard

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Posted 25 February 2013 - 08:08 AM

View PostTrenchfoot321, on 24 February 2013 - 11:48 PM, said:

Just figured out a tactic that I've used to kill the marauding 3Ls in four consecutive matches. It's called braking. See, for some reason, when they go into their "circle of doom" with my Jenner, they become over confident or something like that. But after I brake, they usually weave around confused for a minute before slowing to a complete halt, making them an easy target. I'm beginning to believe that, like the T-Rex, 3Ls' vision is based on movement.



That the T-Rex's vision is based on movement was false and is still being used from people as a reference that didnt grow out of Jurasic Park age. We are in 2013 and google is your friend.

Now to the topic: I do not believe you. :P

#36 BoydofZINJ

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Posted 25 February 2013 - 08:09 AM

View PostFunkyFritter, on 25 February 2013 - 03:08 AM, said:

Then what's the point of a Jenner if it can't beat a Raven 3L or carry ECM?


to tag and use beagel probe and be a scout?

Lights to scout and not be just ECMers....

#37 HolyOne4245

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Posted 25 February 2013 - 08:25 AM

View PostTrenchfoot321, on 24 February 2013 - 11:48 PM, said:

Just figured out a tactic that I've used to kill the marauding 3Ls in four consecutive matches. It's called braking. See, for some reason, when they go into their "circle of doom" with my Jenner, they become over confident or something like that. But after I brake, they usually weave around confused for a minute before slowing to a complete halt, making them an easy target. I'm beginning to believe that, like the T-Rex, 3Ls' vision is based on movement.



Not calling anyone out, but that sounds like an incompetent 3L pilot honestly. I have had people brake on me several times, you just continue the "circle of doom" and enjoy a steadier laser duration.




View PostBoydsan, on 25 February 2013 - 08:09 AM, said:


to tag and use beagel probe and be a scout?

Lights to scout and not be just ECMers....



I agree with the scouting idea, but either way it is unfortunate. The Jenner is the only light mech class without an ECM variant thus far. Not sure if it is the Dev.'s way of nerfing said mech, after it flourished in closed beta when no one even thought to pilot a Raven.

#38 0X2A

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Posted 25 February 2013 - 08:33 AM

There's this amazing little thing in this game called teamwork, which few people utilize while pugging.

If you play a sniper or DMR build, hang behind your teams assault class mechs. Assault class mechs are light magnets, and their slow torso twist and turning rate makes them tantalizing targets for nimble lights. It's downright fun to leg lights, and watch as the assault mech turns around to alpha strike an immobilized mech.

I could care less about who gets the kill. That's what generic fps's are about, not MW:O

#39 KingCobra

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Posted 25 February 2013 - 08:48 AM

View Post0X2A, on 25 February 2013 - 08:33 AM, said:

There's this amazing little thing in this game called teamwork, which few people utilize while pugging.

If you play a sniper or DMR build, hang behind your teams assault class mechs. Assault class mechs are light magnets, and their slow torso twist and turning rate makes them tantalizing targets for nimble lights. It's downright fun to leg lights, and watch as the assault mech turns around to alpha strike an immobilized mech.

I could care less about who gets the kill. That's what generic fps's are about, not MW:O


I like your comment and I do the same when I don't brawl. But you raised the real problem(Assaults,Heavies,Most Mediums have a slow turning rate and slow forward and reverse acceleration) and im not talking torso turn. If PGI just upped these 2 by even 20% it would not make them such huge targets which would make light and fast medium pilots learn higher skills to kill them.

#40 Chaos7

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Posted 25 February 2013 - 08:56 AM

Eagle > Raven. Go get one of these http://cdn.3oneseven.../eagle-face.jpg and stick it on your mech.





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