You Calling My Chalk Cheese?
#1
Posted 25 February 2013 - 01:58 AM
Loadout-
•315 std engine- additional 2 heat sinks
•4 Large Lasers
•2 Artemis SRM 6 (buffered with ammo in case, and heatsink)
•1 AC20 (buffered with AC ammo in case)
•Endo steel
•DHS
Stats-
•51 Kph (56Kph with speed tweak)
•560 points std armor (legs dropped, all others full. Armor point distribution shall remain top secret info )
•0.97 heat efficiency (2x efficiencies make it easier to handle)
•86 firepower
Now, whilst brawling away, I was accused of running 'just another cheese build'. Now, I rarely see a fellow RS (pugging), and if I do, they are stacked up with LRMs, or PPCs. So I'm wondering, have I missed something? My belief was that most people only use the RS as a stepping stone to master their DDCs, so how does this count as cheese (not that I mind, I like cheese)?
#2
Posted 27 February 2013 - 02:09 PM
#3
Posted 27 February 2013 - 02:36 PM
Edited by Sedant, 27 February 2013 - 02:41 PM.
#4
Posted 21 March 2013 - 04:27 AM
Sedant, on 27 February 2013 - 02:36 PM, said:
I chain the quad LLs mostly, but also have a 4th group setup for all LLs to fire simultaneously. I think I can get about 2, maybe 3 alphas (one full alpha, the rest just LLs), before I shut down. I tried running it with MPLs too, but they just don't have the range or damage (even the faster fire rate, and extra speed from the larger engine you can fit, doesn't compensate), and when the side torsos are first target, it helps to have a lot of firepower remaining in your arms when your ac and srms go. It brawls a charm, and with the longer cooldown of the heavy hitting weapons, you spend less time exposing any particular section for too long. It really allows you to put out big damage quickly, then turn to spread damage from incoming fire.
Edited by Mokey Mot, 22 March 2013 - 04:09 AM.
#5
Posted 22 March 2013 - 04:18 AM
#6
Posted 22 March 2013 - 07:20 PM
1. A build that allows good results with low skill; a bit of cheese is important as it allows new players to somewhat compete with veterans. "Good" cheese has a low skill-cap, so as a player improves at the game their performance remains the same leading them to experiiment with more complex and effective builds. "Bad" cheese starts out okay with low-skill but becomes god-like with an experienced pilot.
2. Anything that beats a player with an especially inflated opinion of themselves. I mean, c'mon man there's no freakin' way you could beat 'em in a fair fight there must be something cheesy about that build.
Edited by Heeden, 22 March 2013 - 07:20 PM.
#7
Posted 24 March 2013 - 03:19 AM
Heeden, on 22 March 2013 - 07:20 PM, said:
1. A build that allows good results with low skill; a bit of cheese is important as it allows new players to somewhat compete with veterans. "Good" cheese has a low skill-cap, so as a player improves at the game their performance remains the same leading them to experiiment with more complex and effective builds. "Bad" cheese starts out okay with low-skill but becomes god-like with an experienced pilot.
2. Anything that beats a player with an especially inflated opinion of themselves. I mean, c'mon man there's no freakin' way you could beat 'em in a fair fight there must be something cheesy about that build.
Thanks for the definition. Never fully understood the parameters of a 'cheese build' (not sarcastic by the way).
Edited by Mokey Mot, 24 March 2013 - 03:21 AM.
#8
Posted 24 March 2013 - 04:22 AM
cheese is a myth.
It's a concept made up by people who have lost, and who are unable to actualize the legitimacy of their loss.
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