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Information Gathering Modules


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#1 Darkblood

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Posted 25 February 2013 - 08:55 AM

This is a thing that would be very much appreciated by Mech-Building freaks out there: modules that allow you to gather data from your matches.

For instance: you could install a "Heat Tracking" module and after any match played you would get a text ".dat" file in a pre-set game folder with the heat percentage versus time for the whole match, plus time stamps saying which weapons where fired and when. It could be done client side with no extra server load. I´m pretty sure our community would promptly come out with all sorts of nice little apps to make nice graphs out of it. So PGI wouldn't even have to worry about that.

Other similar things come to my mind: "Damage over time (and location)", "Ammo tracking" and so on.

That would feel very much like working for the NAIS, taking that new possible variant to field testing, with computers gathering all sorts of data. All very cool :P

edit: the usual (huge) amount of typos/mistakes (pretty sure there are still some left)

Edited by Darkblood, 12 March 2013 - 10:24 AM.


#2 Stringburka

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Posted 25 February 2013 - 09:41 AM

That's a really cool suggestion.

#3 focuspark

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Posted 25 February 2013 - 11:05 AM

Raw data would be fine. I could create a handy app for people to use.

But I'd need access to the well formatted raw data first. Thanks devs!

#4 Darkblood

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Posted 27 February 2013 - 08:45 AM

View Postfocuspark, on 25 February 2013 - 11:05 AM, said:

Raw data would be fine. I could create a handy app for people to use.

But I'd need access to the well formatted raw data first. Thanks devs!


I'm quite sure not only you will do it, but also we'll have two or three other doing it too. I would bet even on a website for this. That's why I think it's feasible, minimal work for them.

#5 Darkblood

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Posted 12 March 2013 - 10:25 AM

EDIT: included a pool as the DEVs suggested we do

#6 blinkin

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Posted 12 March 2013 - 10:32 AM

View PostDarkblood, on 12 March 2013 - 10:25 AM, said:

EDIT: included a pool as the DEVs suggested we do

is it full size or just one of those cheap blow up types.

disengaging troll mode.

also added this to my big modules thread.

Edited by blinkin, 12 March 2013 - 10:33 AM.


#7 Darkblood

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Posted 13 March 2013 - 09:06 AM

View Postblinkin, on 12 March 2013 - 10:32 AM, said:

is it full size or just one of those cheap blow up types.

disengaging troll mode.

also added this to my big modules thread.


:rolleyes: Cheap one, no question about that ... :( (damn English...)

Also: what thread? Link, please?

#8 blinkin

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Posted 13 March 2013 - 10:37 AM

View PostDarkblood, on 13 March 2013 - 09:06 AM, said:


;) Cheap one, no question about that ... :D (damn English...)

Also: what thread? Link, please?

http://mwomercs.com/...__fromsearch__1

i haven't been keeping up with it for the past couple weeks, but i will eventually find time and motivation to come back to it.





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