

Why Splatcat Ruins Games Beyond Being Gimmicky.
#281
Posted 26 February 2013 - 10:53 AM
Having said that the whole catapult series is OP (very slightly):
Best torso twist + good twist speed
Hard to hit side torsos
Good loadouts and loadout locations
Few slots wasted on useless crits (hand accuator e.t.c.)
In exchange for:
A slightly bigger than average cockpit.
The splat-cat would be a lot easier to deal with if it was limited to a similar twist (180) as most other mechs or had side torsos you could blast to kill it's XL like you can on almost every other mech it's size.
#282
Posted 26 February 2013 - 11:24 AM
DrxAbstract, on 26 February 2013 - 10:43 AM, said:
Now we come to the A1... I've run Missileboats before in a variety of configs - 6x LRM5s, LRM20s+LRM15s, 6x LRM10s, etc. Ive done that all before, so i equipped 6x SRM6s against my better judgement, loaded up 700 rounds of ammo and hit Launch. It was slower, bulkier and ran pretty warm compared to my other mechs and the fact i had to get within 150m of my targets, considering where some of them were, wsant all that appealing... but let me tell you, nothing i've driven before has sent people to the scrap pile or fleeing into the hills faster than this thing did. I killed 3 Atlas, a fellow SRM A1 and 1 Raven 3L that game for the majority by myself... Dropped back into the Mech Lab, switched two SRM6s out for two SRM4s, added another heat sink, 1 more ton of ammo and reduced the engine size by 1 ton to add Jumpjets... Next game: 2 Ravens, 1 Jenner, 2 Atlas dead, again, mostly alone.
I will admit the SRM A1 is tons of fun, but now that i have the Basic and 1 more Elite skill to go, i cant in good conscience keep driving the thing after that point - the damn thing is such an unruly monster the few people that tried to range or avoid me were manipulated into conflict anyway because of Cap Points or the Base Cap... Fun, yes... A complete faith ravager, certainly. Not my cup of tea... i'll stick to my Jenner.
Means nothing. I can do 3-5 kills in my stalker, atlas, lrm-cata, streak cata, jenner, etc.
#283
Posted 26 February 2013 - 11:33 AM
I find I have much better success running some LRMs and then using my SRMs to mop up when lights come to hunt the LRM boats.

Edited by Praehotec8, 26 February 2013 - 11:34 AM.
#284
Posted 26 February 2013 - 11:34 AM
jakucha, on 26 February 2013 - 04:34 AM, said:
Nah, splat cats don't require a "good pilot". Anyone with basic piloting skills can unleash an unbalanced amount of damage for what's required to do it. Completely unproportional
well, why then they are dead so quickly and in numbers?
3 splats dead and didn't rip our team apart.
http://youtu.be/DKJZgD6AT1M
I got plenty of such videos when splats die almost constantly.
#285
Posted 26 February 2013 - 11:41 AM
Suki, on 26 February 2013 - 11:24 AM, said:
Stalker, 85 ton mech, Atlas 100 tons, LRM Cata not without help, Streak cata not without ECM counter, Jenner not without help...
Talk about meaning nothing. My kills had little to no assistance from my team, your require having some kind of support or tonnage advantage... which is really my point.
#286
Posted 26 February 2013 - 11:43 AM
Fairly sure he is meaning that a poor pilot can kill an above average pilot most of the time in one.
The splat cat is certainly an easy mech to pilot compared to a lot of other mechs, When we've used them in our teams its been a devastating effect, more so on 3Ls who forget their lag shield isn't impenetrable now

Solo they aren't the best thing in the world because they need support/distraction to get in behind the enemy, but if they get there they can cause serious damage before your team even realises they are there.
#287
Posted 26 February 2013 - 11:44 AM
#288
Posted 26 February 2013 - 11:45 AM
#289
Posted 26 February 2013 - 11:58 AM
Drenzul, on 26 February 2013 - 11:43 AM, said:
Fairly sure he is meaning that a poor pilot can kill an above average pilot most of the time in one.
The splat cat is certainly an easy mech to pilot compared to a lot of other mechs, When we've used them in our teams its been a devastating effect, more so on 3Ls who forget their lag shield isn't impenetrable now

Solo they aren't the best thing in the world because they need support/distraction to get in behind the enemy, but if they get there they can cause serious damage before your team even realises they are there.
Did you just call me a poor pilot?

#290
Posted 26 February 2013 - 12:06 PM
I'm sure you completely suck but thats a different issue

#291
Posted 26 February 2013 - 12:13 PM
Suki, on 26 February 2013 - 11:24 AM, said:
I chased a stalker into the hole under the cave on the ice map with a Raven and kept him there until I got back up (read the rest of the team was dead)
It was a 5 SRM 6 laser build I may add, and he had a very red *** when he got there.
#292
Posted 26 February 2013 - 01:03 PM
OneEyed Jack, on 26 February 2013 - 06:46 AM, said:
Like the one above, Splatcats are a joke, if you let a 65 ton mech sneak up on you that is really your problem.
#293
Posted 26 February 2013 - 01:05 PM
Kylere, on 26 February 2013 - 01:03 PM, said:
Like the one above, Splatcats are a joke, if you let a 65 ton mech sneak up on you that is really your problem.
Situational Awareness is hard
Blaming other players with better play ability and bitching on the forums about it easier
#294
Posted 26 February 2013 - 01:12 PM
i think alot of players are having this problem
#295
Posted 26 February 2013 - 01:18 PM
Ave Hax, on 26 February 2013 - 01:12 PM, said:
i think alot of players are having this problem
Pressing "R" is hard.
#297
Posted 26 February 2013 - 01:23 PM
"OM NOM NOM DELICIOUS CHEESE!"

#298
Posted 26 February 2013 - 08:13 PM
Yokaiko, on 26 February 2013 - 12:13 PM, said:
It was a 5 SRM 6 laser build I may add, and he had a very red *** when he got there.
So what? I eat ravens on breakfast, stalkers and atlases a little later.
#299
Posted 26 February 2013 - 08:28 PM
DrxAbstract, on 26 February 2013 - 11:41 AM, said:
Talk about meaning nothing. My kills had little to no assistance from my team, your require having some kind of support or tonnage advantage... which is really my point.
You crazy or never played in pugs. What assistance are you talking about? People don't hold targets, don't use buton "J" when using ECM. Getting help in pugs is like rain in a desert.
You playing LRM-boat - you habto go almost brawl distance, use tag/narc/bap/etc. to get any useful result.
You playing streakcata - 50/50 you'll do anything, course your team almost doesn't help and course of broken matchmaker when enemy team gets 3-5 ECM and Your team can get nothing.
Better chance to get good results I can get with the help of my 1 friendly teammate.
As for about splats. They are 50/50 too. Without help of the team they are nothing. Why do you think the team doesn't help you? They do the two only things splat has to know - position of the enemy, distracting the enemy by coordinated play or creating pug havoc.
#300
Posted 26 February 2013 - 08:44 PM
Grayseven, on 25 February 2013 - 07:53 PM, said:
Put 6 PPC's into a Stalker and you have a one-shot killer of nearly everything even if it does shut down as soon as it fires. And as soon as it powers up it can fearlessly do it again without worrying about cooling down to get targeting back because it simply isn't affected by the heat.
Components should be damaged by massive heat build up just as ammo is. Too much heat and wire leads and plastic melts. And the pilot is affected most of all yet until this effect is placed in game we will see these "shoot up, shut down" builds.
Heat has always been the great balancer in the MW games, both tabletop and computer, with more of an effect than just shutting down a mech if heat levels get too high. Until these effects are added into the game we will continue to see 'splatcats and their ilk.
While your argument is valid for your PPC build that you gave, it doesn't apply so much to a splatcat as a splatcat is a short ranged brawling build, and brawlers can't afford to shut down in the middle of a brawl as it's a good way to get killed fast. While I understand where you're coming from and don't entirely disagree with it, to implement automatic damage upon overheating, they would first have to rebalance heatsinks and the heat generation from weapons, as it's far too easy to overheat at this point if you're running a laser heavy load out.
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