Jump to content

Why Splatcat Ruins Games Beyond Being Gimmicky.


419 replies to this topic

#281 Drenzul

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 362 posts

Posted 26 February 2013 - 10:53 AM

To be honest, I only see splat-cats as a problem at lower ELOs, the more experienced players don't rush in to 20m, at least not at the start of the fight.

Having said that the whole catapult series is OP (very slightly):
Best torso twist + good twist speed
Hard to hit side torsos
Good loadouts and loadout locations
Few slots wasted on useless crits (hand accuator e.t.c.)

In exchange for:
A slightly bigger than average cockpit.

The splat-cat would be a lot easier to deal with if it was limited to a similar twist (180) as most other mechs or had side torsos you could blast to kill it's XL like you can on almost every other mech it's size.

#282 Suki

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 472 posts

Posted 26 February 2013 - 11:24 AM

View PostDrxAbstract, on 26 February 2013 - 10:43 AM, said:

Since this weekend gave me an extra 40mill CBills to play around with, i decided to fill in the Elite and Master skills of my Founders CPLT-C1, which meant buying two other variants; I chose the A1 and K2. The K2 was pretty underwhelming, although i ran the Dual UAC5 and it was fun, it didnt seem to have much in the way of debilitating power. The games went by quickly and i had the Basic skills filled in with enough to Elite it after working on the A1's Basics...

Now we come to the A1... I've run Missileboats before in a variety of configs - 6x LRM5s, LRM20s+LRM15s, 6x LRM10s, etc. Ive done that all before, so i equipped 6x SRM6s against my better judgement, loaded up 700 rounds of ammo and hit Launch. It was slower, bulkier and ran pretty warm compared to my other mechs and the fact i had to get within 150m of my targets, considering where some of them were, wsant all that appealing... but let me tell you, nothing i've driven before has sent people to the scrap pile or fleeing into the hills faster than this thing did. I killed 3 Atlas, a fellow SRM A1 and 1 Raven 3L that game for the majority by myself... Dropped back into the Mech Lab, switched two SRM6s out for two SRM4s, added another heat sink, 1 more ton of ammo and reduced the engine size by 1 ton to add Jumpjets... Next game: 2 Ravens, 1 Jenner, 2 Atlas dead, again, mostly alone.

I will admit the SRM A1 is tons of fun, but now that i have the Basic and 1 more Elite skill to go, i cant in good conscience keep driving the thing after that point - the damn thing is such an unruly monster the few people that tried to range or avoid me were manipulated into conflict anyway because of Cap Points or the Base Cap... Fun, yes... A complete faith ravager, certainly. Not my cup of tea... i'll stick to my Jenner.

Means nothing. I can do 3-5 kills in my stalker, atlas, lrm-cata, streak cata, jenner, etc.

#283 Praehotec8

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 851 posts

Posted 26 February 2013 - 11:33 AM

Why is it that when I try a splatcat my salvos never seem to do what other people's do? One game in fact, I fired off several alpha strikes and watched all the missles hit( if not point blank). My end of round screen for that (very poor) match for me, was 86. ONE strike should have gotten me to 90 at least.

I find I have much better success running some LRMs and then using my SRMs to mop up when lights come to hunt the LRM boats. ;)

Edited by Praehotec8, 26 February 2013 - 11:34 AM.


#284 Suki

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 472 posts

Posted 26 February 2013 - 11:34 AM

View Postjakucha, on 26 February 2013 - 04:34 AM, said:


Nah, splat cats don't require a "good pilot". Anyone with basic piloting skills can unleash an unbalanced amount of damage for what's required to do it. Completely unproportional

well, why then they are dead so quickly and in numbers?
3 splats dead and didn't rip our team apart.
http://youtu.be/DKJZgD6AT1M

I got plenty of such videos when splats die almost constantly.

#285 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 26 February 2013 - 11:41 AM

View PostSuki, on 26 February 2013 - 11:24 AM, said:

Means nothing. I can do 3-5 kills in my stalker, atlas, lrm-cata, streak cata, jenner, etc.

Stalker, 85 ton mech, Atlas 100 tons, LRM Cata not without help, Streak cata not without ECM counter, Jenner not without help...

Talk about meaning nothing. My kills had little to no assistance from my team, your require having some kind of support or tonnage advantage... which is really my point.

#286 Drenzul

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 362 posts

Posted 26 February 2013 - 11:43 AM

@Suki

Fairly sure he is meaning that a poor pilot can kill an above average pilot most of the time in one.

The splat cat is certainly an easy mech to pilot compared to a lot of other mechs, When we've used them in our teams its been a devastating effect, more so on 3Ls who forget their lag shield isn't impenetrable now ;)

Solo they aren't the best thing in the world because they need support/distraction to get in behind the enemy, but if they get there they can cause serious damage before your team even realises they are there.

#287 Dock Steward

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 945 posts
  • LocationConnecticut

Posted 26 February 2013 - 11:44 AM

My favorite thing to do in MWO is running back to base when I hear that it's being capped 40 seconds into the match, turning the final corner and using my A1 to one-shot the poor Light mech who didn't have the good sense to stick near his team. Do I feel bad for that pilot because my mech is so "OP?" Nope. Not even a little. You're the smallest thing in the game and you're all alone, kilos from the rest of your team. You deserve to die a quick death. My second favorite thing is coming to the forums and reading the rants of those dead pilots.

#288 KovarD

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • 473 posts
  • LocationRio de Janeiro

Posted 26 February 2013 - 11:45 AM

Just shot the ears

#289 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 26 February 2013 - 11:58 AM

View PostDrenzul, on 26 February 2013 - 11:43 AM, said:

@Suki

Fairly sure he is meaning that a poor pilot can kill an above average pilot most of the time in one.

The splat cat is certainly an easy mech to pilot compared to a lot of other mechs, When we've used them in our teams its been a devastating effect, more so on 3Ls who forget their lag shield isn't impenetrable now ;)

Solo they aren't the best thing in the world because they need support/distraction to get in behind the enemy, but if they get there they can cause serious damage before your team even realises they are there.

Did you just call me a poor pilot? :D

#290 Drenzul

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 362 posts

Posted 26 February 2013 - 12:06 PM

Nope, I just said you only had to be a poor pilot to kill an above average pilot in a different mech.

I'm sure you completely suck but thats a different issue ;)

#291 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 26 February 2013 - 12:13 PM

View PostSuki, on 26 February 2013 - 11:24 AM, said:

Means nothing. I can do 3-5 kills in my stalker, atlas, lrm-cata, streak cata, jenner, etc.

I chased a stalker into the hole under the cave on the ice map with a Raven and kept him there until I got back up (read the rest of the team was dead)

It was a 5 SRM 6 laser build I may add, and he had a very red *** when he got there.

#292 Kylere

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 690 posts
  • LocationCincinnati

Posted 26 February 2013 - 01:03 PM

View PostOneEyed Jack, on 26 February 2013 - 06:46 AM, said:

Splatcats often annoy me greatly in the moment, but no more than several other things, and I don't feel they ruin the game. However, it's quite apparent which people are desperate to defend them with idiotic comments like:


Like the one above, Splatcats are a joke, if you let a 65 ton mech sneak up on you that is really your problem.

#293 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 26 February 2013 - 01:05 PM

View PostKylere, on 26 February 2013 - 01:03 PM, said:


Like the one above, Splatcats are a joke, if you let a 65 ton mech sneak up on you that is really your problem.


Situational Awareness is hard
Blaming other players with better play ability and bitching on the forums about it easier

#294 Ave Hax

    Member

  • PipPipPip
  • Little Devil
  • Little Devil
  • 60 posts

Posted 26 February 2013 - 01:12 PM

I dont know about the founder mecks but i have like a 10% reatio of ever having enemy data either it is the ecm or the game and yes i have redownloaded it like 12 times every other patch and stillno data on the enemy till they shoot i got nothing
i think alot of players are having this problem

#295 Franchi

    Member

  • PipPipPipPipPipPipPip
  • 818 posts
  • Locationplaying something else.

Posted 26 February 2013 - 01:18 PM

View PostAve Hax, on 26 February 2013 - 01:12 PM, said:

I dont know about the founder mecks but i have like a 10% reatio of ever having enemy data either it is the ecm or the game and yes i have redownloaded it like 12 times every other patch and stillno data on the enemy till they shoot i got nothing
i think alot of players are having this problem

Pressing "R" is hard.

#296 Exoth3rmic

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 434 posts

Posted 26 February 2013 - 01:20 PM

View PostGarfuncle, on 25 February 2013 - 11:24 AM, said:


The problem is being on the receiving side and being taken taken out near instantly to something you can't possibly defend yourself from on most maps before being gibbed.



I suppose you could stand at 271m.

#297 Hawks

    Member

  • PipPipPipPipPipPipPip
  • 548 posts
  • LocationFalling Outside The Normal Moral Constraints

Posted 26 February 2013 - 01:23 PM

I love killing Splatcats and then taunting them in chat afterwards.

"OM NOM NOM DELICIOUS CHEESE!"

;)

#298 Suki

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 472 posts

Posted 26 February 2013 - 08:13 PM

View PostYokaiko, on 26 February 2013 - 12:13 PM, said:

I chased a stalker into the hole under the cave on the ice map with a Raven and kept him there until I got back up (read the rest of the team was dead)

It was a 5 SRM 6 laser build I may add, and he had a very red *** when he got there.

So what? I eat ravens on breakfast, stalkers and atlases a little later.

#299 Suki

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 472 posts

Posted 26 February 2013 - 08:28 PM

View PostDrxAbstract, on 26 February 2013 - 11:41 AM, said:

Stalker, 85 ton mech, Atlas 100 tons, LRM Cata not without help, Streak cata not without ECM counter, Jenner not without help...

Talk about meaning nothing. My kills had little to no assistance from my team, your require having some kind of support or tonnage advantage... which is really my point.

You crazy or never played in pugs. What assistance are you talking about? People don't hold targets, don't use buton "J" when using ECM. Getting help in pugs is like rain in a desert.
You playing LRM-boat - you habto go almost brawl distance, use tag/narc/bap/etc. to get any useful result.
You playing streakcata - 50/50 you'll do anything, course your team almost doesn't help and course of broken matchmaker when enemy team gets 3-5 ECM and Your team can get nothing.

Better chance to get good results I can get with the help of my 1 friendly teammate.

As for about splats. They are 50/50 too. Without help of the team they are nothing. Why do you think the team doesn't help you? They do the two only things splat has to know - position of the enemy, distracting the enemy by coordinated play or creating pug havoc.

#300 Dark Baron

    Member

  • PipPipPip
  • 70 posts
  • LocationFlorida

Posted 26 February 2013 - 08:44 PM

View PostGrayseven, on 25 February 2013 - 07:53 PM, said:

What bothers me is that heat buildup doesn't seem to have the effect it should on speed and targeting.

Put 6 PPC's into a Stalker and you have a one-shot killer of nearly everything even if it does shut down as soon as it fires. And as soon as it powers up it can fearlessly do it again without worrying about cooling down to get targeting back because it simply isn't affected by the heat.

Components should be damaged by massive heat build up just as ammo is. Too much heat and wire leads and plastic melts. And the pilot is affected most of all yet until this effect is placed in game we will see these "shoot up, shut down" builds.

Heat has always been the great balancer in the MW games, both tabletop and computer, with more of an effect than just shutting down a mech if heat levels get too high. Until these effects are added into the game we will continue to see 'splatcats and their ilk.


While your argument is valid for your PPC build that you gave, it doesn't apply so much to a splatcat as a splatcat is a short ranged brawling build, and brawlers can't afford to shut down in the middle of a brawl as it's a good way to get killed fast. While I understand where you're coming from and don't entirely disagree with it, to implement automatic damage upon overheating, they would first have to rebalance heatsinks and the heat generation from weapons, as it's far too easy to overheat at this point if you're running a laser heavy load out.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users