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Question About Eject Or Lack Of


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#1 Joe Mallad

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Posted 25 February 2013 - 02:31 PM

If we are never going to get the option to eject, why model an ejection lever into the cockpits of the mechs? You know the yellow and black T shaped lever?

#2 Catalinasgrace

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Posted 25 February 2013 - 02:37 PM

Did they say no ejecting ever? I guess I missed that part somewhere, however I do have to say that is a bit of a bummer...

#3 Rakashan

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Posted 25 February 2013 - 02:41 PM

In the prior games there was a point to ejecting.

Aside from depriving your team of a warrior (or at least a potentially distracting target) what purpose could ejecting possibly serve in this game?

#4 Nostram

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Posted 25 February 2013 - 02:51 PM

Simple, say a mild xp/cbill boost (1-5%) for consecutive match survival, ejecting could preserve this but would need to be manually activated in much the same way as overheating... right before the event happens. Hitting override when your heat is normal has no effect. Hitting eject right before the shot hits that rips off your arm, no effect. Hitting eject right before the shot that kills you hits, survived pilot. This would add some element of skill in the timing of ejecting as well as prevent at least a large portion of abuse with the system by ejecting when there really is no reason to do so. Doing this should in fact lend itself to adding a status of DISABLED in the roster list within a game in addition to the ALIVE/DEAD/Disconnected indications. Adjust rewards mildly to reflect the updated situations possible.

Note: The above is purely opinion and suggestion based on the expressed desire for such a feature and the commented lack of reason for having it.

#5 ShadowDragon

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Posted 25 February 2013 - 03:12 PM

Personally I think it would be cool if we were able to eject and still stay in the game. After ejection you are able to run around the map and maybe still take objectives and fight other people that ejected, maybe have some kind of rifle and a shoulder launched missile to attack mechs with. Would be interesting if somehow the match came down to a couple people left on the ground.

PGI could place weapons platforms around the map that you could get into to attack other mechs that are trying to take over capped area as well and still be able to help out the team.

Just my 2 cents worth.

#6 DeathofSelf

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Posted 25 February 2013 - 03:15 PM

At this point why would you want to? There is no more rearm/repair cost.

#7 Benyamin

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Posted 25 February 2013 - 03:19 PM

View PostShadowDragon, on 25 February 2013 - 03:12 PM, said:

Personally I think it would be cool if we were able to eject and still stay in the game. After ejection you are able to run around the map and maybe still take objectives and fight other people that ejected, maybe have some kind of rifle and a shoulder launched missile to attack mechs with. Would be interesting if somehow the match came down to a couple people left on the ground.

PGI could place weapons platforms around the map that you could get into to attack other mechs that are trying to take over capped area as well and still be able to help out the team.

Just my 2 cents worth.



So, you want "Mech Assault"?

#8 w0rm

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Posted 25 February 2013 - 03:24 PM

Might be a neat addition to the dropship mode. Didn't eject? You lose one mechspawn. Eject to early? You wasted potential damage.

#9 Indk

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Posted 25 February 2013 - 03:25 PM

I think you should auto-eject when you die exactally like mech2. why? cause it was cool as hell!

#10 Rakashan

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Posted 25 February 2013 - 03:27 PM

View PostShadowDragon, on 25 February 2013 - 03:12 PM, said:

Personally I think it would be cool if we were able to eject and still stay in the game. After ejection you are able to run around the map and maybe still take objectives and fight other people that ejected, maybe have some kind of rifle and a shoulder launched missile to attack mechs with. Would be interesting if somehow the match came down to a couple people left on the ground.

Meat outside a mech is useless. You're not in an Elemental suit inside the cockpit of your mech. You're not carrying a 500lb missile launcher (not to mention the ammo) and it certainly ain't ejecting with you.

You have fun running right up to the foot of that mech (assuming you can catch it while it is moving at 50-150 kph) and punch it with those bare knuckles. Sounds like a plan.

#11 Kyone Akashi

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Posted 25 February 2013 - 03:27 PM

There are a lot of buttons in the cockpit currently doing nothing. It adds immersion. :D
I am more concerned about the many "no signal" monitors and rather see some more readouts or datastreams there.

I too would like an ejection sequence, but according to Q&A #31 is is unfortunately not something that is on the radar for the foreseeable future. It might be neat if manual ejection would grant a percentage bonus to XP (or, the other way around, dying without ejection incurs a small penalty), but this level of detail is merely a fleeting idea I do not deem realistic for the time being. As far as prioritization is concerned, I'd prefer the Art Department to allow pilot customization first, or finish hardpoint visualization (meaning, putting a PPC into where a laser used to be will switch that arm into a PPC).

#12 Dagger6T6

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Posted 25 February 2013 - 03:38 PM

I only clicked on this thread because somehow I read the thread Title as "Ejacked Off"

That tournament run must have my brain still a little fried.

But I back onto the real thread topic, I have to say that I'm against any form of autoejectulation for mech cockpits

#13 Shazarad

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Posted 25 February 2013 - 03:38 PM

View PostShadowDragon, on 25 February 2013 - 03:12 PM, said:

Personally I think it would be cool if we were able to eject and still stay in the game. After ejection you are able to run around the map and maybe still take objectives and fight other people that ejected, maybe have some kind of rifle and a shoulder launched missile to attack mechs with. Would be interesting if somehow the match came down to a couple people left on the ground.

PGI could place weapons platforms around the map that you could get into to attack other mechs that are trying to take over capped area as well and still be able to help out the team.

Just my 2 cents worth.


This isn't Living Legends now. Also, you try ejecting from battle and walking away from that. I couldn't imagine infantry making any headway in maps the size of what we have now. Some maps are even downright hostile environments.

#14 Oy of MidWorld

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Posted 25 February 2013 - 03:39 PM

View PostRakashan, on 25 February 2013 - 02:41 PM, said:

In the prior games there was a point to ejecting.

Aside from depriving your team of a warrior (or at least a potentially distracting target) what purpose could ejecting possibly serve in this game?

I'd love it, purely for style reasons. Tryin not to sound too grognard here, but this is a MechWarrior game after all. Not all lore related things have to serve a purpose. So if they get around to it somewhere down the line, yeah, I'd love it.

Players who eject could be "rewarded" with a little cbill boost. People ejecting too early hurt their team, but guess what: This is actually a simulation of real life cowardice, and i'd love it.

#15 Dishevel

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Posted 25 February 2013 - 03:41 PM

View PostNostram, on 25 February 2013 - 02:51 PM, said:

Simple, say a mild xp/cbill boost (1-5%) for consecutive match survival, ejecting could preserve this but would need to be manually activated in much the same way as overheating... right before the event happens. Hitting override when your heat is normal has no effect. Hitting eject right before the shot hits that rips off your arm, no effect. Hitting eject right before the shot that kills you hits, survived pilot. This would add some element of skill in the timing of ejecting as well as prevent at least a large portion of abuse with the system by ejecting when there really is no reason to do so. Doing this should in fact lend itself to adding a status of DISABLED in the roster list within a game in addition to the ALIVE/DEAD/Disconnected indications. Adjust rewards mildly to reflect the updated situations possible.

Note: The above is purely opinion and suggestion based on the expressed desire for such a feature and the commented lack of reason for having it.

Umm.
So you can spam the eject button and it will only do something when it is good for you?
That seems ... like a horrible idea.
You hit eject ... You should eject.
If you hit it early, bummer for you and your team.
If you hit it late same.

#16 Cebi

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Posted 25 February 2013 - 03:44 PM

Eject would be fun. Even if it was just an automatic animation when your mech died; looking at the battlefield from high in the sky would be badass.

#17 Rakashan

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Posted 25 February 2013 - 03:45 PM

View PostOy of MidWorld, on 25 February 2013 - 03:39 PM, said:

I'd love it, purely for style reasons. Tryin not to sound too grognard here, but this is a MechWarrior game after all. Not all lore related things have to serve a purpose. So if they get around to it somewhere down the line, yeah, I'd love it.

Players who eject could be "rewarded" with a little cbill boost. People ejecting too early hurt their team, but guess what: This is actually a simulation of real life cowardice, and i'd love it.

So without repair and rearm, etc. the only type of reward you could implement would be a bonus to the payouts. My problem with it is that it is not like a heat override... You don't stay in the mech if it's not destroyed.

I have no problems if you want to implement an eject cut-scene instead of a mech falling down but I don't want to see anything encouraging people to pop out and deprive their team of a functional mech, especially not when you are more likely to make a larger reward just for shooting back at the guy shooting at you. I mean... Heaven forbid that he should miss while you get a luck head-shot and win the match.

I'm not against the flavor-text here. I'm against the change it would bring to the actual game. The change in tactics and game-play that would affect your teammates.

#18 Oy of MidWorld

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Posted 25 February 2013 - 03:53 PM

View PostRakashan, on 25 February 2013 - 03:45 PM, said:

So without repair and rearm, etc. the only type of reward you could implement would be a bonus to the payouts. My problem with it is that it is not like a heat override... You don't stay in the mech if it's not destroyed.

I have no problems if you want to implement an eject cut-scene instead of a mech falling down but I don't want to see anything encouraging people to pop out and deprive their team of a functional mech, especially not when you are more likely to make a larger reward just for shooting back at the guy shooting at you. I mean... Heaven forbid that he should miss while you get a luck head-shot and win the match.

I'm not against the flavor-text here. I'm against the change it would bring to the actual game. The change in tactics and game-play that would affect your teammates.

Yeah, i understand that. And there's always griefers who'd abuse the system. If they'd work out some kind of mechanic that'd make sense, i'd love it. Shouldn't be a priority though.

#19 Augustus Martelus

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Posted 25 February 2013 - 03:55 PM

Would be nice if you eject that you could still fight with a little gun....you know pew pew pew SPLAT!

#20 Davers

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Posted 25 February 2013 - 03:56 PM

If it was added there would be a lot of 'premature ejection' threads. This would make me lol.





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