Can we please have some simple weapon door indicators in the HUD, like the ECM thing?
nothing too fancy needed...
i'm colorblind and it's virtually impossible for me to tell if the light shows open, closed or destroyed .
thanks.
0
[Hud] Weapon Door Indicators
Started by BulletChief, Feb 25 2013 06:38 PM
10 replies to this topic
#1
Posted 25 February 2013 - 06:38 PM
#2
Posted 25 February 2013 - 06:41 PM
I second this. I'm not color blind and it's still difficult to see.
#4
Posted 08 March 2013 - 06:35 AM
bump!
#5
Posted 08 March 2013 - 07:14 AM
We definitely need some sort of improved indicator. Even if it is down next to the weapons display on the lower right, just a simple X or O next to each launcher would be an improvement.
#6
Posted 08 March 2013 - 07:18 AM
+1
Is there an actually indicator already in game that shows this? I have not been able to find anything around my cockpit to represent if my missile bay doors are open or closed.
A better visual indicator would be nice. I also think it would be a cool addition if they would had two different sound effects for the opening and closing of the doors.
Is there an actually indicator already in game that shows this? I have not been able to find anything around my cockpit to represent if my missile bay doors are open or closed.
A better visual indicator would be nice. I also think it would be a cool addition if they would had two different sound effects for the opening and closing of the doors.
#7
Posted 08 March 2013 - 07:25 AM
The Catapult, Centurion and Stalker have little yellow or green lights (the colors are seriously hard to distinguish even for normal-sighted people) on the cockpit frames, visible at 1x zoom. Hit the / button a few times and you'll see it barely change from kinda-yellow to kinda-green and back. Yellow = closed, green = open.
#8
Posted 08 March 2013 - 08:47 AM
A HUD indicator instead of "finding lights" would be a massive improvement.
#9
Posted 22 March 2013 - 11:49 PM
bump. come on PGI!
#10
Posted 23 March 2013 - 10:46 AM
bump for change!
#11
Posted 07 May 2013 - 12:03 PM
bump!
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