Vermaxx, on 26 February 2013 - 03:06 PM, said:
but having fun and contributing to a team are not measurable stats to quote how viable one gun is.
Yes they are. Okay, so fun not so much but team contribution? enemies distracted/baited, internals destroyed, formations disrupted etc. There are tons a fast mgunner can do.
Vermaxx, on 26 February 2013 - 03:06 PM, said:
Machine guns are too low to be useful.
If you feel that way don't use them, other find them useful/fun.
Vermaxx, on 26 February 2013 - 03:06 PM, said:
Nothing in a game like this should exist singularly for distraction value.
two counts here.
One - yes things should exist solely for distraction value. distraction value is HUGE.
Two - the mg is good for more than just distraction, it can kill components fast, and mechs too once engine crits are implemented.
Vermaxx, on 26 February 2013 - 03:06 PM, said:
Nothing in a game like this should REQUIRE teamwork unless we are going to throw out this pug group system and REQUIRE premade teams.
you mean like winning? I seem to remember winning requiring teamwork. anyway this is a stupid stance to take.
Vermaxx, on 26 February 2013 - 03:06 PM, said:
And no, machine guns do not tear up internals. Even critting more often, and for higher bonus, they are still tiny hits that have to shoot through around ten hit points per item. ANY OTHER GUN crit kills items faster by sheer base damage.
Not true, not all hits effect components, while all crits do. Mgs have the highest crit rate of any weapon in the game, netting an average 2.5 dps against components.
Vermaxx, on 26 February 2013 - 03:06 PM, said:
Machine guns would be better (not viable, but HUGELY BETTER) if their crits instantly disabled items, bypassing the hit point system.
Now that's just downright gamey. terrible idea. Plus it would overpower mgs. At 25% crit rate(lower than reality) they would disable 1-4 components in a section per second per gun.