blinkin, on 26 February 2013 - 07:28 PM, said:
all of your questions have been answered in the many different RR threads several times over.
For the most part, I haven't really read them... mainly because it didn't interest me much.
When I started, I didn't get to experience of much of it, in part of running really painfully slow (and I had to clean out the dust in the computer, especially the video card, which made my experience a living hell).
I voted "don't know" for that very reason.. I have no opinion of it.
TBH, I think if I were to implement it (which, I'd probably suck @ it), the system would actually favor "more guts, more payday" in that increasing the damage you take (particularly as a brawler) and give, that you would be more rewarded... assuming you stay alive for the most part. It would be rewritten to favor "more production, more money". It would be more of a bonus system than anything (you'll still be paying fees for damage, but losers won't be entirely screwed). Of course, it would have to be tweaked and adjusted... like missile boats would not get that much of a bonus (missile damage would be a smaller percentage of the bonus, since damage is always large, but spread). Taking little damage would not hurt you too much.. simply less payout for less damage received (snipers and missile boats fall into that category).
There would still be a reasonable base value for those that die early or create minimal contribution...
In any case, when even the comments from the devs effectively call it a "tax", clearly those core issues were not addressed.
Edited by Deathlike, 26 February 2013 - 10:45 PM.