blinkin, on 27 February 2013 - 02:17 AM, said:
To some degree I feel the same way. But I don't feel R&R will change that. What is missing is content and continuity, mostly, at least for me. Community warfare, I hope, will bring both of those.
The thing is, if certain models or variants are limited to players that are very skilled or have cash, the amount of pay to win drastically increases. If the best builds are expensive to run, then those with cash will run them as well as a minority that simply is very skilled, while new players that aren't that skilled will just die a lot.
When the ability to make cash is based upon the skill of the pilot and the power of the 'mech, and the power of the 'mech is based on the ability to make cash, you get a loop where unskilled players will just get their arses kicked every time because they are inferior in both skill and 'mech, and thus they'll never get cash to even out the 'mech disadvantage. An R&R system favors the competitive, highly skilled player (or the one with much RL cash!) but punishes the new and unskilled one.
This can partly be adjusted by a good ELO system, but only partly.
EDIT: To clarify, I'm fine with the best 'mechs being expensive to run as long as you don't end up with less than you started with. I'm not fine with it being directly tied to the skill of the pilot. That's why I support an upkeep cost rather than a R&R system.
Edited by Stringburka, 27 February 2013 - 02:37 AM.