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Balanced Build Showcase


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#1 One Medic Army

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Posted 25 February 2013 - 10:03 PM

So, with the current focus on boating or stacking high alpha builds for a given range, I thought it'd be nice to see what "balanced" loadouts everyone's been tinkering with.

I've got these:
Stalker-5S
2x ALRM10s
2x ERPPCs
2x SSRM2s
TAG
2x AMS

Atlas-D
2x ALRM10s
2x LargePulse
2x AC/2
TAG
ML (dropped for another ton of AC/2 ammo due to heat considerations)

Catapult C1
2x ALRM15s
3x MPL
TAG
You would be amazed the things you can do with 3MPL after someone's already been softened up with LRMs.

Edited by One Medic Army, 27 February 2013 - 02:01 AM.


#2 Royalewithcheese

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Posted 25 February 2013 - 10:45 PM

This video convinced me that UAC/5s might be worth a shot. I'm running a pretty standard brawler Atlas and I swapped out the AC/20 for a pair of UAC/5s. Those are a freaking jackhammer at close range, but also give the Atlas a lot of reach that it didn't have before. 10/10 would dakka again, heartily recommend to any Atlas brawlers who like shooting people in the face up close but also want to be able to shoot people in the face in general.

Atlas D-DC
2x UAC/5
3x SRM6
2x ML
ECM (sorry.)

Edited by Royalewithcheese, 25 February 2013 - 10:52 PM.


#3 Khanahar

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Posted 25 February 2013 - 10:47 PM

CN9-D
LBX, 2ML, LRM10
stock engine size (100kph) but standard instead of XL

The stock CN9-D setup works great... shift a few things around, of course, but I've found it a very versatile design.

#4 Hex Pallett

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Posted 25 February 2013 - 11:21 PM

AWS-8R: STD300, 15DHS, 2xALRM15, 2xASRM4, 2xML

Basically an LRM boat but with not too shabby CQB power as well. Works charmingly in Alpine.

#5 One Medic Army

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Posted 26 February 2013 - 12:20 AM

Played the Atlas D above for a while, and I really really like it so far.
4matches, every one I was top of the team (2wins, 2losses). *miscounted*
Dropped the ML for another ton of AC/2 ammo.

At range the LRMs+AC/2s are good dmg and great suppression.
Up close the LGPulses and AC/2s provide solid pounding.

Here's the 4th game's end of round:
Posted Image
Posted Image
The TK was a Cicada that walked in front of the LPLs... Oops. (I did say sorry)

Edited by One Medic Army, 26 February 2013 - 01:23 AM.


#6 Spheroid

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Posted 26 February 2013 - 12:56 AM

Is twin LRM10 with Artemis better than a single LRM20?

#7 One Medic Army

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Posted 26 February 2013 - 01:21 AM

View PostSpheroid, on 26 February 2013 - 12:56 AM, said:

Is twin LRM10 with Artemis better than a single LRM20?

20 has a slightly longer cooldown (4.75 vs 3.75), less heat (4+4 vs 6), and I think the 10 has better grouping. Otherwise it's probably interchangeable and throw in another HS and some armor I suppose.

#8 Ryebear

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Posted 26 February 2013 - 06:36 AM

With my Cat-C1 I have 2 LRM 15+Artemis, 3 Medium Lasers and bouncing between PPC and ER PPC depending on when heat bothers me or I suspect Alpine will start appearing (and never does).

Ideally 200-300 is optimal range but can do longer and shorter quite well.

#9 StalaggtIKE

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Posted 26 February 2013 - 06:45 AM

View PostRoyalewithcheese, on 25 February 2013 - 10:45 PM, said:

This video convinced me that UAC/5s might be worth a shot. I'm running a pretty standard brawler Atlas and I swapped out the AC/20 for a pair of UAC/5s. Those are a freaking jackhammer at close range, but also give the Atlas a lot of reach that it didn't have before. 10/10 would dakka again, heartily recommend to any Atlas brawlers who like shooting people in the face up close but also want to be able to shoot people in the face in general.

Atlas D-DC
2x UAC/5
3x SRM6
2x ML
ECM (sorry.)

I run a similar build, the only difference being 3x Artemis SRM6. And yes the dual U/AC5 has great range. In which I prove often on River City, as I bombard the enemy at their spawn from mine.

Edited by StalaggtIKE, 26 February 2013 - 06:47 AM.


#10 NRP

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Posted 26 February 2013 - 07:03 AM

Helmstif,
That 8R build is blasphemy.

#11 EmperorMyrf

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Posted 26 February 2013 - 11:12 AM

I really love balanced builds, especially while solo pugging as it allows you to be able to fill just about any role. My current method for making the builds is to have my long range weapons and my short range weapons have roughly the same HPS, and then have enough heat sinks to sink 50% of a single group, or 25% overall. Using this design, you are able to pack a substantial amount of firepower without burning your build out.

My 3 favorite balanced builds:

HBK-4J
2x ML
1x LL
1x ASRM-6
1x ALRM-10
ES, 200STD

Long Range HPS: 2.714
Short Range HPS: 3
Heat Sink HPS: -1.4, 24.5%

HBK-4P
4x ML
2x ERLL
DHS, 225STD

Long Range HPS: 4.47
Short Range HPS: 4.00
Heat Sink HPS: -2.38, 28.1%

CTF-2X
2x MPL
2x SRM-4
1x ERLL
1x UAC/5
DHS, BAP, CASE, 280STD

Long Range HPS: 3.14
Short Range HPS: 4.27
Heat Sink HPS: -1.68, 22.7%

Edited by EmperorMyrf, 26 February 2013 - 11:12 AM.


#12 Hex Pallett

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Posted 26 February 2013 - 01:47 PM

View PostNRP, on 26 February 2013 - 07:03 AM, said:

Helmstif,
That 8R build is blasphemy.


Aww just C'MON! Gotta adapt the Alpine alright? I'm currently letting my DDC do the brawling job.

I've got some ideas with JagerMech and Highlander as well.

#13 NRP

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Posted 26 February 2013 - 02:21 PM

I'm able to brawl just fine on Alpine, if my team is half way decent.

#14 Jim Dean

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Posted 26 February 2013 - 06:45 PM

STK-3F
4 MLas
2 ERPPC
2 SRM6 (2 ammo)
21DHS
295std

This is what I run in most of my matches. So far it functions pretty well as a direct fire support mech, and is incredibly dangerous up close.

Edited by Jim Dean, 27 February 2013 - 07:10 AM.


#15 Krazy Kat

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Posted 27 February 2013 - 06:38 PM

View PostJim Dean, on 26 February 2013 - 06:45 PM, said:

STK-3F
4 MLas
2 ERPPC
2 SRM6 (2 ammo)
21DHS
295std

This is what I run in most of my matches. So far it functions pretty well as a direct fire support mech, and is incredibly dangerous up close.


Nice. I will try this tonight.

View PostKrazy Kat, on 23 February 2013 - 01:52 PM, said:

Posted Image





#16 fl4sh222

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Posted 28 February 2013 - 12:49 AM

View PostRoyalewithcheese, on 25 February 2013 - 10:45 PM, said:

This video convinced me that UAC/5s might be worth a shot. I'm running a pretty standard brawler Atlas and I swapped out the AC/20 for a pair of UAC/5s. Those are a freaking jackhammer at close range, but also give the Atlas a lot of reach that it didn't have before. 10/10 would dakka again, heartily recommend to any Atlas brawlers who like shooting people in the face up close but also want to be able to shoot people in the face in general.

Atlas D-DC
2x UAC/5
3x SRM6
2x ML
ECM (sorry.)


I saw your video and wanted to give the UAC5 a try again and it really rules. But how could you fit SRM6+Artemis with 400 Ammo, AMS AND UAC5 with 100 Ammo in there?! :lol:
What engine do you use? Or did you drop a lot of Armor?

#17 Jungle Rhino

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Posted 28 February 2013 - 02:29 AM

I am in love with my Ghetto Timberwolf AWS-8T
2x LRM15 (Artemis) w/6T ammo
2x LL
2x ML
Tag

Originally I gave it a go as a bit of a joke build but if you play it right it is an absolute engine of destruction.

The key factors are the speed - 66.8kmph lets you get into position and fight in the front lines. LRMs are most effective at a range of 300-500m where the target doesn't have time to avoid the incoming missles. All the while you are tickling away with the Large-lasers, with the Meds there as an alternative for high heat situations or a big alpha if something makes it through the missles.

Most ECM lights will tend to withdraw after you give them 2LL + 2ML (arm mounted) in the face at point blank so you are not easy prey like a pure missle boat.

I am tempted to try it without Artemis as it would allow me to get another two DHS in the build which could make an upgrade from LL to ERLL viable (more like a proper Timberwolf) But I don't know as this mech is designed to fight at med range with direct LoS where the Artemis really shines.

Edited by Jungle Rhino, 28 February 2013 - 02:29 AM.


#18 Royalewithcheese

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Posted 28 February 2013 - 06:28 AM

View Postfl4sh222, on 28 February 2013 - 12:49 AM, said:


I saw your video and wanted to give the UAC5 a try again and it really rules. But how could you fit SRM6+Artemis with 400 Ammo, AMS AND UAC5 with 100 Ammo in there?! ;)
What engine do you use? Or did you drop a lot of Armor?


I'm not quite sure how SirLagsalot did it - maybe if (she? I think?) is on (she?) could fill us in. You definitely can do it - the engine is probably a 325 w/ speed tweak, so here's my take on the "minimum" build you'd need to incorporate all the stuff we saw in the video:

http://mwo.smurfy-ne...316888507fea3c1

You've got 3 tons and 2 crit slots to play with, too. I would personally put on 50 more boolets for the UAC/5 and maybe a 330 engine. I think 49 is probably enough armor for the legs (I ran this on an older build and never got legged) but you can add more ofc. Personally I run a 330 w/ more ammo (150 UAC5, 400 SRM), no AMS, and no Artemis (this video convinced me that Artemis might not always be worth it.) You could take like 1 DHS, some armor (I run more than I need on my legs because I have free tons and am saving up for my next Atlas, so no bigger engine for me yet), and maybe 100 SRM ammo off of my build if you want to run Artemis, though. You can also run a build with a 350, but that one - or at least the way I built it - has ammo issues.

Edited by Royalewithcheese, 28 February 2013 - 07:13 AM.


#19 Kingdok

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Posted 28 February 2013 - 08:31 AM

View PostHelmstif, on 25 February 2013 - 11:21 PM, said:

AWS-8R: STD300, 15DHS, 2xALRM15, 2xASRM4, 2xML

Basically an LRM boat but with not too shabby CQB power as well. Works charmingly in Alpine.



That is not a boat... it is a balanced Assault Mech, and a good one at that. In response I offer you my Stalker 5S:

300XL (62.9 kph)

3x LRM15 with Artemis
5x Medium Lasers
TAG
Beagle Active Probe
Sensor Range module
Target Decay module
double AMS

Not really boating LRM, as far as I can judge from the other rocketboys out there. And it manages to get a third of its kills with the lasers. Works for me...

Edited by Kingdok, 28 February 2013 - 09:05 AM.


#20 Kappa Was Detated

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Posted 28 February 2013 - 08:55 AM

View PostJungle Rhino, on 28 February 2013 - 02:29 AM, said:

I am in love with my Ghetto Timberwolf AWS-8T
2x LRM15 (Artemis) w/6T ammo
2x LL
2x ML
Tag

Originally I gave it a go as a bit of a joke build but if you play it right it is an absolute engine of destruction.

The key factors are the speed - 66.8kmph lets you get into position and fight in the front lines. LRMs are most effective at a range of 300-500m where the target doesn't have time to avoid the incoming missles. All the while you are tickling away with the Large-lasers, with the Meds there as an alternative for high heat situations or a big alpha if something makes it through the missles.

Most ECM lights will tend to withdraw after you give them 2LL + 2ML (arm mounted) in the face at point blank so you are not easy prey like a pure missle boat.

I am tempted to try it without Artemis as it would allow me to get another two DHS in the build which could make an upgrade from LL to ERLL viable (more like a proper Timberwolf) But I don't know as this mech is designed to fight at med range with direct LoS where the Artemis really shines.



I run a similar build but use a STD 300. You dont get your side torso blown to hell? I realize this is a support mech but even so, that torso... it is a tasty treat.





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